*** The Official Elite: Dangerous Thread ***

OMG... Just realised... do upgrades stack? As in can I keep going for good rolls on a level and keep applying them?

Nope. A particular upgrade has a max outcome (plus any special effects that might pop up) and you replace the previous mod each time you apply a new one. I tend to apply the first decent roll to bank it, then roll a few more times to see if I can get a better one
 
Not a bad watch here for the future of Elite and I like the guy who does these vids.


Good video, thanks for that. Very much looking forward to that lot, assuming it arrives. I guess the good news is that FD tend to understate, then over-deliver, unlike some other space games...
 
Good video, thanks for that. Very much looking forward to that lot, assuming it arrives. I guess the good news is that FD tend to understate, then over-deliver, unlike some other space games...

Yer, I am totally impressed with how ED is coming along and there is enough content to keep me going now, let alone the future. There is something that makes me look forward to getting in from work and firing it up but can't put my finger on it.
 
Just scanning through that video is enough to tell me frontier are very much building an alive build it universe.

For all ccp ever did for eve, they never did any of that. That video is very much moving on....

VR and all of that, some kind of heaven.
 
We now have a fleet of fully A rated ships.

Corvette (pricey to insure indeed 25mil atm)
Anoconda (trade spec)
Fer De lance (rich boys toy)
Python (small pad action)
Vulture (No idea why i even did this)

All upgraded by Farseer, so need to work on the rest of the engineers now.
 
Nice, I'm tempted to pick up a FDL myself for those combat CG's. Corvette is on the list as well, but I have a fair way to go in fed rank (warrant officer).
 
We now have a fleet of fully A rated ships.

Corvette (pricey to insure indeed 25mil atm)
Anoconda (trade spec)
Fer De lance (rich boys toy)
Python (small pad action)
Vulture (No idea why i even did this)

All upgraded by Farseer, so need to work on the rest of the engineers now.

We?
 
I'm not too sure, I prefer it more on my second attempt.

I feel they are adding all the time but the core of the game is still the main play for most and whilst Engineers is a great addition, as is planetary landings, it is still quite limited for those seeking instant gratification and to get anywhere as regards to ranking, credits, ships, it requires that element of time.

I personally love it and what some consider a grind, I consider relaxing enjoyment and I still throw myself into CZ zones for fun now and then, even though they are much tougher than they used to be.
 
Vive has fairly serious visual quality issues with ED. Hate to say it, but for Elite at least the Rift is better. I'm sure you'll enjoy the experience, but I fear you'll get annoyed with the quality :(

Re. Vive issues, have a look at the thread here:

https://forums.frontier.co.uk/showthread.php/247986-HTC-Vive-resolution-and- focus

Take note of the date. 6 months and still no improvement. This looks more than just a minor problem to me. :/

Nice. I wish the Vive had the same. Kinda considering sending it back

On a single 1080? Damn. I can barely get mid spec without the Vive throwing a wobbly. Defo considering sending it back for a Rift

Can you post a screenie with your settings?

AA and Supersampling in game?

Hmmm lot of negativity for the Vive here :rolleyes::cool::D

Had my Vive from day 1 and been playing Elite Dangerous since, I've not had any issues that I can attribute to the Vive itself. I had a DK2 prior to the Vive and noted the improvement when I upgraded.

Those of you *with* a Vive what in-game graphics settings are you running?

I was running with 2 x AMD 290s (crossfire doesn't work for VR) so in essence a single card, I could run VR High but it wasn't 100% smooth and I was getting stuttering, I also managed to tweak Steam VR to run at 1.5 x Rendering Multiplier. It was much better running on VR Low.

I've now upgraded to a 980ti and am running VR High with 2.0 x Rendering Multiplier.

A note if you use Rendering Multiplier you MUST change the in-game supersampling rate to 0.65 otherwise you will be using two sets of supersampling.

Also when I tweak the in-game graphics profile to disable Blur, Bloom and Anti-aliasing (this is what makes the image blurry).

I have silky smooth VR and a very sharp image -
 
Last edited:
I have no axe to grind, I'm just reporting the issues others have brought up. I'm glad you've found a way of getting things working to a satisfactory standard. But, if there's no issues with the Vive and ED why is there 6 months worth of posts in Frontier's VR forum complaining of issues with graphical quality? If memory serves people mostly complain about the lenses and how the pixel distribution causes legibility issues.

There's a comparison between Vive and CV1 here which is quite interesting.

https://www.youtube.com/watch?v=agrc2OmAEYg&feature=youtu.be&t=25m15s

On a sidenote, can you explain about the supersampling? I'm not too clued up on it. Why are you getting two lots of supersampling if not running 0.65 in game? Isn't 0.65 downsizing?
 
Man I love this game!

This is the difference between people that find the game a grind and those that love it.

If a sight like that makes you stop and go wow then you'll love it. If a sandbox without a clearly defined mission path does not grab you then you'll play for 30 hours and stop.

The treat I'm saving for myself tonight is to fit my FerDeLance with some dumbfire and go and take out a few ground stations. Combined with the rift, I'm really looking forward to some escapism.
 
Hmmm lot of negativity for the Vive here :rolleyes::cool::D

Had my Vive from day 1 and been playing Elite Dangerous since, I've not had any issues that I can attribute to the Vive itself. I had a DK2 prior to the Vive and noted the improvement when I upgraded.

Those of you *with* a Vive what in-game graphics settings are you running?

I was running with 2 x AMD 290s (crossfire doesn't work for VR) so in essence a single card, I could run VR High but it wasn't 100% smooth and I was getting stuttering, I also managed to tweak Steam VR to run at 1.5 x Rendering Multiplier. It was much better running on VR Low.

I've now upgraded to a 980ti and am running VR High with 2.0 x Rendering Multiplier.

A note if you use Rendering Multiplier you MUST change the in-game supersampling rate to 0.65 otherwise you will be using two sets of supersampling.

Also when I tweak the in-game graphics profile to disable Blur, Bloom and Anti-aliasing (this is what makes the image blurry).

I have silky smooth VR and a very sharp image -

I h8 u then ;)

What are your in game settings? And can post a pic of a REAL screenie captured using mirroring?

There is a rendering problem between the Vive and ED. I think it affects 1080s more than it does the 980Ti. There's loads of posts on Reddit and the Frontier forums

I read loads of stuff and tried making some big changes. But alas it looked like crap for me especially compared to what I'm used to on my 3440x screen.

I'll wait for the next gen VR headsets tbh. Better FOV and graphics.
 
I have no axe to grind, I'm just reporting the issues others have brought up. I'm glad you've found a way of getting things working to a satisfactory standard. But, if there's no issues with the Vive and ED why is there 6 months worth of posts in Frontier's VR forum complaining of issues with graphical quality? If memory serves people mostly complain about the lenses and how the pixel distribution causes legibility issues.

There's a comparison between Vive and CV1 here which is quite interesting.

https://www.youtube.com/watch?v=agrc2OmAEYg&feature=youtu.be&t=25m15s

On a sidenote, can you explain about the supersampling? I'm not too clued up on it. Why are you getting two lots of supersampling if not running 0.65 in game? Isn't 0.65 downsizing?

:)

Both the Oculus Rift CV1 and HTC Vive use fresnel lenses as far as I'm aware so talking about lenses in particular you will get some halo effect and also you can see the lines in the lense if you focus on them but this will occur on both devices due to the lenses used.

I read about the supersampling / rendertargetmultiplier in this thread post - https://www.reddit.com/r/Vive/comments/4q3aa9/psa_supersampling_on_the_htc_vive_has_arrived/

I'm not sure why you have to set ED down to 0.65 from 1.0 but that is what most people are reporting is the optimal setting and has also been for me. The text is sharp clear and perfectly readable with these settings.

I'm interested in comparing though so may just get a Rift to see what I'm missing.
 
I never really got into combat when I last played Elite - But a few nights ago I made about 200,000 cr bounty hunting for about 20 minutes and it was great fun :D

I currently have a Viper MKIV, but I'm looking at changing it already because it flies like **** :p I want to get the Vulture eventually... Should I stick with the Viper until then, or should I move onto something else?

I'm looking for a combat orientated ship preferably
 
Back
Top Bottom