Seems FG/dlss 3 latency has been improved/reduced somewhat:
They should test for input latency at 20, 30 and 40 fps. At 50fps + is already pretty good. Not to mention is a the kinda of game where you aim in the general direction of something and click.
Anyway, it feels pretty smooth at around 30fps, so no wonder input latency is low - probably is by design as opposed to some consoles ports.
Also, DLSS Quality is actually better than native... yey. Not so yey in the performance department as the gains are quite low compared to other games moving to DLSS...
The downside is that this is an unacceptably poor 'remaster' that uses frame generation as a crutch to make smooth framerates possible *at all* - I don't think that should be encouraged or lauded. CDPR have released *yet another* minimum viable product.
The way around the CPU-bottleneck issue was to actually do a DX12 port as opposed to running the game through a DX11->12 wrapper. Having a 4000-series card isn't gaining you anything here - instead it's massively squandering the performance the card has on something that shouldn't be this heavy on current (or previous generation) hardware.
To be fair, for a free upgrade, is decent. The guys from Star Citizen ported their engine to Vulkan for more than a year, time and effort well spent. Why waste resources on their old engine since it will be thrown to the garbage bin anyway when moving to Unreal 5 for future games?
With that said, is a "quick fix" kind of a job. Shadows are too dark and at times I think it looks a more true to how it should be in rasterization.
Unreal 5.1 already does it better