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The RT Related Games, Benchmarks, Software, Etc Thread.

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That's true. Honestly the biggest obvious change remains reflections especially when it comes to water at steep angles, because SSR turns it into pixel-soup usually.

I was doing this comparison yesterday (actually testing out each effect 1 by 1) but overall it's often quite subtle even with multiple effects:
RT's "problem" in Cyberpunk is its arbitrary applicability.


As you can see in the above image, these area lights (or whatever they're called), don't cast shadows, so the light just passes through the body of the vehicle illuminating directly the tire.

Also here the feet of the your character don't cast shadows



Other times is rather obvious. The below 2 images are with the Lighting RT options off or on. Shadows and reflections are always on.


The below are from OFF, to Medium, Ultra and Psycho.



If the coming update will add shadows to each light source (even if is bouncing from a main light), should bring a significant "wow" factor, I think. Maybe some extra resolution in the reflections as sometimes, the ones in the asphalt and such, look rather washed out.

Anyway, overall it depends massively on how much devs want to implement RT. If we only get a few effects now and then is more difficult to amaze someone. On the other hand, nvidia and amd failed this gen to bring RT to masses due to their crappy prices.
 
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Anyway, overall it depends massively on how much devs want to implement RT. If we only get a few effects now and then is more difficult to amaze someone. On the other hand, nvidia and amd failed this gen to bring RT to masses due to their crappy prices.
Ironically the only RT game that can be played with the crappiest capable cards I found is Diablo 2: resurrected. It is very atmospheric and runs reasonably well in most PCs.
 
honestly though... to me it looks like intel has better chance at beating nvidia in RT performance
i hope the celestial or whatever they call it delivers and they figure out their cpu fab issues by 2025, its got to be harvard case study material
They definitely have more resources to help achieve that, and they’d be working on AI-related compute to gain some ground in the server market - currently AMD and Nvidia are way ahead of them in that department.
 
Got 200 hours now in the game and have spent a fair bit of time in the areas I took the screenshots.

Now could cherry pick these areas where I spent very little time but it shows the biggest difference ;)

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Nah, I'm saying that because in my mind I already have each area mapped out and how long you spend there, based on having completed the game multiple times. Tbh the pics you did of Clouds has me wanting to make a on/off walk-through gif. That just doesn't do it justice. :(

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On another note, more good news for Nvidia users - huge improvements to Ultra Performance DLSS:

 
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Yup noticed a great improvement in temporal stability when in motion with the new dlss, maybe a bit too soft for my liking in cp 2077 especially with the RT reflections (doesn't work quite as well in this game where as for portal, ultra performance mode is fantastic) but it's come a long way, same as is the case with dlss performance.




As per usual, given in motion/during gameplay, you probably wouldn't notice the slight downgrade in visuals.

Hopefully the IQ updates nvidia talked about are still to come and they weren't just referring to 2.5.1.
 
The maxed out 4K RT requirements are a little eye opening, It better look a noticeable amount better than the PS5 version.

The reccomended specs which they say is for 1080p 60fps with high settings is a match in performance for the PlayStation 5 and Xbox series X.

And funny enough that's exactly how it runs on PS5, it's a native 1080p 60fps presentation which is then upscaled with checkerboard rendering to your screen's resolution output.

So even if RT graphics aren't that much better, at native 4k you're pushing 4 times as many pixels as the game does on PlayStation 5 and if you do want to upscale you'll have DLSS and FSR both are better than checkerboard in image quality
 
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