Caporegime
Yeah..Yeah man I quite like it, just not got a massive amount of time for a grinder atm
Its like Warframe and Destiny 2 had a child. not mocking it... needs work but has potential.
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Yeah..Yeah man I quite like it, just not got a massive amount of time for a grinder atm
You need to be in an area where there are proper reflections of the characters on a shiny surface, the floor for instance:
RT Ultra:
RT High:
Interestingly the last patch fixed Ray Reconstruction it seems as now you can see the denoising difference:
On:
Off:
Still an fps drop of about 7fps when enabling it though...
Right....I prefer to call it what it is, not so accurate and accurate reflections.
I found this Nvidia test sample in an Unreal Engine plugin, so i had some fun modifying it.
Only RTX works on AMD, RDNA 3 tested, i don't have an Nvidia GPU so....
DLSS3 Test.msi
drive.google.com
The project does not have 150 veteran graphics engineers who can maintain an insanely huge renderer. [...] First of all, it should be ray/path-tracing only (with base raster pass). This saves incredible amounts of work, as shadows, GI, reflections, etc. would all be ray traced. Hybrids like Unreal or Unity HDRP are far too much complexity, and hardware is getting there anyway.
Black Myth: Wukong is an Unreal Engine 5 game that leverages the latest technologies to create one of the most detailed and visually stunning games seen to date.
As part of our collaboration with Game Science, Black Myth: Wukong on PC is further enhanced with cutting-edge features that take performance and image quality to the next level on GeForce RTX 40 Series systems.
Full ray tracing is a demanding but highly accurate way to render light and its effect on a scene. Also known as Path Tracing, this advanced ray tracing technique is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, full ray tracing in real-time video games was impossible.
In Black Myth: Wukong full ray tracing increases the fidelity and quality of lighting, reflections and shadows. Reflections on water reflect all surrounding detail. Water caustics add further realism, accurately rendering the refraction and reflection of light. Fully ray-traced Global Illumination ensures lighting indoors and outdoors is pixel perfect, darkening areas where light is occluded or doesn’t reach, and realistically illuminating the world by bouncing light. And in concert with the lighting system, contact hardening and softening fully ray traced shadows are cast everywhere, rendering the smallest of shadows from leaves and pebbles, and those from geometry-rich buildings, the main character, and the gigantic bosses that must be overcome.
Black Myth: Wukong GeForce RTX 40 Series Bundle Available Now - Get The Ultimate Experience, Enhanced With Full Ray Tracing, DLSS & Reflex
For a limited time, buy a participating GeForce RTX 40 Series graphics card, desktop PC or laptop and you’ll receive a digital copy of Black Myth: Wukong, enhanced with full ray tracing, NVIDIA DLSS and Reflex.www.nvidia.com
August is ages away...