The ***OFFICIAL*** Supreme commander thread. (video inside)

ExRayTed said:
Starcraft felt more like a chess game than a fun RTS to me..more like hard work and I never really got on with it at all.I can understand the attraction though.

TA took a huge slice of my life online..the community on Wireplay was second to none :D

Hopefully SC will be the same..getting bored of World Of Grindfest.

That's why I loved starcraft, the amount of skill didn't have a cap and the things you could do were limitless. I guess some people prefer the simpler mass and attack approach.

I'm suprised the TA community impressed you but the SC one did not :S.
 
Kreeeee said:
I guess some people prefer the simpler mass and attack approach.

there is no simple gameplay in Total Annihilation :confused: its got twice the ammount of ground units of starcraft and 3 times as many planes and they are all perfectly balanced against the other sides.

its also got a hell of a lot more mods available for it.


The online TA community was brilliant until boneyards closed, then it became decentralised and had no focal point. Boneyards was a legendary online gaming system and a first for RTS. there was always a minimum of 60 people online playing in the wee hours of the morning :)

these days people use a website called phoenix worx, theres always at least 30 people on it and they have tried to make it look like Boneyardss as best they can.

Kreeeee said:
I'm suprised the TA community impressed you but the SC one did not :S.


the community was impressive, and its called south Koreas "national sport" but the game itself just didnt interest me too much, and i have played it allot... very little air combat, no Long range cannons, no physics (gravity, wind, ect ect) not much of a choice of defencive weapons, no dragons teeth, no minimap radar display, no sharing team line of site or team resources (you could give resources manually but thats abit crappy) No naval vessels,

Starcraft also had no whiteboard function as in TA you can actually draw on the map with your mouse pointer and your allies can see it, it allows you to draw attack patterns and points of entry to better co-ordinate an assault when playing team games, or simply to mark important buildings.
 
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Kreeeee said:
I'm suprised the TA community impressed you but the SC one did not :S.

The SC community was awesome too but I made lots of friends within the TA community on WP that I still speak to today
 
Wow that does look a lot of fun , hello uber computer time yet again :/ wonder what the sys req will be for that.
 
CossackNoodle said:
Looks very good but i dont like hype :(


lol... this isnt hype... most of the good stuff and features Chris Taylor wont even speak about incase the final game has to ship without some of them. currently everything you see you will get, that way there are no dissapointments.
 
found a working link for the vid (http://www.fileuniverse.com/supcom/media/SupremeCommander_E306Trailer_HD(supcomuniverse.com).avi)

also found these:
scope_scale-1.jpg

scope_scale-2.jpg

scope_scale-3.jpg

scope_scale-4.jpg
 
Great screens, my fav unit so far from the video and screenies is the ship with legs, or the submarine :)
 
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