The *Official* Eve Online Thread

Dual rails suck - They're a nice idea but their tracking really isn't up to it. They are a great concept but sadly let down in implementation. I did quite a bit of testing but really... Forget them. If you're looking for a nice compromise between small and medium guns try the 200mm rail instead.

K.
 
I tried using a brutix on lvl3 missions but lost it pretty quickly :(. Though my skills were pretty poor back then. If you're armour tanking its probably a good idea to fit a cap power relay (cpr) in one of the lows in addition to the cap recharger, you'll need all the cap you can get to run the armour rep for as long as possible. Using tech2 or active hardeners will also be a great help but I'm not sure if you'll have the grid/cap to run them.

My advice would be to train up for an enyo; its fast, hard to hit, has great resists, lots of firepower and tanks brilliantly :) Done every lvl3 mission in it, spy stash was the only one that gave me too much trouble. Though some of the longer missions like the extravaganzas do take a while. Its cheaper than a brutix too, but you can't insure it properly.

EDIT: @bigsteve's setup, 4x Cap recharger IIs!! Even if I had the money for that there's no way I'd put them on a brutix and take it into a lvl3 mission. All it'd take would be for you to not notice you're scrambled untill its too late and bang goes 60mil.
 
Last edited:
Get your resistances up and those guns won't be hitting for 150-200.

Armor plating buys you time, that's it. and because you are sacrificing hardeners for them, you are actually worse off.

Hardening still buys you time, their weapons will do less damage, thus take longer to hurt you :p but also saves you the need to repair as much and also saves you a fair bit of cap because you don't need to repair as much.
 
Gatsby said:
I tried using a brutix on lvl3 missions but lost it pretty quickly :(. Though my skills were pretty poor back then. If you're armour tanking its probably a good idea to fit a cap power relay in one of the lows in addition to the cap recharger, you'll need all the cap you can get to run the armour rep for as long as possible. Using tech2 or active hardeners will also be a great help but I'm not sure if you'll have the grid/cap to run them.

My advice would be to train up for an enyo; its fast, hard to hit, has great resists, lots of firepower and tanks brilliantly :) Done every lvl3 mission in it, spy stash was the only one that gave me too much trouble. Though some of the longer missions like the extravaganzas do take a while. Its cheaper than a brutix too, but you can't insure it properly.

Active hardeners are no problem, using them at the moment. I've done most of the level 3's in my Thorax, but was seriously struggling for firepower. May well give it another try once I've got 9m isk again :( Blew 27m on this Brutix, so got to accumulate some money again.

What's an Enyo? Class, faction, etc please :)
 
Enyo is a Gallente Assault Frigate.

I do most Level 3s in my Retribution, aside from Duo of Death because the sentry guns do me over almost instantly and my ship moves as slow as a slow thing on slow.
 
the other option would be to shield tank. Tech 2 cheild booster with Shield booster amp + Sheild hardeners bu this would prob eat to much power and mid slots. Plus i understadn you need uber skills to shield tank.

as a side though you could try using the high slots for cap recharger (ammo based) never tryed them before but may be usfull to you.
 
Lostcorpse said:
the other option would be to shield tank. Tech 2 cheild booster with Shield booster amp + Sheild hardeners bu this would prob eat to much power and mid slots. Plus i understadn you need uber skills to shield tank.

as a side though you could try using the high slots for cap recharger (ammo based) never tryed them before but may be usfull to you.

I've used Cap rechargers, but struggle for cargo room, as the ammo that make using one worthwhile in the Brutix or Thorax (100's or 150's) take up SO much cargo space it's untrue. Sheild tanking isn't really an option, as I'd need to train Tactical shield manipulation up, and I'm getting skills to use a medium armour repair II at the moment, and cap/cpu would be problematical as well, and the brutix doesn't give bonuses for shields either.

EDIT:: what are the passive modules called that add to all resistances? I know they'll take up a low slot, but if I'm running 2 or 3 actives, I'd like to boost them further too.

Double Edit:: Liking the Enyo idea, looks like an Incursus, right? How much do those bad boys cost?
 
Last edited:
Archangelus said:
what are the passive modules called that add to all resistances? I know they'll take up a low slot, but if I'm running 2 or 3 actives, I'd like to boost them further too.

The basic one is called Basic adaptice nono something.

"Double Edit:: Liking the Enyo idea, looks like an Incursus, right? How much do those bad boys cost?"

About 10mil of the top of my head.

"I think shield tanking would be a bit of a waste of the brutix's skill bonus."
Depends really if your shield last longer and you have a decent resistonce on armour then your going to last a fair while. but it all depends really
 
Last edited:
Archangelus said:
In English please :D

You'll have to excuse us.. Eve has its own language and sometimes those that have been playing it a while forget how to speak English :D
4 CRII's.... what's that?

Cap Recharger IIs. Last I heard they're worth about 13m isk each :eek:

1 x LAR.... don;t know that one either [EDIT:: Large armour repair?]

Large Armor repairer... if you can afford it its well worth buying a Large Accomodation Vestment repairer, which is the best named LAR in game, second in ability only to an LAR II

CPR = Capacity recharger?

Cap power relay, fits in the low slots and gives a nice boost to cap recharge rate.

TechII's are out, as I don't have the skills, named.. well, I'm low on cash, so scouts or carbides will have to do weapons wise.

That'll be cool.. honestly, thats a rich mans setup that Steve has told you, just go with the standard variants and you'll be okay.
The important thing is to make sure you use active hardeners to seriously reduce the damage you take.

Twirrim flies around in a Domi, and against Angels I need to tank all damage types. In his lows that means 2 LARs, 3 active hardeners (therm, kinetic, explosive, has naturally high EM resistance anyway) and CPRs in the remaining slots. With those resistances he can tank a battleship spawn without batting an eyelid, handling all repairs on a single repairer... if I turn off the active hardeners, the unresisted damage is so high its impossible to do on a single LAR II.
 
bigsteve said:
Garp Dudette, the only expensive thing there is the CR II's and with out those the Cap woul die,. So ner. :P:P:P:P:P:P ner

Sure.. but as said, that is a bit of an expensive setup :D

Most eve empire players (the ones that haven't discovered the gold mine of 0.0) don't have that kind of money to spend on CRs, particularly if they're only doing level 3s. If they had that kind of cash they'd be better off buying a BS, and just having standard CRs on it.
 
bigsteve said:
Try this set-up

7 x Dual 150mm Rails

4 cr ii'S

1 x LAR, Exlp, Kin, Therm Hardeners, Mag Field Stab.

WTB Brutix that can fit the above setup, about 2500 base powergrid should do it :D
Steve, stick to tempests mate :) Its what your know about. :p

Im sure you mean Medium Armour Repairer. As the brutix has abysmal powergrid and if it had that grid id just slap 7 250 rails and Mag Stab II's :p
 
Enyos cost around ten million.

You'll also need
Space Ship Command 5
Engineering 5
Mechanic 5
Racial Frigate 5.

And you're going to want T2 guns for it too, so thats Blaster/Rail 5

No point flying a T2 ship without T2 modz0r ;).
 
Dj_Jestar said:
Wolf for the win!

Had a 'rat Wolf tried to take out Bliss when I was flying her from empire to ASCN space. She's only in an Exequror.. unarmed (Large shield extender and medium CL5 booster though..)
I almost laughed out loud when the 'rat started whinging in local about the fact she's got warp core stabs across bottom. "What kind of player fits stabs to a cruiser? A coward?"

No.. one who is an alt, with virtually no combat skills, carrying about 10m isk worth of skill books and stuff down to ASCN space :D

He took it as a bit of a personal insult it seems. Still I just Safespotted her and kept flying around until he headed off again.
 
how many warp core stabilisers would prevent being warped jammed? If I only fit one, does that just make it proportionally more difficult to warp jam a ship? I've started tarting round in reblier, a 0.4 system, when it's quiet for some Rat shooting practice, and I'm a little concerned about being jammed up and fried. Would one be enough to delay a jam attempt long enough for me to get out of Dodge?
 
Back
Top Bottom