Problem is there are times where you could easily pick areas that show little to no difference but at the same time, there are also plenty of areas where you could highlight a huge difference. Reminds me a bit of matt when it came to doom eternal and choosing an area with no reflections to show how little difference RT reflections made
But once you get past the first starting area/level, there are a ton of areas with reflective surfaces, in fact, I've found the more I play and get further in, the more RT reflections become apparent.