Caporegime
If it's a mobile warp disruptor, you are stuffed.
If it's a ship module, it depends on which type they have and how many are in use on you.
Each Warp Corp Stabliser adds +1 to your Warp Drive Stability attribute.
Standard Warp Disruptors (ship fitted) have a 20km range and a warp scramble strength of 1. If you have 1 warp corp stabiliser fitted, you can escape.
Standard Warp Scramblers have a 7.5km range and scramble strength of 2. You need to have 2 warp corp stabil's to get away from these.
Your biggest defence for not getting pwned whilst ratting in insecure space is the Local channel.
Keep one eye trained on it at all times and when someone enters the channel, they have just entered the system. View their profile, think they smell ? Then Safe spot, to be extra safe don't try and dock and most definately do not go to a star gate.
If it's a ship module, it depends on which type they have and how many are in use on you.
Each Warp Corp Stabliser adds +1 to your Warp Drive Stability attribute.
Standard Warp Disruptors (ship fitted) have a 20km range and a warp scramble strength of 1. If you have 1 warp corp stabiliser fitted, you can escape.
Standard Warp Scramblers have a 7.5km range and scramble strength of 2. You need to have 2 warp corp stabil's to get away from these.
Your biggest defence for not getting pwned whilst ratting in insecure space is the Local channel.
Keep one eye trained on it at all times and when someone enters the channel, they have just entered the system. View their profile, think they smell ? Then Safe spot, to be extra safe don't try and dock and most definately do not go to a star gate.