The *Official* Supreme Commander Thread

raz0rr said:
A shot of the sheild generators. Overkill much?
Do they actually help though?

I've found that, beyond a certain point, more shields don't actually help. If you have two overlapping ones, then a single artillery shell seems to impact both at once so they'll both fail at the same time.
 
yes they do, i exploded my acu over shields like that, and it didn't destroy 1 single unit.... crazy :/ 16 t3 arty's didn't take too long to take them down though :D
 
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Duff-Man said:
Surely that will only work against the computer? A human opponent would have to scuttle their big guns rather than let them fall into enemy hands :D



Anyway guys, what are your strategies for upgrading mass extractors to tech 2? It always seems a delicate process early on. Upgrade too many too early and your economy is severely stunted, but leave it too late and you're wasting potential mass and running with one leg... T2 -> T3 doesn't seem to be so much of a problem as the war machine is turning its cogs nicely by then and can usually absorb the extra load upgrading a few at a time.


Gradual process definatly, if u upgrade one at a time while the economy is fine it will upgrade quicker... I tend to do one after the other and if u got 4 around your base I put mass storage around all of them to give me a 50% mass boost....

I think its important to have mass fabs and energy storage around Power gens (tech 2/3) cos that really seems to boost economy like mad.... so much so your set for a while and can dish our units/defenses and tech4 units more easily...

But yeah if u try and build a tech 4 unit or a massive artillery it can easily kill your economy.... so build wisely is the case :)
 
Vertigo1 said:
Do they actually help though?

I've found that, beyond a certain point, more shields don't actually help. If you have two overlapping ones, then a single artillery shell seems to impact both at once so they'll both fail at the same time.

the best thing to do with shields is have them overlap in a way that theres a shield protecting your defencive line, then another one directly behind that, defending the generator and the defencive line, tactical missiles, T2 artillery hit the front shield, collapse it, the second shield absorbs it all until first shield is back up, works quite well until someone drops T3 artillery on you cause T3/T4 artillery comes in from extremely tight vertical angle, meaning it impacts both shields at once, usually ruining your whole day :)
 
Gashman said:
the best thing to do with shields is have them overlap in a way that theres a shield protecting your defencive line, then another one directly behind that, defending the generator and the defencive line, tactical missiles, T2 artillery hit the front shield, collapse it, the second shield absorbs it all until first shield is back up, works quite well until someone drops T3 artillery on you cause T3/T4 artillery comes in from extremely tight vertical angle, meaning it impacts both shields at once, usually ruining your whole day :)

Thats what I do. I just keep building the defence line forward with more shields covering each other and the surrounding defences until I run out of room or resources, depending on the size of the map.
Defence in depth is the key in this game - a single line just doesnt cut it. As there are such powerful units about they'll be able to overrun any single position, but if your line goes back for about 3 or 4 shields in depth, a galactic colusses eventually gets lost inside it and taken down.

As you say though, defences can never win you a game. I normally turtle during the mid-game after grabbing as much of the resources as possible. I then tech up to T3 and 4 as past as possible and break out again. So really the defences are only meant to work against T2 and some T3 enemies. As soon as they get superunits and T3 artillery up there's nothing to do but attack.
 
calnen said:
Thats what I do. I just keep building the defence line forward with more shields covering each other and the surrounding defences until I run out of room or resources, depending on the size of the map.
Defence in depth is the key in this game - a single line just doesnt cut it. As there are such powerful units about they'll be able to overrun any single position, but if your line goes back for about 3 or 4 shields in depth, a galactic colusses eventually gets lost inside it and taken down.

As you say though, defences can never win you a game. I normally turtle during the mid-game after grabbing as much of the resources as possible. I then tech up to T3 and 4 as past as possible and break out again. So really the defences are only meant to work against T2 and some T3 enemies. As soon as they get superunits and T3 artillery up there's nothing to do but attack.

if you fancy a proper land war where T3 artillery is useless check out the siege shield mod, huge shield that covers your entire base, pretty unbreachable against artillery and such, only way through it is old fashioned way :)
 
Gashman said:
if you fancy a proper land war where T3 artillery is useless check out the siege shield mod, huge shield that covers your entire base, pretty unbreachable against artillery and such, only way through it is old fashioned way :)

That sounds fantastic :D I much prefer ground wars to any of the backdoor-style methods of winning. (Cheeky T3 bomber strikes, nukes, artillery and so on.) You know where you stand with hundreds of bots blowing the **** out of each other :D
 
calnen said:
That sounds fantastic :D I much prefer ground wars to any of the backdoor-style methods of winning. (Cheeky T3 bomber strikes, nukes, artillery and so on.) You know where you stand with hundreds of bots blowing the **** out of each other :D

works fine with the mod manager as well, so can be turned on and off to your desire, its good like, looking forward for more units especially to pop-up for this game, does anyone know whether the editor can make maps over 81/81km? and if so how far can it go?
 
After loads of crashing problems I had my first few games yesterday, I played to 2v2 games. I'm well loving this game, though it ended up both times with my monkeylord walking in to the enemy base and just killing them :)

I'll be playing it a lot this week so I might be playing against some of you lot :)
 
calnen said:
That sounds fantastic :D I much prefer ground wars to any of the backdoor-style methods of winning. (Cheeky T3 bomber strikes, nukes, artillery and so on.) You know where you stand with hundreds of bots blowing the **** out of each other :D
Sounds to me like a recipe for stalemates...

It's cheaper to build point-defenses than it is to build mobile forces, for the same damage potential. What's to stop each player turtling up and just layering defenses on defenses, such that the other player can't get through?
 
Duff-Man said:
Sounds to me like a recipe for stalemates...

It's cheaper to build point-defenses than it is to build mobile forces, for the same damage potential. What's to stop each player turtling up and just layering defenses on defenses, such that the other player can't get through?


In the games that I've played I found that by about 30-40 mins I have much more resources than my opponent and I'm able to start fielding unique units. They make a hell of a difference.
 
The_morrell said:
In the games that I've played I found that by about 30-40 mins I have much more resources than my opponent and I'm able to start fielding unique units. They make a hell of a difference.

And against an opponent with equal resource gathering capabilities - how would you avoid a stalemate when there is only one mode of attack (ie. ground forces)?
 
calnen said:
That sounds fantastic :D I much prefer ground wars to any of the backdoor-style methods of winning. (Cheeky T3 bomber strikes, nukes, artillery and so on.) You know where you stand with hundreds of bots blowing the **** out of each other :D

me too. I had 144 t2 gunships fly over and raped one guys commander in about 5 seconds. Tried it with 90 or so on the next guy base and and it was a suicide mission. They flew straight into around 15 heavy SAMs and lasted about 3seconds! then he nuked me!

Couple more questions

What can stop a nuke attack, im guessing strategic defence, as i had 5 shields and it got past all of them

Theres one 20km map with 2 players start at the top and 2 at the bottom (like fields of isis upright and bigger) and it runs terrible. Ive played 6 player on 40km maps and it works fine and 2 player on 81km map with over 600 units and it also played fine. It just lags on that one map and feels like the game is running at 3fps almost right from the start!
 
Duff-Man said:
And against an opponent with equal resource gathering capabilities - how would you avoid a stalemate when there is only one mode of attack (ie. ground forces)?

why wouldnt there be air attacks aswell? To win ground attack try sneaking a T2 transport with some T3 engineers in to the back of a base and build 4,6,8 etc factories and churn out T1 attack units in a stream into their base. Or T2 if you can
 
geeza said:
me too. I had 144 t2 gunships fly over and raped one guys commander in about 5 seconds. Tried it with 90 or so on the next guy base and and it was a suicide mission. They flew straight into around 15 heavy SAMs and lasted about 3seconds! then he nuked me!

Couple more questions

What can stop a nuke attack, im guessing strategic defence, as i had 5 shields and it got past all of them

Theres one 20km map with 2 players start at the top and 2 at the bottom (like fields of isis upright and bigger) and it runs terrible. Ive played 6 player on 40km maps and it works fine and 2 player on 81km map with over 600 units and it also played fine. It just lags on that one map and feels like the game is running at 3fps almost right from the start!

yeah SMD (strategic missile defeneces) just shoot them down
 
the siege shield thing is good, also its bigger than most island bases and does not defend against troops INSIDE it already
direct fire ships
inside,
boom
also its not 100% invulnerably it takes 5 mins to come back up once its down and cannot take more than one or two nukes (alone) and uses LOADS of power, doesn't get a bonus by being next to gens, takes AGES to build (T4 item)
 
Duff-Man said:
And against an opponent with equal resource gathering capabilities - how would you avoid a stalemate when there is only one mode of attack (ie. ground forces)?

well in that situation then nothing but a stalemate is possible within this game from what i've seen. Though its hardly possible to have a stalemate in a game is Diverse as SC. Though in TA it happened quite often games went on for 3 hours + quite regulary.
 
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