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The RT Related Games, Benchmarks, Software, Etc Thread.

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^^^
Key takeaway:

On Overdrive, with the path tracing tech demo at 4K, and with DLSS set to Quality and Frame Generation set on, I was getting 69 fps on average. But with Ray Reconstruction enabled that leapt up to 103 fps simply from ditching that denoising step. That makes Ray Reconstruction an absolute must for high-end GPUs running ray tracing.

I said it before, but everyone should just get a 4090 and be done with low frames :p
 
^^^
Key takeaway:

On Overdrive, with the path tracing tech demo at 4K, and with DLSS set to Quality and Frame Generation set on, I was getting 69 fps on average. But with Ray Reconstruction enabled that leapt up to 103 fps simply from ditching that denoising step. That makes Ray Reconstruction an absolute must for high-end GPUs running ray tracing.

I said it before, but everyone should just get a 4090 and be done with low frames :p

From nice FPS to mega FPS ! :D
 
The whole fake frames argument is moot at this point too, because all frames are technically "fake" in that sense as Pedro hints at.
But my objection to fake frames is the added latency and it is hard to see any magic thing which could solve that.
For some games it doesn't seem to matter. Starfield looks like it works quite well with it - less time spend on frames = more time for the 1/2 threads which handle all the scripting/npc/ai to do their stuff. And for a single player even 25 FPS is probably fine.

Clever fakery is a good thing as the hardware requirements to full path raytracing are probably something crazy like 10xAD102. Which with nodes so slow these days is not going to happen soon. More fixed-function hardware might help, but until then fakery it is. Raster's fakery is just more of a known thing while RT fakery is different.

Fixed-function stuff might work but of course Nvidia are a $trillion company because of general purpose AI and their use-case of fixed-function RT hardware is only gamers. I'd expect console to get this first but only if MS and Sony are willing to pay for the R&D.
 
The whole fake frames argument is moot at this point too, because all frames are technically "fake" in that sense as Pedro hints at.

A good friend of mine is part of the camp that ardently hates frame generation, Like frothing at the mouth type of hate, Full on nervous break down, Stamping of feet, Screaming, You know the types as there's some on this forum.

I did an interesting test with him a few weeks back. He was at my place and he was playing Spiderman Remastered with Frame Gen off as he despises fake frames and it makes him noticeably red in the face as the hate bubbles to the surface.

He went to the toilet, While he was in the toilet I turn frame gen on in the options, He came back sat down and I said "I just upped the cards overclock so it should be running even smoother now" he's quite the PC novice, To which he said "Wow this is really friggin smooth, Didn't know overclocks made that much of a difference".

I haven't told him it was frame gen as he'd likely have a meltdown and start screaming like some of the special individuals on these very forums :p
 
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Based on my testing, when you're above 60 fps, you either need lightning quick reactions or/and extremely perfect eye sight to be able to pick out the latency and artifact issues.

I've done some prep for tomorrow out of curiosity for a 3080 how performance will improve or decrease using settings you would actually have to use for a playable experience so one ray tracing with balanced dlss and path tracing with dlss performance:

UfePzTB.png


1n3ujRu.png


Also got videos recorded and uploading.

EDIT:

And uploaded:


 
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Based on my testing, when you're above 60 fps, you either need lightning quick reactions or/and extremely perfect eye sight to be able to pick out the latency and artifact issues.

I've done some prep for tomorrow out of curiosity for a 3080 how performance will improve or decrease using settings you would actually have to use for a playable experience so one ray tracing with balanced dlss and path tracing with dlss performance:

UfePzTB.png


1n3ujRu.png
Did you restart the game between changing the settings? The current version of the game doesn't apply settings correctly until the game is restarted.

I tested the same too, but with Psycho RT and Psycho SSR and DLSS Quality:

I suspect Ray Reconstruction for PT will delivery another 20fps onto that average so am looking forward to that if the reviews are anything to go by from Update 2.0.


RT:
KkiOMia.jpg


PT:
OJMfrVZ.jpg
 
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Did you restart the game between changing the settings? The current version of the game doesn't apply settings correctly until the game is restarted.

I tested the same too, but with Psycho RT and Psycho SSR and DLSS Quality:

I suspect Ray Reconstruction for PT will delivery another 20fps onto that average so am looking forward to that if the reviews are anything to go by from Update 2.0.


RT:
KkiOMia.jpg


PT:
OJMfrVZ.jpg

Yup restarted for both.
 

Looking forward to doing my own testing tomorrow.
 
Based on my testing, when you're above 60 fps, you either need lightning quick reactions or/and extremely perfect eye sight to be able to pick out the latency and artifact issues.
I find the additional latency is immediately noticeable when moving the camera (on mouse) - thats not to say it's worthless as it is also visibly smoother and you can adjust to the latency in a short time providing it's not too extreme. If using a controller then it's even less of an issue as the inherent drawbacks of using the thumbsticks for camera movement mask it.

So I will give the FG + path tracing a go in CP 2.0 using a melee build on controller (2160p no joke!) :p
 


Looking forward to doing my own testing tomorrow.


18GB vram usage and 4090 up to 4x faster than 7900xtx, impressive

Look forward to dlss 3.5 results when the embargo lifts a
 
Nvidia have knocked it out of the park with their dlss and ray tracing capabilities, to have the game running better whilst also looking better, incredible!


It's a little crazy that with ray reconstruction it both looks better and performs better, RTX Voodoo :D
 
It becomes harder to argue against dlss when turning it on doesn't just make the image look slightly better than with it off but starts to dramatically make the image look better


The only potential downer I can find is modding - in that interview with digital foundry, Nvidia acknowledged how easy it was to mod dlss 3.0 into a game if the game already supported FSR or XeSS, as the mod could hijack the pathway to inject dlss and get image quality quite close to what a native dlss implementation would look like. But Nvidia said that with dlss 3.5's Ray Reconstruction feature this may not be possible, this is because Ray Reconstruction needs to run at a very specific point in the pipeline and it requires game integration to do so, if dlss 3.5 ends up running too late in the pipeline, then the image output may not of a high quality, so whether Ray Reconstruction can easily be modded into games will depend on where it ends up running in the pipe
 
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It becomes harder to argue against dlss when turning it on doesn't just make the image look slightly better than with it off but starts to dramatically make the image look better


The only potential downer I can find is modding - in that interview with digital foundry, Nvidia acknowledged how easy it was to mod dlss 3.0 into a game if the game already supported FSR or XeSS, as the mod could hijack the pathway to inject dlss and get image quality quite close to what a native dlss implementation would look like. But Nvidia said that with dlss 3.5's Ray Reconstruction feature this may not be possible, this is because Ray Reconstruction needs to run at a very specific point in the pipeline and it requires game integration to do so, if dlss 3.5 ends up running too late in the pipeline, then the image output may not of a high quality, so whether Ray Reconstruction can easily be modded into games will depend on where it ends up running in the pipe

I'm hopeful older games with RT will get updated with ray reconstruction, Control really needs it as the denoiser in that thing you can see moving on some darker floors.
 
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