The *Official* Supreme Commander Thread

platypus said:
I don't have a good enough connection to play it online sadly :(

Admittedly since I haven't played against other humans my experience has been limited. As for mass building, I usually do have several teams of engineers building masses of energy plants/mass fabs, several weapons factories etc. I think I had begun to tire when I started building an 'Ace' sub (nuclear sub), realised I had washing to do at my girlfriends house, and so cycled round, did the washing up, came back 20 minutes later and despite having a small army of engineers on it, it still hadn't finished! By the by..do T3 engineers build quicker?

What might be happening is that your pc is slowing down as it cant handle all the units in play. Then you end up with 30 mins on the in-game clock actually taking an hour, say. That happens sometimes - are you on a dual core?

Yes, T2 engineers build faster than T1, and T3 are faster still. Best of all is upgraded support commanders. Realistically, to get them done in a reasonable time you want at least 10 T3 engineers working on any one project, with all the mass and energy they need to work to full effect. For big things like nukes go for 15, and it should be done in a couple of minutes.

In my game yesterday I think those 4 Monkeylords took about 5 minutes to complete.
 
E6600, 4gb ram, 2x8800GTX, etc. Are there any tweaks I can mess about with to get the cores to run more efficiently?

Support commanders - I need to build a warp gate for that right? Really missing online gaming atm, I can see the potential for this game to be amazing with friends /kicks shoddy wireless.

Tempted to get one of those quad core deals from ocuk :p
 
platypus said:
E6600, 4gb ram, 2x8800GTX, etc. Are there any tweaks I can mess about with to get the cores to run more efficiently?

Support commanders - I need to build a warp gate for that right? Really missing online gaming atm, I can see the potential for this game to be amazing with friends /kicks shoddy wireless.

Tempted to get one of those quad core deals from ocuk :p

It shouldnt need tweaks - you're on a better spec than I am, so as a bare minimum 6 players with 500 units each should be absolutely fine on that.

Yep, you build support commanders from the warp gate. Some people like them and some dont - I'm not a big fan to be honest, I prefer experimentals and T3 engineers.

Its fantastic multiplayer :) Unfortunately I dont know many people with good enough systems to run it, so I havnt played more than 4-way. Still, its the sort of game that will get better year on year as better computers unlock more features (bigger maps, higher unit caps and so on). I'm sure it would love a quad-core :D
 
calnen said:
It shouldnt need tweaks - you're on a better spec than I am, so as a bare minimum 6 players with 500 units each should be absolutely fine on that.

Yep, you build support commanders from the warp gate. Some people like them and some dont - I'm not a big fan to be honest, I prefer experimentals and T3 engineers.

Its fantastic multiplayer :) Unfortunately I dont know many people with good enough systems to run it, so I havnt played more than 4-way. Still, its the sort of game that will get better year on year as better computers unlock more features (bigger maps, higher unit caps and so on). I'm sure it would love a quad-core :D

What you doing tonight? I might host a game... I have a x6800 running @ 3.8 so should run ok... 8800GTX as well

Stelly
 
Hum..would a physix card be any use for this? (Are they even supported?) One useful thing is engineers you assign to build units carry on with the next unit in the build queue. That is bloody useful, just sticking ~5 engineers to each factory and sticking infinite queue on.
 
platypus said:
Hum..would a physix card be any use for this? (Are they even supported?) One useful thing is engineers you assign to build units carry on with the next unit in the build queue. That is bloody useful, just sticking ~5 engineers to each factory and sticking infinite queue on.
not supported
 
Is there a way to get a factory to direct engineers to go to a factory and help build other things?

e.g. telling 5 T3 engineers to build T3 engineers from a factory that then go straight to a naval base and help build naval units?
 
geeza said:
Is there a way to get a factory to direct engineers to go to a factory and help build other things?

e.g. telling 5 T3 engineers to build T3 engineers from a factory that then go straight to a naval base and help build naval units?
set the factory to assist the naval base
 
I've been watching a load of Cauldr0n replays, he's one of the best cybran players out there if anyones interested
 
I made the switch to cybran a couple of weeks ago (started off with them, was a core player in TA, and cybran seem to fit that bill) i was being a trator and going for aeon's 'i only wanna win' usage...

And to be honest, after watching a load of cauldr0n's replays.. damn! just love the way he uses cybran's rush tactics to the max.. i love the fast paced style of cybran, and he really plays them as they should be played :D
 
VeNT said:
I've been watching a load of Cauldr0n replays, he's one of the best cybran players out there if anyones interested

in the replay against mentel he played how did Cauldr0n's commander die. I think it was getting bomber but then it just seemed to blow up :confused:
 
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geeza said:
in the replay against mentel he played how did Cauldr0n's commander die. I think it was getting bomber but then it just seemed to blow up :confused:
replay? only one I found was the 1st?
 
Had this game about 1 week and I'm confused about the resource management. I'm playing the SP missions right now and the problem is that resources basically.....don't seem to make much difference :confused: What usually happens is that at some point one of my resources drains right down to zero.....but I'm still able to carry on building stuff without much of a hit to production speed. If I just halt for a minute or two, maybe fix a generator or two, I'm back up and running in no time.

I'm kinda disappointed because I'm progressing through the game pretty quickly (medium difficulty) and I don't feel like I need to pay much attention to resources at all....they just seem to take care of themselves most of the time. I'm no RTS expert either - the is only the 2nd one of played actually. The first one, CoH, I found much more of a challenge because of the way you had to fight over resources and really battle to control them. In SupCom it feels a bit pointless.....unless I've just been very lucky? :p
 
You have two resources, mass and energy. As long as you have some (ie. not zero) then it is used at its maximum rate by your commander/engineers etc. So stuff builds as fast as possible. As soon as you've got zero stored, all your construction becomes limited by the rate of production of that resource. You can see an in and out number for each resource in small numbers on the right (green for in, red for out). So if you have zero, stuff will still build, but slower (often much slower) as you haven't got anything stored away to be used. All your construction is relying on production of the resource.

Badly explained :/
 
Curio said:
Had this game about 1 week and I'm confused about the resource management. I'm playing the SP missions right now and the problem is that resources basically.....don't seem to make much difference :confused: What usually happens is that at some point one of my resources drains right down to zero.....but I'm still able to carry on building stuff without much of a hit to production speed. If I just halt for a minute or two, maybe fix a generator or two, I'm back up and running in no time.
basically, you're going to be able to produce things but you're using resources faster than you produce them
your production and build rates go DOWN but you still can produce stuff
if you turned everything off that was producing mass/power then you wouldn't be able to make anything
 
Curio said:
I'm kinda disappointed because I'm progressing through the game pretty quickly (medium difficulty) and I don't feel like I need to pay much attention to resources at all....

Depends how many engineers you've got out assisting production, they can suck your economy dry and put you into a mass/nrg hole if your not careful. The only other sticking points are the leap to T2 and T3, then some of the commander upgrade / experimental builds. Well that and the enemy knocking out your resource gen
 
some good old large scale ground attack :)

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build loads of different ground units and stormed the rear, great fun this game :P
 
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