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However, the overall image now looks flat as there aren’t any AO effects.
What’s really disappointing here is that in some areas, the game can feel like a mixed bag. In the following comparison, the grass near Alicia (on the right) looks better with RT. However, the distant grass looks better without RT (the distant grass with RT does not have any shadows and looks flat).
My guess is that this is a bug, so let’s hope that Asobo will be able to fix it. Otherwise, there is literally no point at all in enabling Ray Tracing. Not only do you get a worse performance, but you also get an inferior overall image quality.
Performance-wise, the NVIDIA GeForce RTX4090 has no trouble running these Ray Tracing effects with DLSS 3 at 4K/Ultra Settings. Since RT Shadows will also bring an additional CPU hit, we highly recommend using DLSS 3’s Frame Generation. By doing so, you can get over 100fps on the NVIDIA RTX4090.
We might have a dedicated PC Performance Analysis for the game’s Ray Tracing effects if Asobo addresses this issue. Right now, we don’t really recommend enabling RT in this game!
Hogwarts Legacy confirmed to have RT reflections, Shadows and ambient occlusion, Sadly no RTGI.
Tried a 1070@1080p when Nv released the driver, it was single figure digits on low RT settings.Curious, Has anyone benched a 1080 Ti in RT heavy titles at 1080P/1440P ?
Curious, Has anyone benched a 1080 Ti in RT heavy titles at 1080P/1440P ?
You might be better off using a GCN card such as Vega 64 rather than Pascal:
And pre-turing cards RT capabilities are purely academic discussion, no card in that generation will give decent RT performance.No, just no. The Neon Noir Tech demo, is just that, a tech demo.
And pre-turing cards RT capabilities are purely academic discussion, no card in that generation will give decent RT performance.
GCN ironically is better suited at RT emulation than pascal and Vega 64 has shown to be faster than a 1080 in average in recent tests, so why not?So why didn't you just say that? Instead of pretending to know something and suggest that he get a Vega 56 card.
I do like to alternate staring at the ground and the sky while running. How did I survive pre RTX?
EA/Motive will be updating Dead Space Remake on PC to enable people to disable variable rate shading that currently is automatically turned on without a way to turn it off, This will increase visuals slightly but also give a slight performance hit.
Considering this game has RTAO it will be interesting to see if it is impacted in a positive way.