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The RT Related Games, Benchmarks, Software, Etc Thread.

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On the topic of RT, At 4K highest settings, Ray traced reflections, Shadows etc... DLSS2 set to Quality with Frame Generation on we can expect north of 100FPS in Hogwarts Legacy on a 4090 :)


In order to capture this gameplay footage, we used an Intel i9 9900K with a 4090

Nice bottleneck there with them using a 9900k with a 4090 :cry:
 
Seems 24gb on the 3090 isn't helping with low fps either but does make it smoother, 60+ fps or go home though:

The RTX 3090 only plays at 33 fps, but it way smoother and much more enjoyable than the 4070 Ti under the same 4K RT Ultra test conditions. The 4070 Ti spits out over 140 fps at 1440p with RT disabled BTW.

Iirc, there is a patch still due for pc though and obviously GPU drivers
 
Although I think FG in Cyberpunk is impressive, the DLSS flickering is off putting. FSR is actually better for less flickering in Cyberpunk 2077 which was a surprise to see.

4090 stock
Win 11 22621.898
528.24 WHQL
4K + DLSS Q + FG
Rebar Enabled
DLSS 2.5.1 DLL
 
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Although I think FG in Cyberpunk is impressive, the DLSS flickering is off putting. FSR is actually better for less flickering in Cyberpunk 2077 which was a surprise to see.

4090 stock
Win 11 22621.898
528.24 WHQL
4K + DLSS Q + FG
Rebar Enabled
DLSS 2.5.1 DLL

Turn off sharpening (although I think this might be forced off with 2.5.1 anyway).
 
Seems 24gb on the 3090 isn't helping with low fps either but does make it smoother, 60+ fps or go home though:



Iirc, there is a patch still due for pc though and obviously GPU drivers

Unless this gets fixed via a patch/driver update we may have our first game that is actually worth playing where you actually need more than 12GB vram at 4K.

That said if the fps is low on a 3090 anyway, it still comes down to what we said, you will run out of performance before vram :cry:

I guess one would have to play it at 4K with DLSS on Performance mode which should solve both issues.
 
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I’ll be testing it native on a tuned 4090 with the aim to hit 60 FPS average, will see what the vram usage is. Looks like FSR Quality or Balanced will be needed for the XTX.

More likely performance mode will be needed or probably turning off RT entirely @ 4k:

0tB7S8m.png
 
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As the RT reflections and RT ambient occlusion are both kind of so-so in Hogwarts there is a handy little tweak guide that drastically improves both.

Not mine, I found it on Reddit.

I fiddled around with some UE4 RT Settings and got quite a nice result. It's a big performance hit tho so use cautiously.

Here are some results:

Shadows: https://imgsli.com/MTUzNTEx/1/2

Reflections: https://imgsli.com/MTUzNTEy

Ambient Occlusion: https://imgsli.com/MTUzNTEz/1/2
.

To get the changes just paste the following inside your "Engine.ini" found in "C:\Users\USERNAME\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor":
.
[SystemSettings]
r.RayTracing.Reflections.ScreenPercentage=100
r.RayTracing.Reflections.SamplesPerPixel=1
r.RayTracing.Reflections.MaxRoughness=0.7
r.RayTracing.AmbientOcclusion.Intensity=1

Edit:

It seems like disabling the culling is a bad idea performance wise. You'll just loose the distant shadows. No idea how to extend range without just disabling culling entirely. r.RayTracing.Culling.Radius = XXX does nothing.
 
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