4K is not a gimmick, it is steeped in ignorance and FOMO and looking better for others, just enable VSR or DSR if you need to downsample an image, MSAA is a gimmick as no developer uses it anymore, lazy and prefer vaseline shaders.
3D Gaming LOL, no one used the crap on the 3DS and 3D for TV's died off super fast.
There was a time where it was claimed to be a "gimmick" and tbf, I was one of them but that was largely because games textures and assets were still low. res and not made with 4k in mind so the benefits weren't as noticeable, it was more just a good way of solving anti aliasing issues (and don't get me started on the **** choice of 4k displays not to mention, only recent years gpus where performance is good now {albeit still somewhat relying on upscaling tech], funny, just like the RT situation
).
Yes 1 game.
The rest are half assed or don't need it.
Horizon Zero Dawn still craps all over Cyberpunk 2077 in every way, people give it a technical win as their brain equates large spaces as a need to give a game a rating of better, woo big city!
In every image and video HZD looks half a generation ahead of CBP2077.
Art style is very important and we still don't need RT for a great image.
Resident Evil games though did need RT, but the question is still there on why the basic reflections were handled so badly.
I sense a troll but I'll bite anyway.........
You're comparing 2 completely different game worlds, a world of foliage, mountains, trees, rivers vs a world full of metal, glass, buildings towering over you..... CP 2077 still trounces it in terms of overall visuals (textures, particle effects, character detail, density of the game world, water, lighting etc.) for me.
Cp 2077 game world is still one of the best there is, it feels lived in/alive, a good variety of assets so it doesn't feel too copy and paste throughout, good use of npcs/crowds in the right areas of the map so a busy city feels alive meanwhile in the rundown parts, it is less lived in and in the desert empty as you would expect, density and isn't just a big open empty world with copy and paste every block like FC 6 towns/city....
PS. art style, as posted by game lighting artists etc. RT gives them far more control and features to do an even better job, a new toolset in the development world giving more options and an improved/enhanced feature set, who would have thought!?
Maybe they should go back to drawing by hand the good old fashion animation way.
If a publisher is willing to give development teams all the time they need as well as somehow be able to fund all that time, then yes, we can get away with just sticking to raster and expect every single game to look as good as rdr 2 from here on then, right..... If only.
EDIT:
LOL just seen your videos, yup lets pick the old gen console version to backup the narrative
10/10 troll