*** The Official Elite: Dangerous Thread ***

Use the vulture to grind bounties, that's what it's best at. An asp is a good shout if you want a jack of all trades with a really good jump range. If you cut it down to D rated parts except for FSD It's great for exploring and smuggling, but fully A rated it can hold its own in a RES
 
I would work towards getting empire courier/ clipper, working the missions will get you rank and some nice cash so you will be working in 3 system block till they are all Friendly, then start on another 3 systems.

You then have a nice ship to work towards the python which is probably the best ship in game. Medium landing pads/trading/gunfights/mining adequate jump rang.
 
In the engineering tab, only the first engineer is showing as unlocked. I guess as I progress, more will unlock ?

From what I've read they're basically for tweaking your ship right ?


Edit. Just realised my insurance on the vulture is over 200k. :eek:

I've not got enough CR to cover it should something unforeseen happen. I really don't wanna go back to a sidewinder haha.
 
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Have you engineered the power unit?
You can prob increase it by 20-30% fairly easy.
Engineering is like crack! Once you start.....

Not step into the world of engineering - I've heard it can really help the Vulture with its power issues

But it sounds like a grind I don't want to start to be honest :p
 
Not step into the world of engineering - I've heard it can really help the Vulture with its power issues

But it sounds like a grind I don't want to start to be honest :p

If it's only one thing like power it ain't that bad. You could do it in a few hours.
But then you think... hmmm if I go going x materials I could unlock grade 5. And once you do that you look at your lasers and think hmmm only s few hours to get those upgraded... and so the hole depends!!!
I would look to do whatever you already have the materials for! If that's grade 2 so be it. But it will fix your power issues.
 
In the engineering tab, only the first engineer is showing as unlocked. I guess as I progress, more will unlock ?

From what I've read they're basically for tweaking your ship right ?


Edit. Just realised my insurance on the vulture is over 200k. :eek:

I've not got enough CR to cover it should something unforeseen happen. I really don't wanna go back to a sidewinder haha.

If you click on an engineer, fairly sure it shows you what you need to unlock them.
Some of them are grindier than something really grindy, like for bonus engineering on hulls, you need to mine 500tonnes of ore. Because, you know, it's not like you could just buy it at stations :rolleyes:;)

Others are also in areas where you need a system permit to enter, which is another grind.

Enjoy the game as you can, some of it can be a drag ;)
 
Ah I see. I've got nothing else to play at the moment. And I'm hooked on this. :D I've not tried mining yet... :P

I am immensely enjoying it. My only gripe is getting speed+distance right when approaching stations and the like. I always shoot past !
 
I detest engineering gathering the materials fair enough. However add in extremely bad game design mechanic of randomly generate rewards for the materials you have gathered that could actually be worse than standard is just stupid. (ok its a little easier now they dropped some mats but even that decision was stupid due to stupid starting position)

My advice only upgrade FSD to level 5 everything can sit at level 3 until you have the spare materials and time/money to take it higher
 
I detest engineering gathering the materials fair enough. However add in extremely bad game design mechanic of randomly generate rewards for the materials you have gathered that could actually be worse than standard is just stupid. (ok its a little easier now they dropped some mats but even that decision was stupid due to stupid starting position)

My advice only upgrade FSD to level 5 everything can sit at level 3 until you have the spare materials and time/money to take it higher

A decent FSD speeds the game up significantly as you are not just sat in hyperspace/sun dodge for an extra 30 seconds per jump.
 
Think engineering could be more tolerable, if you weren't relying on RNG to get what you need, only to end up with RNG results.
Top that with limited storage, you can quickly run out of things to "roll again" before you have to head back out, traipse all over again & RNG strikes again.

When it first came out, I gave it a quick go (eventually) but realised how bad it was, so left it until a few months ago.

Last night did some for first time in eons, got my dirty drive at level three, then spammed low level stuff to slowly get to level five.
Now, I'm left trying to find out (online of course, not in game) where I can get the next things I required to actually try a level 5 drive. Then, onto everything else.

One thing could be worse, once 2.4 is out & no doubt with more grind, chances are some things will need to be changed to fight/defend against whatever's coming which means.....here we go again RNG. :rolleyes:
 
Tried doing some res bounty hunting this afty. Not high or low but the medium.

Got totally ganked.

Just loitering around the kaal nav beacon for some easy kills for now.
 
It was a non named res site. So I think that counts as medium. Had a massive ship attack me with fixed beam lasers. Barely made it out alive with 60% armour left.

Gonna hang round the nav beacon til I get enough money for an asp explorer. :/ could take a while. Wish I'd bought that instead now haha.
 
In terms of overshooting, what I do is throttle down till i'm at the bottom of the blue gauge on the right hand side. It takes a little longer to get to places but at that throttle you slow down just nice :)
 
In terms of overshooting, what I do is throttle down till i'm at the bottom of the blue gauge on the right hand side. It takes a little longer to get to places but at that throttle you slow down just nice :)

When 7 you see 75% throttle.

However

Real pros wait till the slow down flashes and you corkscrew in :)

Just sayin.
 
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