Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,155
There's a big IF there. Just because you have tools to do, doesn't mean things get done. Besides, Direct Storage isn't about shader compilation.Stutter should not exist at all regardless of game world size. If indie devs can do it using UE5 then big houses have no excuse. Epic have the tools in place for devs to use, and MS have had DS in place for a while too.
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