The downside is that this is an unacceptably poor 'remaster' that uses frame generation as a crutch to make smooth framerates possible *at all* - I don't think that should be encouraged or lauded. CDPR have released *yet another* minimum viable product.- get the smoother motion/fluidity of 100+ fps with pretty much the same latency, can't see any real downsides to this option
The way around the CPU-bottleneck issue was to actually do a DX12 port as opposed to running the game through a DX11->12 wrapper. Having a 4000-series card isn't gaining you anything here - instead it's massively squandering the performance the card has on something that shouldn't be this heavy on current (or previous generation) hardware.
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Kind of game where 40s or even 30s fps is perfectly ok due to the type of game or rather puzzle game it is..... With dlss quality @ 3440x1440, I am at about 50-60 fps. Rivatuner overlay crashes the game so you'll need to use geforce overlay if you want performance figures.
