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The RT Related Games, Benchmarks, Software, Etc Thread.

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Probably delayed things by quite a lot but considering they had the publicly available RT tech demo out nearly 4 and a half years ago something smells fishy to me.

I suspect its more the case Nvidia couldn't officially help them because of the situation they are in. TBH,after playing it on Gamepass I am surprised how bug free and well optimised it was. Also quite funny at times.
 
Blimey.....


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gt6TLxr.png
 
That game has performance issues and benchmarks should not be used to baseline any relative performance really
Seems only wccftech had issues?

It's not really too hard to believe though as rdna 3 does match top end ampere rt perf. generally.
 
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Blimey.....


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gt6TLxr.png



4090 powering ahead

So what's going on here guys. The rtx3000 series results look ok, it's an older card now.

Rx7000 performance looks bad but why. It's the Anti aliasing and Ray Tracing, rx7000 only has RT performance that matches rtx3000 so that's evident here and also the anti aliasing used the Forza games runs really poorly on RDNA GPUs for some reason
 
Seems only wccftech had issues?

It's not really too hard to believe though as rdna 3 does match top end ampere rt perf. generally.

I think the game has issues.

If I max everything out at 3440x1440 it kills my 3080 Ti., along with massive frametimes.

Having to turn RT down to get 60+ FPS.

Doesn't look much better than FH5, which runs great.
 
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I can't get my head around W1zzard's huge praise for DLSS 3.5 Ray Reconstruction.

"Better than native" with lots of blurb which seems to have been written by Nvidia's PR department.

The image comparisons tell a different story IMO. Especially the last image:


Better than native: because who wants to see the marble texture on the floor anyhow? Nice and blurred and soft is better?

Better than native: the reflections of those lanterns needs to do soft and blurry because that's all RR can do?

Lighting is a bit better, but that's it. Maybe all those years of testing GPUs has made W1zzard's unable to see textures?
There's definitely a mania phase for DLSS atm, with people (including reviewers) wildly exaggerating how good it is to the point that we now have RR which has absolutely horrendous artifacts and an oil-painting effect not seen since the dark days of DLSS 1 [vs TAA] (which also had to get panned by actual users first before so-called tech reviewers unstuck their head out of Jensen's buttocks and called it the trash that it is) and with added ghosting also reminiscent of DLSS1.9, and yet people are just ignoring all of it and praising it because at least the denoising isn't completely terrible (even though it wouldn't be such a problem if NV wouldn't try to push tech (PT) meant for 30 fps w/ a 4090 but which is sadly still subpar and far from the ray amount/bounces it needs). Tho I guess it's hard for denoising to be so terrible when you destroy details recklessly, but who cares about that right? Muh rays!

The tragicomic side to this is that so many of the "solutions" NV is trying to sell now we were pointing to these flaws years ago and people (read: NV fanboys & outlets sponsored by them) were pretending like they didn't exist or we were exaggerating it. So how funny is it now to see this cycle repeat itself: RT gets pushed, "omg look how accurate/realistic this is", then next generation comes around "no no, that previous RT was awful, THIS RT is actually so much better - buy now!", and yet every time a more reasonable person points out the flaws (read: trade-offs) in these tech he's always called out a hater etc.

Alas the marketing is too strong and people's desire for self-deception even more so. The most we can do is make people aware of these issues & hope NV/AMD don't settle for what they put out thus far - or God forbid, double down on this BS through more AI hallucinations.
 

Makes some good points but native rendering is highly inefficient, Few more years and you give someone a native 4K image and then use state of the art upscaling AI techniques to give the same image and 99.99% of people won't know the difference but in the process you've saved yourself a massive amount of computational work which going forward with tech needing to be more efficient is going to be very important.
 
Makes some good points but native rendering is highly inefficient, Few more years and you give someone a native 4K image and then use state of the art upscaling AI techniques to give the same image and 99.99% of people won't know the difference but in the process you've saved yourself a massive amount of computational work which going forward with tech needing to be more efficient is going to be very important.

There will always be the guy who zoomes in 4x to the image to point a pixel out of place and say native is better :cry:
 
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