The Official Hearthstone : Heroes of Warcraft Thread

Well of course it will because it is RNG. In my example just because the rogue gets a coin doesn't mean he will have a card like Defias to play on first turn. I should have said "it can be a huge advantage". I don't think it's game breaking though. But you can get some good early momentum going if you have the right cards.

i agree mate, at the very least it adds an interesting mechanic into the game, ive had games myself where i didnt even get to use the coin before i was smashed, others ive used it for a big nasty, but more often than not its dropping something like faerie dragon or gettin the yeti out on turn 3.

At least with the coin in hand it gives you more options on how to deal with cards the opponent puts out. But again thats all based on the luck of your hand
 
Well of course it will because it is RNG. In my example just because the rogue gets a coin doesn't mean he will have a card like Defias to play on first turn. I should have said "it can be a huge advantage". I don't think it's game breaking though. But you can get some good early momentum going if you have the right cards.

I think the poster was referring to this:

http://us.battle.net/hearthstone/en/forum/topic/9948104957#1

Am quite surprised by the stats tbh.
 
That's from September when priests went through a bit of surge in popularity (and a bunch of their cards got nerfed soon after - RIP T8 MC :( ) so I'd imagine they are a bit lower but rogues I expect are the same. Higher rogues don't tend to play scrubs so much it seems but SI7 is crazy good on turn 2 going second - trade out their 3/2 for your coin+3/3 or you if you want to be extra greedy you could weapon T2 (no attack unless field is sporting x/1), T3 deadly/coin/SI7 and you can combo 5 + backstab in a single turn. It will cost you a lot of cards to do it but in aggro rogue decks this can be a solid lead.

Anyone trying blitz paladin? It looks pretty amusing but I'm missing a bunch of the epics so it's putting me off making it. For those that didn't see, reynard recently made legendary on EU with a really cheap deck (and this is bargain basement type stuff) think it's around 1100 dust outside of class items like arcanite:

2x Argent Squire
2x Leper Gnome
2x Fiery War Axe
2x Heroic Strike
2x Bloodsail Raider
2x Faerie Dragon
2x Frothing Berserker
2x Harvest Golem
2x Mortal Strike
2x Arathi Weaponsmith
2x Dark Iron Dwarf
2x Kor'kron Elite
2x Arcanite Reaper
2x Nightblade
2x Argent Commander

And a lot of those will do you good in general - commander / DID / faerie / harvest are cards you'll find in many decks, they are great core cards.
 
That's from September when priests went through a bit of surge in popularity (and a bunch of their cards got nerfed soon after - RIP T8 MC :( ) so I'd imagine they are a bit lower but rogues I expect are the same. Higher rogues don't tend to play scrubs so much it seems but SI7 is crazy good on turn 2 going second - trade out their 3/2 for your coin+3/3 or you if you want to be extra greedy you could weapon T2 (no attack unless field is sporting x/1), T3 deadly/coin/SI7 and you can combo 5 + backstab in a single turn. It will cost you a lot of cards to do it but in aggro rogue decks this can be a solid lead.

Anyone trying blitz paladin? It looks pretty amusing but I'm missing a bunch of the epics so it's putting me off making it. For those that didn't see, reynard recently made legendary on EU with a really cheap deck (and this is bargain basement type stuff) think it's around 1100 dust outside of class items like arcanite:

2x Argent Squire
2x Leper Gnome
2x Fiery War Axe
2x Heroic Strike
2x Bloodsail Raider
2x Faerie Dragon
2x Frothing Berserker
2x Harvest Golem
2x Mortal Strike
2x Arathi Weaponsmith
2x Dark Iron Dwarf
2x Kor'kron Elite
2x Arcanite Reaper
2x Nightblade
2x Argent Commander

And a lot of those will do you good in general - commander / DID / faerie / harvest are cards you'll find in many decks, they are great core cards.

This is a Warrior deck...I have one very similar and it is really good and fun to play as well. Turn 2 Fiery war axe to clear your opponents 1 drop into Bloodsail raider next turn is my favorite start.

No executes in this particular deck is quite interesting though.
 
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I haven't heard of this problem. Is it the downloading of the client that is the problem or the installation? If its the former Id recommend finding a new source for downloading the client. If its the installation process I don't know what to say...could be anything.

Have you tried disabling your antivrus temporarily? Those programs can mess with installations sometimes.
 
Boy I'm having a rough time of it the last few days!

I ended up 3-3 in my latest bash in the arena with a fairly reasonable shammy deck, the final game that I lost was really close too... Then following that I played a bunch of ranked and had 2 particularly nasty losses:

In one I was hunter against another hunter, and had him down to 6 health with me on 11, and on the board I had a core-hound with 2 health left and a 3-2 think it was a raptor or something. His turn he played a s.hyena and a secret. Thinking it was probably an explosive trap I decided the best thing to do would be to take out the hyena with the raptor first, and then attack him with the core-hound (so that the raptor wouldn't die to the trap too).... It was a misdirection!!! And it took me down to 2 health when my own core-hound smacked me in the face!!! :mad: Leaving him a simple hero-power attack to take me out on the next turn

Shortly after I was in a match against a mage, who I had down to 1 health.... 1 health!!! I was still on something like 15 and I can't remember exactly but I think she had a gurabashi beserker on the board with 2 health left and just managed to pull something totally ridiculous to kill me in that one turn. Can't remember exactly what it was but it was something like: ping gurabashi to enrage it up to 8, play ogre magi for spell power +1, hit me with 7 damage fireball...

I'm starting to accept that at least until I unlock some of the basic workhorse cards I'm going to get crushed fairly often :D
 
Boy I'm having a rough time of it the last few days!

I ended up 3-3 in my latest bash in the arena with a fairly reasonable shammy deck, the final game that I lost was really close too... Then following that I played a bunch of ranked and had 2 particularly nasty losses:

In one I was hunter against another hunter, and had him down to 6 health with me on 11, and on the board I had a core-hound with 2 health left and a 3-2 think it was a raptor or something. His turn he played a s.hyena and a secret. Thinking it was probably an explosive trap I decided the best thing to do would be to take out the hyena with the raptor first, and then attack him with the core-hound (so that the raptor wouldn't die to the trap too).... It was a misdirection!!! And it took me down to 2 health when my own core-hound smacked me in the face!!! :mad: Leaving him a simple hero-power attack to take me out on the next turn

Shortly after I was in a match against a mage, who I had down to 1 health.... 1 health!!! I was still on something like 15 and I can't remember exactly but I think she had a gurabashi beserker on the board with 2 health left and just managed to pull something totally ridiculous to kill me in that one turn. Can't remember exactly what it was but it was something like: ping gurabashi to enrage it up to 8, play ogre magi for spell power +1, hit me with 7 damage fireball...

I'm starting to accept that at least until I unlock some of the basic workhorse cards I'm going to get crushed fairly often :D

You are getting valuable experience with these losses - learning what a particular class can do in one turn. All players have learned these harsh lessons at some point :-).

Soon you will have a better understanding of what your opponent can/may do in the following turn and play accordingly.

It can be tough in the beginning, because you can *think* you are doing well, when in reality your opponent has just been stalling for time to draw the right cards for a huge combo next turn.
 
You are getting valuable experience with these losses - learning what a particular class can do in one turn. All players have learned these harsh lessons at some point :-).

Soon you will have a better understanding of what your opponent can/may do in the following turn and play accordingly.

It can be tough in the beginning, because you can *think* you are doing well, when in reality your opponent has just been stalling for time to draw the right cards for a huge combo next turn.

Absolutely, well in the hunter game I realised afterwards that I'd already seen him use 2 explosive traps earlier in the game (doh!!) so perhaps had I realised that at the time I'd have attacked him with the weaker minion first - it still might have just killed my own corehound and itself due to the misdirection but if it hadn't I probably would have won

The mage game though I think I was screwed whatever happened as I was already top-decking for the last few turns at that point and so was pretty much playing the only options I had (within reason)
 
Made a custom priest deck as ive been using that a fair bit, only been playing a week, its really good, but its very reliant on one particular combo, the lightspawn plus double health and again, or a high health character with inner fire, any ideas on how to make my deck more well rounded?

Was going to try learning the warlock a bit more and maybe the druid shaman or rogue, can't decide.
 
^^ The problem with that combo Tom is that a single silence in the enemy's hand turns your lightspawn into a 0-5, making it and the 1 or 2 cards you used to buff it a complete waste :(
 
^^ The problem with that combo Tom is that a single silence in the enemy's hand turns your lightspawn into a 0-5, making it and the 1 or 2 cards you used to buff it a complete waste :(

Yeah :/ im still learning and probably should try to find out more ways of being effective rather than relying on one thing, countless times im just waiting for these cards whilst slowly dieing, any tips for a new comer? I have the general knowledge of playing cards at good times etc, just need some form of help when it comes to deck building etc, how many 1 mana cards 2 mana cards and so on :)
 
Lightwell buffing is pretty amusing but it costs a lot of your early game and can be murdered in a turn by most classes (or made useless). If you don't get any value trades out of it you could be looking at 3 cards lost when priests need them most.

Priests need to have a good T3-6 game to roll through to the finish. You can trade better than most classes with high health minions thanks to your class ability which can allow you to gain a strong board advantage. Have you tried trumps starter decks? It's fairly well rounded and you could replace some of it with spells you seem to like so it's not quite so gimmick based.

Edit: Curve is really important but also quite class dependant in constructed. Paladins tend to roll the "middle finger look" (low 6+, medium amounts of 2/3/5, huge spike in 4s), druids and priests tend to have a slow gradient down as they excel in late, hunters & warlocks are all 1-4 rush decks, Rogues are 0/1/2/3/4 based in combos etc...

If you post your constructed deck here it might help a bit to see how you're playing.
 
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I'm also pretty new (started last weekend!) but I've watched a lot of games online

I am beginning to find that the best way to build a deck is usually to start by taking any of the crucial must-have cards specific to the class (and not taking the ones which suck for that class) and then make sure you have an adequate amount of decent neutral 2 & 3 drops, this I guess would make up perhaps 20/30 of the cards in your deck by that point (depending on how many "good" cards that class has). Then for the final 10 cards ensure you have some decent heavy-hitters and neutrals that synergise well with the hero ability of the class and/or the class specific cards, or to fill in aspects of the deck that are missing thus-far (silence, card draw, removal)

I tend to tweak my deck after every few games if I notice that I keep getting stuck in the same situation (i.e. opponent keeps being able to get too many minions on the board and I'm stuck playing one minion at a time and not able to clear the board - might need more removal spells). But it's all obviously a bit cloudy and ad-hoc because sometimes you might have just got unlucky with the cards you drew
 
thanks guys, will look at the starter decks once im home from work :)

Will also post my current deck when i get in, i did get destroyed pretty easily by a hunter and rogue just based on the fact that i had very little low level minions and had to wait for the single combo that more often or not got negated, i'll give the starter deck a try then tweak it if need be.

EDIT: Opened a couple of packs, just to get the beta legendary card just so i have it when its no longer available, i got a few epic cards and one shiny gold card for mages, think it was ice barrier. Are these cards rare? I noticed you could craft gold versions of cards but it seemed they costed a lot of dust.
 
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Sorry, the list was blitz warrior from reynard but there's also blitz paladin:
I should have made separate paragraphs sorry.

Only issue with this deck that I can see is that it has no higher cost minions so you can continue the pace, Devine Favor as well can be a bust at times and that's even if you get it early enough to matter.

My own rush deck was running out of steam at turn 7/8 as you can run out cards as you start having to trade a few minions to deal with heavy hitters from the other side.

I ended up adding in a Stormwind Champion and Fordring so I could have a weapon after he did his taunt duties and the champion helped with buffing and being scary himself.
 
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thanks guys, will look at the starter decks once im home from work :)

Will also post my current deck when i get in, i did get destroyed pretty easily by a hunter and rogue just based on the fact that i had very little low level minions and had to wait for the single combo that more often or not got negated, i'll give the starter deck a try then tweak it if need be.

EDIT: Opened a couple of packs, just to get the beta legendary card just so i have it when its no longer available, i got a few epic cards and one shiny gold card for mages, think it was ice barrier. Are these cards rare? I noticed you could craft gold versions of cards but it seemed they costed a lot of dust.

Gold is just animated and fancy, hence the higher cost. Also means you get more for disenchanting it too.

I've come to the decision that I am never, ever going to use that Mekka ever again. If it chickens 1 of your cards, it can mess you up, if it buffs the enemy over you, it can mess you up. The only genuinely good thing it can spawn is the homing chicken which forces the enemy to do something about it.
 
Gold is just animated and fancy, hence the higher cost. Also means you get more for disenchanting it too.

I've come to the decision that I am never, ever going to use that Mekka ever again. If it chickens 1 of your cards, it can mess you up, if it buffs the enemy over you, it can mess you up. The only genuinely good thing it can spawn is the homing chicken which forces the enemy to do something about it.

I don't really use mage so would it be beneficial for me to disenchant it? (Gold ice barrier)

I heard it was crap just wanted it for the collecting side of me... i'm really ocd when it comes to stuff like that haha.
 
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