The *Official* Eve Online Thread

True the lag has been abysmal at times, but it seems to be improving as each day passes, only a select few systems have had a long jump time, in my experience that is :P

I bought some of the first Thunderbolt Fury Heavy missles yesterday, damn things were 5k per unit, nice increase from 250 damage (standard thunderbolts) to 307 damage (thunderbolt furys), still damn expensive though.
 
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I'm pleased with the patch overall, but by christ the lag's abysmal at times. I was sat in the middle of a level 4 sabotaged mission last night at the biggest spawn (8 frigates, 6 cruisers and a BS) with no rats spawning at all. warped in, warped out, and I had visions of warping to the gate and suddenly finding myself in my pod.

Is anyone else getting client lockups on undocking or system jumps, or am I just being impatient?

Oh, and one more thing... does anyone else 0.0 rat in a thorax? tried it this afternoon with a PvP setup on, just in case, and while it took 10 minutes to kill 1 BS out of a 2 BS and 2 frigate spawn, I got the job done, with the BS's barely touching me (5K orbit). I was using 2 200mm rails, 3 dual 150 rails and thorium ammo, with a mwd, 2 point scrambler, a webber, med rep II, active explosive, active kinetic, passive thermal, and a 15.6% named adaptive nano plate. Any suggestions to setup to kill faster? would I get better results using medium projectile autocannons and explosive ammo?
 
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Yup 5k per missle, and yeah id love a BPO too :P

Ive had some bizzare instances where i jump through a gate, it semi locks up, then unfreezes and i appear to be in warp, including warp drive active sign, and they drop thru into the desination system, strange indeed.
 
The T2 ammo is a bit stupid IMHO. Reducing tracking speed for Pulses, reducing cap recharge on cruise missiles and reducing shield HP on Armarr. I think CCP need to make a few changes.
 
[DW]Muffin said:
The T2 ammo is a bit stupid IMHO. Reducing tracking speed for Pulses, reducing cap recharge on cruise missiles and reducing shield HP on Armarr. I think CCP need to make a few changes.


yeah it looks pretty pre-nerfed. the -25% cap penalty when using t2 heavies kinda sucks, but as stated before the increase in damage is excellent :) But they still need some work.
 
Archangelus said:
Oh, and one more thing... does anyone else 0.0 rat in a thorax? tried it this afternoon with a PvP setup on, just in case, and while it took 10 minutes to kill 1 BS out of a 2 BS and 2 frigate spawn, I got the job done, with the BS's barely touching me (5K orbit). I was using 2 200mm rails, 3 dual 150 rails and thorium ammo, with a mwd, 2 point scrambler, a webber, med rep II, active explosive, active kinetic, passive thermal, and a 15.6% named adaptive nano plate. Any suggestions to setup to kill faster? would I get better results using medium projectile autocannons and explosive ammo?

What rats and where are you drones?
 
You were orbitting at 5k using rails? :o

Get some tech II blasters on, a mixture of ions and electrons. Slightly less range, much more damage over time. :)

I think there is a memory leak or at least some dodgy memory usage on the patched client.
 
56K Warning.

Merry Xmas!

:D
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