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***The Official Ray Tracing Thread - Read the First Post before posting***

Just played Spiderman Remastered with the 7900XTX and I was quite pleasantly surprised with the performance with max settings, TAA, Max RT at 3440x1440 zero upscaling and no frame gen and I was getting north of 120FPS, Looks pretty nice too :)

RwPAgiS.jpeg
 
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Absolutely love the Gears games, Mainly 1-3, 4+5 are a bit so so. Wish they'd bring 2+3 to PC.
I'm also a big Gears fan I really wished the rumours about a trilogy remaster/remake were true.

Gears E-Day is a 2026 game at the earliest so it'll most likely be a cross-gen game to showcase the next Xbox and it's ray tracing capabilities. Time flies indeed.
 
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I think it's pretty clear that UE5 is basically the engine of choice for nearly all devs now lol. In-house engines are down the pan, even the Dawn engine is gone in favour of UE5. I can see why. Lumen and Nanite and the video editor built into UE5 means a dev can create entire movies in UE5 using in-engine assets.
 
I think it's pretty clear that UE5 is basically the engine of choice for nearly all devs now lol. In-house engines are down the pan, even the Dawn engine is gone in favour of UE5. I can see why. Lumen and Nanite and the video editor built into UE5 means a dev can create entire movies in UE5 using in-engine assets.
Even the lauded Crysis-engine seems to have gone down the pan lately.
 
I think it's pretty clear that UE5 is basically the engine of choice for nearly all devs now lol. In-house engines are down the pan, even the Dawn engine is gone in favour of UE5. I can see why. Lumen and Nanite and the video editor built into UE5 means a dev can create entire movies in UE5 using in-engine assets.

Yeah it's quite surprising how quickly it has been adopted tbh, even older games getting updated to UE 5.
 
I'll always prefer hardware pt/rt but just even having software mode of lumen is such a big upgrade over raster methods.
 
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