Poppy said:
I kept playing/training in the hope they would release something new and interesting that would keep me playing. I also go sick and tired of the NERFBAT .
I've never played a single MMORPG that hasn't had issues balancing gameplay. Things get nerfed and then un-nerfed in a different way in an attempt to make things fairer. So far I've seen very little in the amount of nerfing taking place in Eve, certainly in comparison with other MMORPGs where you had no idea what impact your spells, abilities, training etc. would have on the game from one week to the next. I've yet to see dramatic nerfs. This recent change to missiles was heralded as a 'huge nerf', in that it brought missiles into line with all the other weapons in requiring you to use the right kind of missile for the right target. Tacked on to that they added a dozen new skills that give missiles a good boost, stuff like speed, damage radius, rate of fire, speed of turning etc.etc. and including the introduction of T2 weapons.
"quick theres too many ppl whining about turrets, lets completely screw em up!!"
"O NO PPL HATE TORPEDOES, QUICK NERF!!"
etc
etc
If only there was even one modicum of truth in that. If you take a look at the Dev blog you'll notice that all changes are discussed at least a month ahead of implementation,
and that they are up for debate. Stuff can be, and has been, pulled as a consequence of said discussions, and as a consequence of playtesting on the public SiSi test server.
O yer also the fact the servers are like yoyo's around patch time were annoying, random lag in various systems thats been happening since day one (still not fixed), the lag when big fleet battles occur (still not fixed). The game IMO is still beta, although it isnt advertised as this!
Again.. I've yet to see an MMORPG that doesn't suffer during patch day. Okay, I'll admit I'm still baffled why they continue to host the patches on the same infrastructure as the game, but most of us have learnt that the best approach is to set a long skill training the day before a patch and leave the game a day for 90% of the folk to get up dated and deal with the lag hassles.
Random lag in various systems? Very little of that going on. Was a couple of months back but that was due to hardware issues they soon resolved with an only slightly longer than normal downtime. Again, its nothing that you don't see elsewhere.
Lag when huge fleet battles occur? Only time I experienced that was when there were a hundred + of us attacking a dreadnaught on the SiSi server so that the devs could identify the causes of most lag. Sisi is a much lower powered server than Tranq. AS a direct consequence of that they added the "ctrl+e" and "ctrl+t" functions so that you can turn off turret effects and general effects on your clients, because most of the lag comes from the clients rather than the server. Compound that by 100+ players in a single area and its no wonder it slows everyone down. Ascendant Frontier, the alliance I'm in, has participated in several huge, and I mean huge, fleet battles an experience little in the way of troubles, with frame rates still in the 20fps + bracket, and still perfectly playable. One notable battle had 70 battleships on the opposing force, with ASCN having around 90 odd, all in the same system.
This game is by no means Beta. It is fully playable, perfectly stable, does everything it claims to do on the tin and is still in development. There are very few games out there that can even claim the same thing, let alone MMORPGs.