I do appreciate the difference, the problem imho is getting it to work on affordable (<$500) cards.In some cases yes indeed.
I am not an RT nut like Nexus anyway. But I also say it as it is and won't pretend that I can't see the difference
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
I do appreciate the difference, the problem imho is getting it to work on affordable (<$500) cards.In some cases yes indeed.
I am not an RT nut like Nexus anyway. But I also say it as it is and won't pretend that I can't see the difference
RT's "problem" in Cyberpunk is its arbitrary applicability.That's true. Honestly the biggest obvious change remains reflections especially when it comes to water at steep angles, because SSR turns it into pixel-soup usually.
I was doing this comparison yesterday (actually testing out each effect 1 by 1) but overall it's often quite subtle even with multiple effects:
Ironically the only RT game that can be played with the crappiest capable cards I found is Diablo 2: resurrected. It is very atmospheric and runs reasonably well in most PCs.Anyway, overall it depends massively on how much devs want to implement RT. If we only get a few effects now and then is more difficult to amaze someone. On the other hand, nvidia and amd failed this gen to bring RT to masses due to their crappy prices.
They definitely have more resources to help achieve that, and they’d be working on AI-related compute to gain some ground in the server market - currently AMD and Nvidia are way ahead of them in that department.honestly though... to me it looks like intel has better chance at beating nvidia in RT performance
i hope the celestial or whatever they call it delivers and they figure out their cpu fab issues by 2025, its got to be harvard case study material
Nah, I'm saying that because in my mind I already have each area mapped out and how long you spend there, based on having completed the game multiple times. Tbh the pics you did of Clouds has me wanting to make a on/off walk-through gif. That just doesn't do it justice.Got 200 hours now in the game and have spent a fair bit of time in the areas I took the screenshots.
Now could cherry pick these areas where I spent very little time but it shows the biggest difference
A Plague Tale: Requiem Patch Enables Raytracing Shadows: Sharper Shadow Quality With Minimal Performance Loss
Was hoping it would also get GI as that would have a huge impact on visuals but probably too much of a performance hog.
extra vram overhead with ray tracing enabled must be too much for the 10gb 3080
Well obviously RDNA2 is trash at ray tracing sure, but it's funny that the 6950xt makes the cut.Yup and obviously too much for the 6800xt 16gb
The maxed out 4K RT requirements are a little eye opening, It better look a noticeable amount better than the PS5 version.