Is there an element of RT being turned up to 11 to showcase it being used, instead of just using it effectively? It's strange if RT is being used for it to make things look worse in one game, but better in another.
It's not even a case of them "overdoing" RT, more just it feels like it has been very poorly glued on top and not properly implemented i.e. the main point of RT is to look natural and make environments appear natural looking.
That and bodies of water are SSR
Whilst I like RT shadows in this, I'm also noticing some artefacts with them too e.g. earlier in the castle I used the luminso to light up an area and there was just a black blob square on the ground :/