The *Official* Eve Online Thread

Archangelus said:
On a slightly different subject, what's everyone's opinion on Macro Mining? I'm not talking about the guys who fly 9 barges and strip mine a system (as I say yesterday), more about it in principle as a tool for single players to effectively AFK mine. I know CCP's stance on it is that it's an exploit, but I'm curious as to other players views.

All macro miners of any kind should be strung up by their toes in the middle of Jita for all to point and laugh at.

If you want to AFK mine, you have to deal with the use of only a single laser on a industrial as thats not considered cheating, just slow. If you want semi afk mining where you can go away for up to 6 minutes at a time, train up for a mining barge, then you can go afk for up to 6 minutes between one cycle starting and the end of the next where it fills your cargo and stops. Ideal for watching TV and babysitting the barge.
 
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There are some macro mining tools that I have heard of that do nothing more than drag and drop from A to B, thus you are able to sit and watch and read a book or summink.

I know some people who used a macro that would undock, go to belt, go to nearest roid, mine, fill cargo hold, go back to station, drop off minerals, go back to belt etc. and they would leave it on for like 14hours.. and I'm sure there are much, much more complex macro's in use that jet can mine and haul as well.

I think the latter is gay, but the former I guess you have to actually be at your desk and all it does is move the ore for you, it doesn't actually mine for you.
 
Archangelus said:
On a slightly different subject, what's everyone's opinion on Macro Mining? I'm not talking about the guys who fly 9 barges and strip mine a system (as I say yesterday), more about it in principle as a tool for single players to effectively AFK mine. I know CCP's stance on it is that it's an exploit, but I'm curious as to other players views.

Where does it stop though... sure AFK mining using macros is considered an exploit but most people don't have a huge objection to it, how different is it however to using a program that analyses your net traffic to highlight potential threats on screen, or an auto target system that automaticly targets the weakest ships first.
 
Macromining has only one good thing about it, once youve petitioned them, their ore is a free for all :D Confirmed by Mods on the official forums, once petitioned, you can take all their ore, but you must petition first :D
 
i had a programmeable macro, was quite useful. usually set it to a timed interval drag and drop, but would have been quite possible to do a complex undock, mine, redock, unload procedure. i did use it for two accounts mining at the same time a few times so a drag and drop then alt-tab and repeat. the way i see it, it's just a labour saving device, not much worse than using a timer to tell you when to drag (something else i used).
 
Richard Slater said:
how different is it however to using a program that analyses your net traffic to highlight potential threats on screen, or an auto target system that automaticly targets the weakest ships first.

That's pretty hardcore! I didn't even know things like that existed! Part of the fun of the game is the threat analysis and fighting side of things, but I find mining so utterly boring, and I was considering giving macro-mining a go with my Vexor, warp to belt, fill hold, back to station, drop ore, rinse repeat, while I'm afk or out for the evening, to build my finances a bit. I like doing the missions, but some of the level 3's I'm getting take 4 hours at a time to complete for 1m (inc bonus, less loot/rat bounties) reward, and I worked out that I can mine for the same time and earn 1M an hour.

If anyone know's of any other ways to earn ISK apart from mining and missions that don't involve PvP or stealing, I'd be greatful to hear them.
 
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Archangelus said:
If anyone know's of any other ways to earn ISK apart from mining and missions that don't involve PvP or stealing, I'd be greatful to hear them.
How about production, trading, complexes or rat hunting in belts.
 
Gatsby said:
How about production, trading, complexes or rat hunting in belts.

Only been in game a month, so production and trading (unless I spot something juicy in Market) is out, I've had go at 3/10 complexes, but get frustrated at waiting 1hr+ for a keyholder to spawn or having the key looted before I get there, and Rats in Belts... ideally I don't want to go in to low sec space just yet, because I tend to get my ass handed to me by player pirates, and .5 rat's don't give all that much in the way of bounty (45K max I 've seen so far), if you can find the little swines.

I'm not getting all neg'd out on the game, and I sure as hell aren't looking for handouts, just a little guidance on spawns, good hunting grounds, etc would be nice.
 
Archangelus Mail me in game i have a few locations on Spawn points it your interested. Also i'd recomend doing Agent missions LVL3 missions will prob be out of your reach unless your in a BatleCruse or a BattleShip for combat but you could try the LVL3 COurior missions it'll be a ball ache though.
 
Lostcorpse said:
Archangelus Mail me in game i have a few locations on Spawn points it your interested. Also i'd recomend doing Agent missions LVL3 missions will prob be out of your reach unless your in a BatleCruse or a BattleShip for combat but you could try the LVL3 COurior missions it'll be a ball ache though.

Thanks, it'll make a very nice change :) I can do most of the level 3 (QL9 & 10, effective 18-23) missions in my thorax, even if it get's a bit hairy sometimes. I struggle with Angel Extravaganza (last time took 5 hours!) and the Black Market hub (5 hours, and the last section is a PAIN!), and haven't tried the spy stash yet as it's got a warp scrambler in it, but I can get through all the other combat ones I've had crop up without too many problems once I've sussed it out, lots of hit and run involved. I'm enjoying the missions, especially now I've got local gate insta's setup.

I tried a brutix out, but I couldn't get on with it (read - I got blown up!), probably needing a couple more levels in BC skills.
 
Update on my eveing times....

Had 2 Thorax's blown out from under me (boo!), one in a mission, one to a player pirate, so went back to a brutix. Now, 2.5K each of armour and shields to start with is quite nice, but adding 1600mm crystaline carbide (totalling 5.5k-6K armour) plate eats 500 cpu units, leaving me pretty short for weapons. I was talking to a player in-game who suggested a somewhat different setup.

Current brutix setup is:
high 4x 150mm dual rails
medium 10mn afterburner
stasis webifier
cap recharger
Low 1600mm crys carb plate
2 rat specific hardeners
1 medium armour repairer
and either power distrubution unit/reactor control unit/ cpu enhancer

This player suggested using generic hardeners (sparking plates?) instead of the 1600mm plate, freeing up a lot of power for more weapons. It's an interesting thought, but I'm just concerned that it'll severely effect my time 'on station' in missions, because I'll effectively be trading raw armour HP for increased overall resistances.

I'm so very open to opinions here, as this Brutix has cost me almost all my cash, so I can't afford to experiment - if I loose this ship, I'm back in frigates.
 
You want as high resistance as possible.

There is no point fitting armor plates if you can fit armor hardeners instead.

Deflecting damage > soaking damage.

Having armor plates instead of hardeners just makes life harder for you and your repairers.
 
So the concensus is that it's better to have high resistances than loads of armour HP? Ok, I'll give that a shot. The only thing that concerns me is missions like 'The black market hub', because the last section of that level 3 mission has 2 merc commanders, 2 merc wingmen, and 2 calidari sentry guns (II's, I think), and the sentries hit my current setup for 150-200 points per shot every 5 seconds each, so armour tends evaporate fairly quickly. I tend to use hit and run tactics, warping out if it get's a bit much, but the Brutix takes an age to get to warp, even if you're lined up with your destination. Having all 7 highslots fitted with 150mm duals will help, as it'll almost double my firepower, but if I'm not going to last long enough to use it, then it's a bit academic.

I'll give it a shot though. Any recomendations as to what to use in addition to damage specific armour hardeners, to boost overall resistances? I've seen the basic sparking plates that add 7-10% to all resistances, so is there an upgraded version of those I could use?

EDIT:: Bigsteve, I'm using a webber for the fast movers that get in close. My setup's 90% PvE, I only tend to PvP if cornered into it, so a scramber isn't high on my list of upgrades, as rat's tend not to warp out :)
 
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Try this set-up

7 x Dual 150mm Rails

4 cr ii'S

1 x LAR, Exlp, Kin, Therm Hardeners, Mag Field Stab.

Use Tech II if you can use, or Best named if you can & have the Cash, Drop the Mag field Stab for a CPR, if your Cap skill arent uber.
 
Train the battle cruiser skill as high as possable this will add resistance to your armour by defualt. The Battle Cruisers have a good resistance as it is but you should probably watch and see if you can work out the damage they give you. Em/Kinetic/thermal/explosive

I'd agree on the weapon's, more weapons mean they last less.

With regards to the 2 calidari sentry guns all you should need to do is after burn out fo there range then there threat is null leaving you to deal with the ships 60-70km i guess is there range?

I've not used BC's yet so i' only guessing at this point. if power core is the problem then you can get power core upgrades think they give 10% might help.
 
bigsteve said:
Try this set-up

7 x Dual 150mm Rails

4 cr ii'S

1 x LAR, Exlp, Kin, Therm Hardeners, Mag Field Stab.

Use Tech II if you can use, or Best named if you can & have the Cash, Drop the Mag field Stab for a CPR, if your Cap skill arent uber.

In English please :D
Dual rails... check
4 CRII's.... what's that?
1 x LAR.... don;t know that one either [EDIT:: Large armour repair?]
hardeners are self explainatory
Mag field stab = magnetif field stabilisor.... check
CPR = Capacity recharger?

TechII's are out, as I don't have the skills, named.. well, I'm low on cash, so scouts or carbides will have to do weapons wise.
 
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