The *Official* Supreme Commander Thread

Sorians new AI has been released.

Get the file here

http://www.ameroth.com/sorian/01_sorian_ai_tlmerge.zip

makes the AI a lot better and it will actually try and kill you now instead of just nuking the corner of the map :rolleyes:

I suggest trying the map "White Fire" with a Jaws 2002 C AI

you will have a good game

(some maps don't like the AI in general) some of the maps cinfuse the AI one being Seatons Clutch.

but the map White Fire is great for the new "Jaws" water AI

just extract the file into your gamedata folder and the new AI's will be in the drop down when you start a game.
 
Had a couple of games yesterday, my first proper ones since getting the game a couple of weeks ago. I didn't get into it when I first got it but yesterdays games were amazing, although I lost them both :D

At one point, I had 2 nuclear (or very big) explosions go off in my base but my enemies swear they didn't have nukes, what could have caused this? I was thinking maybe they hit my tech3 powerplants with artillary? Is there a way to protect yourself from this?

I also need to work out how to get my industry up quickly, as I was still building powerplants and metal extractors (while having no resources) while my ally was churning out tens of units about 5 minutes in!!
 
The_morrell said:
I am having the same problems as well, It seems to run for about 15 - 20 mins then it crashes out. I disabled the on guard on my norton anti virus and that seems to have had some effect. Though it still seems to crash on occasion. Its so annoying cause I love this game and yet I cannot put my skills from TA to use..

had the exact same problem when I just updated the Geforce 8800 drivers to the new Beta ones. Once I switched back to the official ones it worked ok. But since i've got SC all patched up it's been fine even with the beta drivers for my card.
 
Gman said:
had the exact same problem when I just updated the Geforce 8800 drivers to the new Beta ones. Once I switched back to the official ones it worked ok. But since i've got SC all patched up it's been fine even with the beta drivers for my card.


Yeah was thinking of doing that myself, I'm using omega drivers ATM so it might be that which is causing the problem, gonna change back to night and then hopefully get some serious gaming done, though I'm gutted to say it won't be 8800 drivers I upgrading :(
 
jim5000 said:
Had a couple of games yesterday, my first proper ones since getting the game a couple of weeks ago. I didn't get into it when I first got it but yesterdays games were amazing, although I lost them both :D

At one point, I had 2 nuclear (or very big) explosions go off in my base but my enemies swear they didn't have nukes, what could have caused this? I was thinking maybe they hit my tech3 powerplants with artillary? Is there a way to protect yourself from this?

I also need to work out how to get my industry up quickly, as I was still building powerplants and metal extractors (while having no resources) while my ally was churning out tens of units about 5 minutes in!!


the missle silo takes a long time to build so its possible it wasnt nukes going off... more likely a chain reaction and artilery going off.... but anything can trigger off chain explosions. Shields can protect u off this, also a radar can but I find just putting a few scounts around the base keep me alert just as well.

SC is all about the economy it may sound daughting and boring but once u got a good income of mass/energy u sorted to go off and have fun. I tend to build 3 mass exactractors and 4 power gens, and then land factory/air factory and start pumping out scounts/tanks and engineers... I send my engineers out to claim as many other mass extraction points along with the sc unit. but keep few back just to build more power generators around the base.

Its important to keep this in full flow perhaps once u reach tech 3 u can just get 5-10 engineers to quickly build shields/defences and tech 3 mass fabs/power gens that way u will always have full flow of good income of mass/energy oh and upgrade your mass extractors, and put mass storage around them to boost mass income by 50% !

If your playing on large maps u wont have too much issue doing this, smaller ones or 2 player ones not really it takes time to build good enonomy up.
 
jim5000 said:
Had a couple of games yesterday, my first proper ones since getting the game a couple of weeks ago. I didn't get into it when I first got it but yesterdays games were amazing, although I lost them both :D

At one point, I had 2 nuclear (or very big) explosions go off in my base but my enemies swear they didn't have nukes, what could have caused this? I was thinking maybe they hit my tech3 powerplants with artillary? Is there a way to protect yourself from this?

I also need to work out how to get my industry up quickly, as I was still building powerplants and metal extractors (while having no resources) while my ally was churning out tens of units about 5 minutes in!!

Hey jim, whats your online name, i'll look out for ya, i still cant get an economy up n running yet, so maybe bounce off each other some ideas ingame? Im only just back into playing it too, after some probs with gpg net
 
Wizzkidy said:
Sorians new AI has been released.

Get the file here

http://www.ameroth.com/sorian/01_sorian_ai_tlmerge.zip

makes the AI a lot better and it will actually try and kill you now instead of just nuking the corner of the map :rolleyes:

I suggest trying the map "White Fire" with a Jaws 2002 C AI

you will have a good game

(some maps don't like the AI in general) some of the maps cinfuse the AI one being Seatons Clutch.

but the map White Fire is great for the new "Jaws" water AI

just extract the file into your gamedata folder and the new AI's will be in the drop down when you start a game.
I played a game on White Fire against the regular (non-cheating) Jaws AI, and he never sent any T3 ships at me, only T2 ones and experimentals, which got cut down pretty quickly by my torpedo launchers.
He did build a fair few shield generators in his base though (see below)
None of his assaults even touched my base.

Although, that said, after sending an endless supply of Fatboys at him, and having them cut down every time, I just resorted to using T3 artillery/mavor to take out all his power, rendering his shields useless, because even a squad of 40 strategic bombers with ~100 other air units for fodder, didn't even dent him.

Both me + CPU were UEF (forgot to select teams before the game started :/), I'm blue, cpu is red.
Only one of these fatboys is mine, the rest were taken out solely by around 8 torpedo launchers.
scframewedapr1101124820ia7.jpg


A shot of the sheild generators. Overkill much?
scframewedapr1101131120ks6.jpg
 
raz0rr said:
I played a game on White Fire against the regular (non-cheating) Jaws AI, and he never sent any T3 ships at me, only T2 ones and experimentals, which got cut down pretty quickly by my torpedo launchers.
He did build a fair few shield generators in his base though (see below)
None of his assaults even touched my base.

Although, that said, after sending an endless supply of Fatboys at him, and having them cut down every time, I just resorted to using T3 artillery/mavor to take out all his power, rendering his shields useless, because even a squad of 40 strategic bombers with ~100 other air units for fodder, didn't even dent him.

Both me + CPU were UEF (forgot to select teams before the game started :/), I'm blue, cpu is red.
Only one of these fatboys is mine, the rest were taken out solely by around 8 torpedo launchers.
scframewedapr1101124820ia7.jpg


A shot of the sheild generators. Overkill much?
scframewedapr1101131120ks6.jpg

not really, just attack from the left side and go around the back. god, computers are stupid!
 
Ewanb75 said:
Hey jim, whats your online name, i'll look out for ya, i still cant get an economy up n running yet, so maybe bounce off each other some ideas ingame? Im only just back into playing it too, after some probs with gpg net

I'm pretty sure my gpgnet name is jim5000, tho i'll check when I play tonight. Always love it when my ally groans at seeing my base after 10 minutes :D
 
So I was wondering what people's faveourite tactics are for playing online?

So far I've only been doing skermishes, as the game crashes every time I click 'multiplayer'. But I'm going to try and fix that (even if I have to reformat) - the computer is too predictable and easy to beat, it's getting repetative.

Against the computer, turtling up for the first half hour then building masses of gunships seems to be the way to go - they slaughter any experimental units and are great for tactical strikes against enemy power plants. I imagine that a human opponent would see you building your fleet up though, and go heavy on the AA cover?

Naval battles aside, is it generally just a case of building mixed T3 mobile artillary, T3 assault bot and T2 mobile-AA groups, and assaulting enemy positions? Do many players go for exp units, or do they tend to focus on big conventional weapons like the T3 artillary? Apart from the spider bot experimental units seem a bit easy to see coming and prepare for.

I have no problem with the concept of economy building etc, but I'm a bit unsure what to expect to have thrown at me. So - what are people's faveourite tactics? I like the "300 intercepters" idea by the way :D
 
You would be supprised how often the '300 ints' approach is actually used.. all the top players use it, with maybe a couple of early bombers to harrass the MEX/PGEN/ENG...

Most ranked games i play a mex/pgen/mex/pgen/factory (producing a scout and a tank.. or 2 of each, then constant engineers)

All those engineers then go about building MEX/PGEN or reclaiming, with a factory thrown in here and there, usually on forward positions for quick rank replenishments.. it's almost impossible to not use rush tactics in ranked games.

After the 1st factory is built (usually land) another land factory comes out, constantly building light tanks (couple more MEX and PGEN's 1st though) Tehn i get my ACU to come to one of the forward positions as they are exceedingly efficient at decimating t1 units. may build the odd PD to help stave off attacks. Usually about 4 to 5 mins in i start to upgrade to t2 (with about 10 engineers assisting..) couple of t2 engineers, get a quick t2 pgen up with some mass fabs, then i am upgrading to t3 (have also got an air factory up at some point churning out int only with a coulpe of engineers assisting)

t3 bots about 9 to 10 mins in, get a couple of them to your forward bases (oh yeah, i build a tac missile defnce quite early too... seen too many games where a t2 launcher kills the acu within 10 mins...) use the t3 bots to harrass everything, untill i spot the commander with a load of ints, sendd them all to him... if this does not work, all engineers to air factory, upgrade to t2, loads of gunships, with loads and loads of ints/spy planes as flakk, game over...

This can be a very lame way of playing, and my style is completely different when not playing ranked games, usually turtle up with shed loads of scu's with resource allocation system upgrade... normally try some different stuff for a laff... one game i plaed the other night... upgrade commander with both shilds, and both weapon upgrades, a couple of support commanders with weapon/shield upgrades, send them in... if the going gets tuff, set up a small base to fall back to outside the enemies base, build a fire base... t2 arty/tac's will u sually destroy an enemies base :D

If i'm finding it impossible to penetrate the enemies defences, then i will use loads and loads of artillery or nukes... or both, or if i feel like it, send in 100 exerimentals jst for the reaction of the enemy :)
 
geeza said:
not really, just attack from the left side and go around the back. god, computers are stupid!

Agreed, but the Jaws water AI is a hell of a lot better then the standard AI

I have been playing V 2 of the cheating Jaws AI, too hard they swamp me with bombers and t4 units

thing is it sent in 5 monkey lords and 4 soul rippers and at the same time, maybe it was just luck on the AI getting them out at the same time.
 
Seeing as my online games keep crashing, i tried the new Ai last night...

and promptly got my a** handed to me
 
Some great tips there, Viper :)

Do you try to keep the mass efficiency at 80 - 90% to avoid wasting mass, with the energy at 100% ?
 
Duff-Man said:
Some great tips there, Viper :)

Do you try to keep the mass efficiency at 80 - 90% to avoid wasting mass, with the energy at 100% ?

Never have it on efficiency mode, used to the numbers from TA :D my energy will only usually go into minus figures when i suddenly use every available engineer to quickly build something, mass is almost constantly in the minus, and can get upto -100 on the 'quickly get a t2 power plant up' stage of the game, and when i'm spamming out t3 bots usually sits about -20 to -30, so probably about 50 to 60% efficient there, although if i wasn't spamming out t3 bots it'd probably be in the + figures... t3 usually wins it tbh..
 
V|per said:
Never have it on efficiency mode, used to the numbers from TA :D my energy will only usually go into minus figures when i suddenly use every available engineer to quickly build something, mass is almost constantly in the minus, and can get upto -100 on the 'quickly get a t2 power plant up' stage of the game, and when i'm spamming out t3 bots usually sits about -20 to -30, so probably about 50 to 60% efficient there, although if i wasn't spamming out t3 bots it'd probably be in the + figures... t3 usually wins it tbh..
My mass often hits -700 in the late game when I've got 10 Switchback-equipped sACUs all building something. It even drops my energy to the minus when they're all upgrading
 
Yeah I noticed that too, the economy is hard to master If noticed turning off the radar or whatever the tech4 unit or large building im doing raises the economy back up again and then I restart again... tends to boost it with faster production.

I guess with RTS the real issue is always to get resources, SC definatly takes that one step further I think ill throw some tech 2/3 mass fabs into the mix see if that helps improve my battles for later on.
 
raz0rr said:
My mass often hits -700 in the late game when I've got 10 Switchback-equipped sACUs all building something. It even drops my energy to the minus when they're all upgrading

Most of my games dont get as far as end game, but when im messing about with mates, yeah, my mass can hit -2k at times, energy will go into minus figures when upgrading scu's etc, but when i have enough of them , it'll never hit minus as i have +99999 energy, adn the largest negative you can go to is -99999, thus average of 0 :)

Small army of 20 or so scu's with double upgraded shields and weapon upgrades for a small attack, if the poo hits the sflex, pull back, build a shield in no time and anti air/ground defence, great fun getting a load of tac launchers or t2 arty outside the enemy base :)

Better still, upgrade a few with the teleporter, or loads, and just teleport them into the enemy base :) boom boom boom :D
 
VeNT said:
love getting SCU to take over artillery that the other side have built :D

Surely that will only work against the computer? A human opponent would have to scuttle their big guns rather than let them fall into enemy hands :D



Anyway guys, what are your strategies for upgrading mass extractors to tech 2? It always seems a delicate process early on. Upgrade too many too early and your economy is severely stunted, but leave it too late and you're wasting potential mass and running with one leg... T2 -> T3 doesn't seem to be so much of a problem as the war machine is turning its cogs nicely by then and can usually absorb the extra load upgrading a few at a time.
 
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