What changes exactly are upsetting you?
I really don't get what CCP are doing - more and more changes that hit their longest serving customers (many of them multi-account users who've kept things ticking over) the hardest while pandering to here today gone tomorrow transient and/or flavour of the month gamers with an undeniable result of active player levels going downwards in step changes in response and if you drill into the ingame activity metrics a likewise indication of a downward trend despite CCP selectively using resurgence in activity in certain areas as an indication of their changes "working" - usually those "increases" in activity are driven by things like older players leaving meaning current players having to carry out activities previously redundant to fill in the gap left, etc.
Take the recent changes to links for instance - completely tramples over anyone who might have invested into link use, ignores people who might use links in any way other than the "problem" area and 9 out of 10 people complaining about links are those that want easy kills with all the rewards and no effort, that isn't to say links were necessarily in a good place but the changes are just stupid a much better solution would have been to keep the more passive bonuses more or less as the were - maybe with a little massage downwards while moving some of the more offensive/powerful bonuses into an active ongrid role i.e.:
All passive/local defence bonuses retain both ongrid and offgrid with slightly higher ongrid bonus
All remote repair bonuses moved ongrid
All offensive ewar bonuses moved ongrid
Sensor Integrity bonus retains offgrid but more powerful version ongrid
All mining links retain offgrid but with a significantly more powerful active ongrid version for orca and rorqual
Skirmish mostly left as is but rapid deployment and disruptor/scram range moved ongrid
Which would have given a good balance of reinvigorating link use for battlefield use, kept the impact low on those who used links in areas unrelated to the main complaints and shifted the balance of power ongrid. THe ability to see if someone has links in effect before engaging (and a mechanic so that they can't just toggle them on) would be good to.
Most of the changes as CCP propose will just make links un-necessarily awkward to use, those complaining about them still won't use links (most of them just want to see links gone), link use will likely drop off with the result of a whole load more accounts going inactive.
I dont know why people assume eve will be flooded with new players. Eve is a very old game and most people that are interested in its concept have already tried it. Yes there will be an increase but I dont expect anything major especially long term.
Two aspects to that - free is free - I suspect a good number will make use of it as a way to kill time/social, etc. that maybe wouldn't normally feel like investing into or interested in Eve to the extent of playing it normally and then people like myself who are fedup with the way the direction the game is going and/or can't justify the investment any more either in time or money likely to drop back in now and again i.e. the odd weekend I'd probably roll an alpha clone and do some public roams or something.