The main issue I've struggled with with shipbuilding is getting parts to snap to the right place when there are two points close to each other.
For instance, I swapped out the hab on my ship for a longer one, but then I couldn't get the landing gears to snap to the right bit of the hull. There was a snap point for the top hab and the bottom hab, but it would only every snap to the lower one, which meant it was out of whack.
I just had to scrap that design in the end. Then I had the same problem with cargo containers - they'd only snap to one of the two points, but not the one I wanted. The only way I could solve that was to attach a smaller container to the point I didn't want it attached to, then get the one I wanted snapped where I wanted and then remove and delete the smaller one.
Such a faff.
Is there a method I'm missing to make the parts snap to adjacent points when they just don't want to?
If you use the R and F keys you can move up and down when doing the ship building, to make it easier to align stuff. More explained in this video by CohhCarnage. Hopefully I got it right where he explains it, if not it is at the 14:06 mark.
![youtu.be](https://i.ytimg.com/vi/y56QnI8JRf0/maxresdefault.jpg)
Starfield Shipbuilding Guide Tips And Tricks
Cohh walks us through the Starfield ship builder and explains how it works. - Watch live at https://www.twitch.tv/cohhcarnagehttps://www.reddit.com/r/Starfie...
![youtu.be](https://www.youtube.com/s/desktop/b5305900/img/logos/favicon_32x32.png)