*** The Official Elite: Dangerous Thread ***

Last night I started another exploration mission.

I'm going to attempt to circumnavigate the star map starting at the Sanguineous Rim then head through Achilles's Altar and so on and so forth until I make it back to the bubble.

I am taking my Fleet Carrier along for the ride so I can jump into my mining ship if I need to top up on Tritium or if I find a decent hot spot.
 
Yes, should be fine to move to another station if I remember correctly.

This sort of site? https://edsy.org/ There are quite a few that offer similar services, I got bored of flying my Corvette, it's just not as fun as my Python or Krait MKII, though it is great for doing pirate massacre missions without needing to pay much attention lol.

That's what I am doing but flying the fighter (badly) and let the ai mince everything.


What's the best ship to kit up and hit some thargoids.?
 
What's the best ship to kit up and hit some thargoids.?

I tried using my Corvette a few times, it did not end well :D

I never really got into anti-xeno, I was dragged along a few times by squadmates but never actually got around to a decent ship capable of taking down interceptors on my own, I did have quite a nice Imperial Courier (was nice and cheap for insurance lol) setup for group fights though, I think I had a Krait MKII build in progress when I last played; I really need to sort out a profile for my new HOTAS and play some more.
 
What's the best ship to kit up and hit some thargoids.?

I had 2x Anti-Thargoid builds, one was a Krait MkII and the other was a Fer-de-lance, both shieldless.

The hardest part in getting a proper anti-xeno build, is the systems and weapons require a HELLISH amount of grind, as in the most grind I've ever experienced in a game ever.

I haven't played for about 18 months, but from memory I was using full guardian tech (gauss cannons) my ships were also running without shields but additional hull reinforcement (I think it might have been guardian too)

I was a "cold orbitter" which requires using multiple heatsink launchers (I used 3x) to keep the heat signature as low as possible when attacking, to minimise damage. I don't like huge great ships and prefer to orbit with assist-off in a smaller agile ship to keep momentum and speed high.

The most annoying thing was the grind it took to get the engineering buff for the heatsink launchers to give them more ammo, the stupid grind was just a horrible barrier to what I think is an awesome enemy to fight in the game.

The other thing you'll need is the "remote-release flak launcher" which you'll need to take care of the thargoid swarm, it requires a lot of practise, and a lot of deaths :D

Honestly tho, I loved fighting Thargoids, I was physically shaking when I killed my first interceptor (took like 35 mins) it was a proper brawl, made it back to the station covered in acid with no canopy and 10% hull, but I lived :D
 
Yeah need to look into the grind.... Have most the engineers unlocked before FD went soft on it.

Will be up for some wing bug hunting at some point when I am ready.

Back upto 1billikn in credits and the same in assets now though
 
I think the most annoying problem I had (and might be the reason I stopped playing) was the amount of grind you had to do, just for ammunition..

Some of the fights with the bigger interceptors go on for ages, and you burn through a lot of ammo, you need to synthesize fresh ammo in the middle of a fight each time you'd run dry. I found sometimes I'd run out of the materials needed for the remote-release flak cannon and I'd be stuck with no way to deal with the Thargon-swarm and I'd just have to frameshift out of there - once you do that, you can't go back the fight is over...

The next job, would be to go to a planet, drive around on it with a buggy for 3 hours trying to get chunks of magnesium or whatever it was, just so I can make damn ammo... The fact I've got like Billions of credits in the bank, and I can't just buy these ******* materials from the station, drove me nuts and made me quit, to be honest..

Then there's "premium ammo" I mean, the amount of grind you'd need to get a meaningful amount of this stuff, you'd need to spend days of real time driving around scooping up rocks to have any premium ammo, it's just no fun.
 
The biggest criticism of ED I've heard time and time again is the grind getting in the way of the gameplay. If you've got the money you need, you should be able to buy materials to play the game the way you want, rather than being forced down the grind route. The player has already done the grind for the credits, they should be able to swap that for materials and have more flexibility over how they play the game.
 
The biggest criticism of ED I've heard time and time again is the grind getting in the way of the gameplay. If you've got the money you need, you should be able to buy materials to play the game the way you want, rather than being forced down the grind route. The player has already done the grind for the credits, they should be able to swap that for materials and have more flexibility over how they play the game.

It needs to go to the community for modding now, but ED will never do it - they're too proud.

It would be amazing to see some of the mods/things that people would make - and I imagine the game would flourish, as there definitley is a hardcore playerbase of spacesim fans who'd be foaming to play this, if it was fun (I know I would)

But ED - man, that company just sucks, they don't understand their playerbase or even care - such a shame..
 
The biggest criticism of ED I've heard time and time again is the grind getting in the way of the gameplay. If you've got the money you need, you should be able to buy materials to play the game the way you want, rather than being forced down the grind route. The player has already done the grind for the credits, they should be able to swap that for materials and have more flexibility over how they play the game.
It's even worse that it's one of their big tag lines for the game, play it your own way...
 
I can't remember what the default gamepad layout is, but my first thought is that the stick button might toggle headlook on and off.

If that's not it, the file containing the bindings will be in %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Bindings - probably Custom.3.0.binds for Horizons or Custom.4.0.binds for Odyssey. Look in the file for GamePad_RThumb to see what it's currently bound to, then you can go into options and unset the other binding (unless you are comfortable hand editing XML files, that is). It can be bound to multiple things so long as they are in different modes, so it'll probably show up more than once anyway. There is a possibility that it's not called GamePad_RThumb, although that's what went into my binds file when I had an XBox controller configured for a bit.

Once you've got everything set how you want it again Back Up Your Binds
 
I can't remember what the default gamepad layout is, but my first thought is that the stick button might toggle headlook on and off.

If that's not it, the file containing the bindings will be in %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Bindings - probably Custom.3.0.binds for Horizons or Custom.4.0.binds for Odyssey. Look in the file for GamePad_RThumb to see what it's currently bound to, then you can go into options and unset the other binding (unless you are comfortable hand editing XML files, that is). It can be bound to multiple things so long as they are in different modes, so it'll probably show up more than once anyway. There is a possibility that it's not called GamePad_RThumb, although that's what went into my binds file when I had an XBox controller configured for a bit.

Once you've got everything set how you want it again Back Up Your Binds

cheers


it could be, i use it to target enemies on mine

depends how deep XML it is, probably cant do that lol
 
Have they changed the HUD ? Seems whatever group I have set disappears after 3 or 4 seconds, take limpets for example I can see them briefly then fire a couple off and it disappears. Same with beam lasers blank until I start firing then it stays permanent so to speak. It's ffin stupid.
 
Anyone remember the name of the game that filled the elite gap after frontiers. I dont think it was homeworld but you sent spaceships out to trade and made trade routes or built factories and sold your wares... You'd send ships out to buy individual components to build an end product. Or If I remember correctly could just go fighting.

EDIT:
Damn you google. Think it was freelancer
EDIT 2: nope now I dont think it is
 
Anyone remember the name of the game that filled the elite gap after frontiers. I dont think it was homeworld but you sent spaceships out to trade and made trade routes or built factories and sold your wares... You'd send ships out to buy individual components to build an end product. Or If I remember correctly could just go fighting.

EDIT:
Damn you google. Think it was freelancer
EDIT 2: nope now I dont think it is
Could be the X series?
 
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