Soldato
I think I read somewhere they would make a save game convertor.keogh said:Surely it will if the first one did... right?
But it hardly matters, by the time they release the patch people wil have finished the game or stopped playing
![Frown :( :(](/styles/default/xenforo/vbSmilies/Normal/frown.gif)
I think I read somewhere they would make a save game convertor.keogh said:Surely it will if the first one did... right?
keogh said:Phil, can I ask, off topic slightly, but why are you running your 6600 at 3.0ghz? Do you have one of the rubbish batch of 6600's? I'm pumping so many volts in to get 3.4ghz atm. But I dont think its stable during gaming, so I will prob be back at 3.0ghz soon!
keogh said:Surely it will if the first one did... right?
LoadsaMoney said:Nope as in the link i posted above about what the 2nd patch has, it will work with saves from the previous patch.![]()
Calm down, its only a game, those are the two screen shots i took, you asked for one above 100fps and thats what i posted.Ulfhedjinn said:Not a grudge, just pointing it out to you since you seemed to have forgotten.
100FPS+ staring at the FLOOR too, Jesus Christ why didn't I think of playing Stalker by staring at the floor the whole time? My poor performance would've completely gone away!![]()
Of you looking at the floor?pegasus1 said:you asked for one above 100fps and thats what i posted
its still 100+ fps, you need to be more specific.Ulfhedjinn said:Of you looking at the floor?
Seriously, I would love half of what you are smoking at times.
There's a word for this, I'm sure.pegasus1 said:its still 100+ fps, you need to be more specific.
Draeger said:Anyone running this on a system similar to mine?.
Athlon 3000XP
Leadtek 6800 with pipelines unlocked using 91.47 drivers.
1Gb DDR400.
What settings are you running at?.
I find it runs pretty well at 1440x900 on my 19" widescreen TFT, in DX8 render mode with the shadows turned right down.
Every so often though, when moving for instance, it freezes for a split second and then continues. Not enough to interupt gameplay, but just a wee bit annoying.
titaniumx3 said:**Spoiler**
Hmmm, not too sure about that. The bloke from the c-con tells you that they were trying to 'fix' humanity by altering this field around Earth but in doing so they caused some sort of 'rift' in the field which manifested itself as all the weird crap you see in the zone. The guy also goes on to explain how they were trying to fix this problem which turned out to be the reason why they were preventing the outside world from interfering in the first place. They then ask you to join them in their struggle since you have already discovered their secret.
So, now that you've destroyed c-con, how does that cause the zone to disappear? Hence either:
A) You were wrong and you've just put humanity into doom.
or
B) You were right and c-con was a deception for something else.
or
C) C-con are a bunch of dumbasses and failed to realise their very existence was the cause of the zone. In the case they did 'realise', then you would end up in case B.
![]()
Got one with 180fps, yes its a floor shot in a tunnelUlfhedjinn said:There's a word for this, I'm sure.
Correct.pegasus1 said:i take it that AA Transparency mode makes no difference?
Can it be sorted in a patch or is the issue embedded in the Gfx engine.Ulfhedjinn said:Correct.![]()
It's just the game engine, because of the deferred rendering etc.pegasus1 said:Can it be sorted in a patch or is the issue embedded in the Gfx engine.
I tried enabling that in the user.ltx file but my framerate went through the floor and I didn't actually notice any effect. How did you get it working and what's performance like?Plunk13 said:Not sure if it's been mentioned, but has anyone tried the motion blur effect. It's pretty neat.
Where is that file located?Ulfhedjinn said:I tried enabling that in the user.ltx file but my framerate went through the floor and I didn't actually notice any effect. How did you get it working and what's performance like?