The *Official* Eve Online Thread

Garp said:
The way we organise it in STK, and I believe its organised in OcUK too, every role is equally important, so we allocate an equal share of the mined goods to each participant.

I think we have just started using a credit system for mining and it is paid in time you mine rather than the amount so new players are on equal terms with those in Apocs and Barges. :)
 
William said:
I think we have just started using a credit system for mining and it is paid in time you mine rather than the amount so new players are on equal terms with those in Apocs and Barges. :)

We have started a system very similar to the system STK where people who participate in corp mines get paid in credits, they can use the credits to "buy" ships from the corp. The corp gets all the ore but you get paid nicely, if you help the corp a lot you can get a nice amount of credits fast.
 
Poppy said:
You'll eventually get bored of eve, i did! i sold my 19mill SP character on the eve forums for just under 3 billion isk. I then sold the isk on ebay and made over £400. It was "fun" for like 3mins in the beginning then i had to mine to afford to buy anything, and wait wait for skills to train *YAWN*

19 million SP for me would be around 18-19 months of training and I've got GOOD attributes so if you were bored after three minutes, why carry on for that length of time?

With new content being added to Eve regularly I'm yet to find myself getting bored. I run two accounts and I absolutely nugging well hate mining so I just don't do it for myself at all, but I'm not exactly poor because of that. I do mine when we have corp operations but it's not a major part of my game at all.

Roll on t2 ammo :)

K.
 
Dj_Jestar said:
The only reason you'll find Projo's hit harder than hybrids is you are shooting angels that have exp as their lowest resi.

In the world of PvP hybrids are probably the best as they hit the two "average" damage types for both shield and armor, unlike energy which hits EM and therm, when it comes to armor it's going to take a while longer.

Projo's can fire both EM and Exp, but it's a painstaking 10sec wait for the reload.
Blaze L crystal. ;)
 
Garp said:
Well... guess that pretty much covers the entirety of Eve then. Mining?!?
I spend probably less than an hour a month mining, and thats only if I'm bored. The only time I ever do more than that is if the corp is running short of minerals and organise a corp mine (for which I get paid.) Without even touching a mining laser I can make more money in an hour in 0.0 space than most empire miners. I don't mine, because like you, I find it boring as hell.

Did you not even attempt to get out into 0.0 space? Join an alliance that holds decent space rather than the carebear empire space (which after all was only supposed to exist as a training ground)? Participate in PvP?

Until you've played the game, and I mean all aspects, don't write it off as being a one sided, boring game.

Yes i lived in 0.0 for about 8 months in the Fountain Alliance and in the Pheonix Alliance. It was crap, i made lots of cash and loot from NPC hunting, when it came to defend our space from invading forces it was a complete farce, quick lets sit on this gate with 120 battleships and wait for the 30 battleships to jump in and attack. The hours i wasted siting there doing SFA, because our "leaders" were scared! PvP is crap imo, i tried ganking some pirate in 0.0 one time, hes down to low armour .... o look his boyfriend in a raven just jumped in and killed me.

Its all about numbers in PvP, you'll never win a 2v1 in if you're all in the same class ship, unless u have 20m SP + just in combat and ** fighting 2 muppets with 2mill SPs each. Thats why i got bored of it. Yes i know its an MMPORG but i didnt like the idea of having to wait around for corp mates to logon to be able to "play proper".

Then theres agent missions, WOW THE FUN THERE!! do the same 10 or so "combat" missions over and over thousands of times. Eventually get to level 4 agents and i got bored, made several billion isk doing agent missions, again sold the isk on ebay. I could never be bothered to learn about Research agent missions, from all the stick on the eve forums about the T2 BP's and the "lottery" system.
 
smcshaw said:
Lol, It was fun for like "3 mins" yet you had a 19m sp char... begs the question why you carried on playing for a year and a half.


I kept playing/training in the hope they would release something new and interesting that would keep me playing. I also go sick and tired of the NERFBAT .

"quick theres too many ppl whining about turrets, lets completely screw em up!!"

"O NO PPL HATE TORPEDOES, QUICK NERF!!"

etc
etc

O yer also the fact the servers are like yoyo's around patch time were annoying, random lag in various systems thats been happening since day one (still not fixed), the lag when big fleet battles occur (still not fixed). The game IMO is still beta, although it isnt advertised as this!
 
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Missles are certainly not useless anymore.

They are still better for killing battleships than turrets, require less skills and you can select which type of damage to do in order to break a tank quickly. This, combined with very high damage when no dmg mods are used and the fact that they use 0 cap make them deadly. I can pwn any turret based ship in a raven.
 
CryptKeeper said:
Missles are certainly not useless anymore.

They are still better for killing battleships than turrets, require less skills and you can select which type of damage to do in order to break a tank quickly. This, combined with very high damage when no dmg mods are used and the fact that they use 0 cap make them deadly. I can pwn any turret based ship in a raven.

No, missiles used to require far less skills than turrets. Now it's essential to get the new skills to a decent level for missiles to be any good.

Now there's a challange I'd love to take up. My Megathron against your Raven. You'd be in trouble before a single missile even got close to me, simply because turret damage is instant where launcher damage isn't :p ;)

Note - I'm not saying they're useless. I run a couple of assault launchers on one of my ships and I've been training the new skills. I'm not a fan of missiles but with these new skills they're not bad.

I was watching two screens whilst in a complex a couple of days ago and I mistakenly targetted a corp members Tempest when I was locking targets. I stopped shooting after just over 20 seconds when he yelled at me and he was at around 25% structure :oops: :blush:

K.
 
Poppy said:
The game IMO is still beta, although it isnt advertised as this!

"Game is still in BETA".......AAAAHAHAHAHAHAHAHA Thats made my day. :D Its called improving an already great game to prevent it from going stale. Most MMORPG's dont have that and die.

But people who dont adapt to changes that are NEEDED and cry and whine as they quit the game, i say, "Can i have your stuff" but i guess im too late for that :D They dont get any sympathy from me.

"OHNOES my ship isnt the uberafkpwning ship it was, waaaaaaaaaa *leaves*" :D

Dont let the door hit you in the *** on the way out :p One less person lagging up Jita or the other hubs when i pass though :D
 
Poppy said:
I kept playing/training in the hope they would release something new and interesting that would keep me playing. I also go sick and tired of the NERFBAT .

I've never played a single MMORPG that hasn't had issues balancing gameplay. Things get nerfed and then un-nerfed in a different way in an attempt to make things fairer. So far I've seen very little in the amount of nerfing taking place in Eve, certainly in comparison with other MMORPGs where you had no idea what impact your spells, abilities, training etc. would have on the game from one week to the next. I've yet to see dramatic nerfs. This recent change to missiles was heralded as a 'huge nerf', in that it brought missiles into line with all the other weapons in requiring you to use the right kind of missile for the right target. Tacked on to that they added a dozen new skills that give missiles a good boost, stuff like speed, damage radius, rate of fire, speed of turning etc.etc. and including the introduction of T2 weapons.

"quick theres too many ppl whining about turrets, lets completely screw em up!!"

"O NO PPL HATE TORPEDOES, QUICK NERF!!"

etc
etc

If only there was even one modicum of truth in that. If you take a look at the Dev blog you'll notice that all changes are discussed at least a month ahead of implementation, and that they are up for debate. Stuff can be, and has been, pulled as a consequence of said discussions, and as a consequence of playtesting on the public SiSi test server.

O yer also the fact the servers are like yoyo's around patch time were annoying, random lag in various systems thats been happening since day one (still not fixed), the lag when big fleet battles occur (still not fixed). The game IMO is still beta, although it isnt advertised as this!

Again.. I've yet to see an MMORPG that doesn't suffer during patch day. Okay, I'll admit I'm still baffled why they continue to host the patches on the same infrastructure as the game, but most of us have learnt that the best approach is to set a long skill training the day before a patch and leave the game a day for 90% of the folk to get up dated and deal with the lag hassles.
Random lag in various systems? Very little of that going on. Was a couple of months back but that was due to hardware issues they soon resolved with an only slightly longer than normal downtime. Again, its nothing that you don't see elsewhere.
Lag when huge fleet battles occur? Only time I experienced that was when there were a hundred + of us attacking a dreadnaught on the SiSi server so that the devs could identify the causes of most lag. Sisi is a much lower powered server than Tranq. AS a direct consequence of that they added the "ctrl+e" and "ctrl+t" functions so that you can turn off turret effects and general effects on your clients, because most of the lag comes from the clients rather than the server. Compound that by 100+ players in a single area and its no wonder it slows everyone down. Ascendant Frontier, the alliance I'm in, has participated in several huge, and I mean huge, fleet battles an experience little in the way of troubles, with frame rates still in the 20fps + bracket, and still perfectly playable. One notable battle had 70 battleships on the opposing force, with ASCN having around 90 odd, all in the same system.

This game is by no means Beta. It is fully playable, perfectly stable, does everything it claims to do on the tin and is still in development. There are very few games out there that can even claim the same thing, let alone MMORPGs.
 
Byron5184 said:
Well, Garp ended up posting what i wanted to say but i decided not to as it would probably start a flame war but oh well :p

If any new players were still reading this thread I didn't want them to get the wrong impression by leaving such damning criticism unanswered.
 
CryptKeeper said:
Missles are certainly not useless anymore.

They are still better for killing battleships than turrets, require less skills and you can select which type of damage to do in order to break a tank quickly. This, combined with very high damage when no dmg mods are used and the fact that they use 0 cap make them deadly. I can pwn any turret based ship in a raven.

No they are not Mr CK

Whats is the maximum amount of damage a Tropedo can do to a battleship??
aropund 500 to 600 or something,
Well a 1400mm II with max skill can do well over 2000.
nuf sed
 
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