OK guys - this game looks right up my street.
How much time do I have to put in to it to make it's purchase worth while?
Do you recommend it?
What is the best part of it?
What is the worst part of it?
I enjoyed the game out the box, so I believe that you can happily enjoy a lot of it.
From one view point, they've made the controls far more complex than is needed. So there's a shed load of controls that you need to learn to use well. For all that, THAT is part of what makes it more immersive and interesting to play. Somehow feels more real (good comment for a fictional space based game eh) that you need to manually conduct things that in theory could have been automated in game. So there appears to be a good learning curve requirement and that's part of the pleasure.
My guess is that some of it will get quite repetitive. For example, to get some of the top ships looks like the work of months, but being fair, you could apply that to many games.
The good news is that it does give you the option to effectively play it as a single player game and to even swap between full "multi-player" and "single-player" mode when you log in each time. So if you've had enough of the stress of playing other games where you're trying to rely on other players who turn out to have zero interest in teamwork, then you can. If however, there's a group of you, you CAN play together, either against the computer, or to include other the full multiplayer audience. The fact that they've given those options is ace.
Additionally, you can play the game from a variety of ways, e.g.
- You can go all gung-ho combat focused. How you do that is your own choice. Do you want to try to gain a place with a navy or local faction, be a pirate yourself, or prey on them for bounties.
- You can say sod em all, and go exploring to other systems with no one else around, just for sightseeing purposes
- You can simply trade between systems, like a stockmarket game, and you get the choice of doing it legally, or not and be a smugler
- You can go mining
The point about the above is that it's NOT fixed. If you change your mind, get bored, either change the components within your ship to better meet your needs, or swap ships. Most of the starting ships are really cheap to buy (the hull) and if you sell it, you only make a 10% loss on the hull. As long as you remember to empty your ship if you decide to change it, you sell the (expensive) components at the same price you paid for them.
So yesterday, I changed from a Viper to a Cobra to try it out, and the cost in game was just a 15k loss. You can easily make that on a single early mission.