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Sadly I just am this way. I dont drink. Oh well, one can be crazy anyway, and thats a Good thingStop drinking.![]()
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
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Sadly I just am this way. I dont drink. Oh well, one can be crazy anyway, and thats a Good thingStop drinking.![]()
It is important to know that Nobody Wants To The ones do not have its own TAA, like some other Unreal-Engine 5 titles, instead, is always rendered with one of the upsampling algorithms. The native resolution can be used with all four upsampling technologies.
DLSS Super Resolution makes the best impression by far in the game. Only DLSS really has all the graphics elements under control, on a GeForce RTX graphics card nothing else should be used. While TSR usually remains close to DLSS, Nobody Wants To Die does not. Because especially with the noise of the lumen effects, TSR does not cope well, here AMD FSR does a better job in all resolutions. TSR, on the other hand, manages to calm other objects better than FSR, but this is less often than in other titles. Overall, FSR and TSR are equivalent in the game. Depending on how your own preferences are, the upsampling technology should be chosen.
XeSS in the DP4a version is not recommended, especially with the lumen noise, Intel's upsampling does not come upswing at all. The fact that visible ghosting is repeatedly added does not compensate for the better image stability compared to FSR. XeSS on Intel GPUs looks better, but the lumen noise and ghosting, albeit less intense, remain available. If the intense noise does not bother, XeSS is a good alternative, otherwise you should give TSR or FSR preference.
3ms model still looks very well if not the same in a game scenario.11 ms to model a single object, not something that looks ready for real time graphics
So I just installd CoD MW3 as I have free Game Pass and saw it was on there. Since when did CoD have Path Tracing?!?!
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And why does path tracing have its own DLSS preset when DLSS upscaling has its own preset too....
Here's an example of Path vs Ray vs Raster when you cherry pick areas of a game where all three look great at first glance, but then you scan the scene even if briefly and the tells stick out.
Path traced:
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Ray traced:
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Raster:
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A 70fps hit though for fine wine details, a chunk of that could be that the entire background has vanished in raster![]()
Almost like looking in the mirror eh Grim?![]()
Looks like it will run great!
Why would people be worried about it running on the PS5, but not the XBox?Well seems like it might just....
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Of course when RT is activated, amd perf. will more than likely plummet as we all know.... Also, I'm sure DF will reveal all if there is adaptive resolution happening to maintain the fps target.