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The RT Related Games, Benchmarks, Software, Etc Thread.

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Seems plague not only got rt delayed but also a poor or perhaps buggy implementation too :(


However, the overall image now looks flat as there aren’t any AO effects.

What’s really disappointing here is that in some areas, the game can feel like a mixed bag. In the following comparison, the grass near Alicia (on the right) looks better with RT. However, the distant grass looks better without RT (the distant grass with RT does not have any shadows and looks flat).

My guess is that this is a bug, so let’s hope that Asobo will be able to fix it. Otherwise, there is literally no point at all in enabling Ray Tracing. Not only do you get a worse performance, but you also get an inferior overall image quality.


Performance-wise, the NVIDIA GeForce RTX4090 has no trouble running these Ray Tracing effects with DLSS 3 at 4K/Ultra Settings. Since RT Shadows will also bring an additional CPU hit, we highly recommend using DLSS 3’s Frame Generation. By doing so, you can get over 100fps on the NVIDIA RTX4090.


We might have a dedicated PC Performance Analysis for the game’s Ray Tracing effects if Asobo addresses this issue. Right now, we don’t really recommend enabling RT in this game!

Seems intentionally limited RT or/and a bug....

Explains why performance doesn't get hit much with RT on too.

Hogwarts Legacy confirmed to have RT reflections, Shadows and ambient occlusion, Sadly no RTGI.


Looking forward to this!
 
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Probably they didn't put too much effort in it or at least not to the degree that it was required.
When you think about it, it doesn't have a dynamic time of day or complex lighting gameplay stuff, so you can prebake everything to look good enough.
 
Curious, Has anyone benched a 1080 Ti in RT heavy titles at 1080P/1440P ?

Yes people did and even basic RT effects kill the 1080ti. Battlefield 5 was the first RTX game so it's not demanding compared to new RT games and even that runs at just 20fps on the 1080ti compared to over 100fps with RT off
 
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So why didn't you just say that? Instead of pretending to know something and suggest that he get a Vega 56 card.
GCN ironically is better suited at RT emulation than pascal and Vega 64 has shown to be faster than a 1080 in average in recent tests, so why not?
AFAIK this isn't the Nvidia promotion thread, otherwise please change the topic title.
 
EA/Motive will be updating Dead Space Remake on PC to enable people to disable variable rate shading that currently is automatically turned on without a way to turn it off, This will increase visuals slightly but also give a slight performance hit.

Considering this game has RTAO it will be interesting to see if it is impacted in a positive way.

 
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I do like to alternate staring at the ground and the sky while running. How did I survive pre RTX? :p

TBF, it is something I never really noticed until experiencing RT reflections, now with SSR, it's extremely obvious the drawbacks and there are some titles where I think oh, those reflections look good, is that RT... Moves camera ever so slightly and the reflection disappears entirely :p Even when looking back at some titles which I thought were fantastic for reflections, turns out they are actually awful

rDgBuaR.png

:o

Immersion breaking for me.

EA/Motive will be updating Dead Space Remake on PC to enable people to disable variable rate shading that currently is automatically turned on without a way to turn it off, This will increase visuals slightly but also give a slight performance hit.

Considering this game has RTAO it will be interesting to see if it is impacted in a positive way.


Yup, seen that earlier by Alex on twitter, seems it is the culprit for the issues with dlss/fsr, think there is a way to disable it in back end config files.
 
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