Any one fly a DBS what is your thoughts on it?
Friend of mine flies one - Does very nicely.
I liked it and it's a good all-rounder as a stepping stone toward the big boys, although it's more for the fast-movers as far as combat goes.
The Explorer is more of a heavy-hitter and in keeping with my play style, but only until you can kit yourself out a combat Asp!!
BTW, how do you make 3 mill/hour? I don't think I've made that in 10 hours play. Is it just a higher level thing once you've got really in business?
10 hours?
I've been playing (off and on) since Beta!
Start out by getting good at flying - Not combat, just general flight, going from one place to another. Skirt the gravity wells, drop in line with the dock, navigate the Nav panel while avoiding planets, stuff like that.
If you're still crashing into the docking hatch, you need more practice... mainly as you'll be flying without shields and repair bills eat up your profits!
Decide how you're going to make money. I grind trade, whereas my main wingman does transport/cargo and combat missions, but never goes anywhere without a full hold. Both are pretty fast earners, as is Trading Rares.
Rares are high value commodities that are only ever available in small quantities, as in 3-7 of them at any one time. You generally have to take them a minimum distance from where you buy them before the prices make them worth selling. However there are a couple of 'Rares Trade Routes', where you go jumping across a number of systems, buying up Rares as you go and then selling some, before buying others and continuing on, culminating in a big round trip that earns you loads.
It's a good quick-start profit maker, until you can start buying the ships that move 100+m³ of cargo. At that point it's usually quicker, cheaper and more profitable to trade large volumes of normal commodity.
Trade grind means learning how the trade map works and making notes on the prices of high-value cargoes in nearby systems. Use one of the Trading Tools (Slopey's BPC is a very good one) if you prefer. EDDB is also pretty good.
Get yourself a ship that can haul lots of cargo. Strip out everything you don't need, chuck in a large powerplant, FSD and power distributor. Fill every other space with cargo racks. Ditch the shields, weapons, utilities and all that. Consider a fuel scoop if you're doing lots of long distance jumps, although a few hundred Cr for fuel bills isn't that much overall...
Then, once you have identified a profitable run, fill up and transport the cargo, sell and buy something that will earn you a profit on the trip back.
Keep doing this until you can afford a bigger cargo ship (and some cargo to go in it), strip and refit it, then rinse and repeat.
Depending entirely on where you are in the galaxy, you may need several jumps to make a profit, you may need to ship several cargoes to several different systems, or you may find a one-jump route that takes no time at all.
I am lucky in that, with skilled flying and a bit of focus, I can load up, jump, fly, dock, sell, buy, jump, fly, dock and sell, all in under 12 minutes - Five of those makes me over 3 mil. I could make a lot more if I ship illegal cargo, but the authorities love me and I don't want to start spoiling the relationship just yet...
I currently fly a Python, stripped to give me 292m³ of cargo.
I did have a few hundred million credits, but I also have a very aggressive spending habit, a desire to try out loads of different weapon/equipment combos and a penchant for High Intensity RESes and Conflict Zones, where me yelling "Ramming Speed" is actually cause for everyone to flee or make sure they got their Last Rites before they left spacedock!!