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I don't think it's the GPU tech right now, as a 4090 is more than capable of triple figure framerates , my point was that path tracing gives better performance in those games than just RT enabled in UE5 in games like Descendant - Which indicates poor optimisation still in UE by devs of those games, whilst other games that use hybrid RT like Still Wakes the Deep run at triple fps even with DLAA thanks to excellent optimisation. Hellblade 2 is the same as well and that had some amazing particle effects and use of Nanite/Lumen.Yup we really need the next gen gpus for UE 5 titles tbh, even 4090 isn't holding up great, some UE 5 games are better than others though but still, gpus are starting to show their age with these newer engines.
I don't think it's the GPU tech right now, as a 4090 is more than capable of triple figure framerates , my point was that path tracing gives better performance in those games than just RT enabled in UE5 in games like Descendant - Which indicates poor optimisation still in UE by devs of those games, whilst other games that use hybrid RT like Still Wakes the Deep run at triple fps even with DLAA thanks to excellent optimisation. Hellblade 2 is the same as well and that had some amazing particle effects and use of Nanite/Lumen.
Hellblade 2 runs at triple figure framerates regardless of upscaling being used, so no it's very well optimised between all these UE5 games I've been playing lately. Still Wakes is linear yes, but it's using a lot of Nanite/Lumen all the same.
That's what I'm saying, on a 4090 First Descendant runs crap until you enable frame gen, only then does the framerate exceed 100fps, otherwise it's 60fps or less lol. That's poor optimisation, meanwhile those other UE5 games run well above 60fps even with DLAA.