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The RT Related Games, Benchmarks, Software, Etc Thread.

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I dont know what the developer did, but a patch came out today for hogwarts and now frame generation is completely unusable. It was working fantastic before but now when enable there is UI visual glitches all over the screen upon moving the camera

Same here, can randomly fix itself during play or trying to alt tab but when it happens the cursor judders like hell in the menu to the point of being almost unusable and it's even noticeable in gameplay, causes the game to be laggy as well. Was working flawlessly at launch and with the day 1 patch, latest patch completely broke it.
 
What a difference a bit of RT can make! :cool:

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To be fair, if they've putted some work into it that would have look better. For example


It starts to look like physx off vs. on in older games with stuff crippled on purpose or by laziness.
 
To be fair, if they've putted some work into it that would have look better. For example


It starts to look like physx off vs. on in older games with stuff crippled on purpose or by laziness.
They did a lot of things right with Crysis 3, both from a production standpoint and in terms of graphical innovations, though personally I still rate 2 the highest (tied with the starting section of the 1st game). The GDC talks about it were interesting to delve into. Too bad management decided to run the company into the ground, but luckily they failed and we're seeing a rebound now. There's still some hope for the Crysis franchise, not much but better than none. It's all riding on #4.

 
To be fair, if they've putted some work into it that would have look better. For example


It starts to look like physx off vs. on in older games with stuff crippled on purpose or by laziness.

This is how things will go now that ray tracing is being adopted more aggressively by developers, not the first game where the non RT visuals look awful/like no effort put in e.g. gotham knights, warhammer



I must say, whilst the default RT in hogwarts looks crap, editing the files to up the quality looks immense:

 
I dont know what the developer did, but a patch came out today for hogwarts and now frame generation is completely unusable. It was working fantastic before but now when enable there is UI visual glitches all over the screen upon moving the camera
Has any game updates broken DLSS?

Has any game updates broken FSR @LtMatt ???

DLSS3's looking a bit grim if game updates can break it? :p
 
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Has any game updates broken DLSS?

Has any game updates broken FSR @LtMatt ???

DLSS3's looking a bit grim if game updates can break it? :p
FG has some stuttering issues in the Witcher 3 and cyberpunk too on 2.5.1, see there’s a newer DLL will need to try as well.

In other news, has anyone tried this FSR mod in Cyberpunk? It offers better than native IQ apparently.

FSR Quality is already better than DLSS Quality in Cyberpunk as it has less flickering, so this mod might be gold.
 
Since when has "FSR been better than dlss" in cp 2077 :cry: Is there any evidence to actually backup this (outside of what will no doubt be one very specific scene/area....) as everywhere else shows otherwise:



Not to mention, if you're using lower presets.

And that was before the big IQ improvement with 2.5.1 too.

Has any game updates broken DLSS?

Has any game updates broken FSR @LtMatt ???

DLSS3's looking a bit grim if game updates can break it? :p

Well it's not unreasonable to think that a game update can break these kind of techs and even the upscaling tech. given how the features rely on input from motion vectors and so on, sure just look at the FSR update for f1 22:


In motion just a shadow of himself​


But racing cars rarely stand still and if they don't, the image quality of FSR 2.2 just drawn collapses: From the start to the checkered flag, the quality of the display drops extremely.




The problem is that the temporal upsampling of image stability suddenly seems to have heard nothing. The picture already flickers visibly in the best-case scenario FSR Quality in Ultra HD and at the latest with FSR Performance (still in Ultra HD) the hell of flickering opens up. The fences at the edge of the track are primarily, but not exclusively, affected, but there are a lot of them on racetracks. Accordingly, the picture flickers over a large area and this cannot be reduced, let alone eliminated. Rendered natively flickers less.


It gets absurd when you switch to FSR 1 without a temporal component, because even with FSR 1.0 the fences flicker less than with FSR 2. Because FSR 1 is a simple, spatial upscaler that has no positive effect on image stability, it should actually be Not be. And yet the image flickers worse with FSR 2 than with FSR 1. This must still be a bug before the patch can be released.
But that is not the only problem of FSR 2 in F1 22. The image details are not reconstructed correctly with the upsampling either, the entire image always looks a bit blurred in motion and only slightly better than with FSR 1. Here, too, FSR 2 should actually be large Show advantages, which is also the case in other games.




Based on patch 1.17, it is difficult to find anything positive about the implementation of FSR 2 in the racing game. After all: During the reconstruction, FSR 2 works as usual and restores lost details compared to FSR 1.0. There are fewer of these in F1 22, but at least it works as usual. Another positive is that there is no visible ghosting. This is exactly what FSR 2.2 should also improve. However, both aspects are currently lost in the overall poor image quality.


DLSS 2 is Formula 1 in F1 22, FSR 2 is Formula 4 only​


Overall, FSR 2 does not look better than FSR 1 in F1 22 and the native resolution is clearly superior.





Returnal performance benchmarks coming in now:


7ispTB1h.png.jpg


Also, seems amds latest driver is boosting RT performance but only in synthetic tests:


Here's hoping games start to see this boost.
 
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Since when has "FSR been better than dlss" in cp 2077 :cry: Is there any evidence to actually backup this (outside of what will no doubt be one very specific scene/area....) as everywhere else shows otherwise:



Not to mention, if you're using lower presets.

And that was before the big IQ improvement with 2.5.1
I don't use anything below Quality for either tbf, and I'm reluctant to even use Quality on either, but due to FG stuttering it is needed in Cyberpunk. I've no doubt DLSS would be better vs FSR on the lower pre-sets.

FG stuttering is not a made up issue btw see here, and here, and as @Grim5 mentioned, it's also an issue in Hogwarts now although I've no interest in playing that again.

On 2.5.1 DLSS was flickering, FSR doesn't flicker as much so I'd rather use that out of the two. In terms of motion and quality they appear the same (comparisons below) as far as I can tell when playing. However, the flickering ruins the otherwise nice graphics. I'll try the new DLL from TPU as I'm hoping that fixes FG stuttering, will also check to see if that also resolves the flickering that occurs on various slabs throughout the world.
 
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I don't use anything below Quality for either tbf, and I'm reluctant to even use Quality on either, but due to FG stuttering it is needed in Cyberpunk. I've no doubt DLSS would be better vs FSR on the lower pre-sets.

FG stuttering is not a made up issue btw see here, and here, and as @Grim5 mentioned, it's also an issue in Hogwarts now although I've no interest in playing that again.

On 2.5.1 DLSS was flickering, FSR doesn't flicker as much so I'd rather use that out of the two. In terms of motion and quality they appear the same (comparisons below) as far as I can tell when playing. However, the flickering ruins the otherwise nice graphics. I'll try the new DLL from TPU as I'm hoping that fixes FG stuttering, will also check to see if that also resolves the flickering that occurs on various slabs throughout the world.
I'm not doubting that FG is stuttering, just saying that it's not a surprise if game updates can break these features given that they rely entirely on the game code to function well, which is probably why in some games FG works considerably better than others.

I'll have a look on my end to see if there is any flickering as can't recall this ever happening before in my playthrough of cp 2077 so maybe it has been introduced with either a game update or/and dlss update?
 
To be clear, I wasn't asking about IQ breaking updates, it's performance breaking updates.

Could DLSS/FSR introduce stutter at any stage, is what I'm querying, not artifacts/poor IQ.

Even for performance related issues especially surrounding "injecting" generated frames, it is entirely possible. It's unlikely that game specific updates will break dlss/fsr since they work by downscaling/rendering at a lower res. but again, due to how they work, it isn't that surprising. If it is specific to dlss/fg and not the game, at least users will be able to update the required files themselves as opposed to having to wait on amd or/and game developers to update FSR and in the future, fsr 3/fluid motion.
 
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