I can't get my head around W1zzard's huge praise for DLSS 3.5 Ray Reconstruction.
"Better than native" with lots of blurb which seems to have been written by Nvidia's PR department.
The image comparisons tell a different story IMO. Especially the last image:
NVIDIA DLSS 3.5 launches today, supporting GeForce 20 and newer. The new algorithm improves the looks ray traced lighting, reflections, shadows and more. In our DLSS 3.5 Ray Reconstruction review we test image quality, but also discovered that VRAM usage actually goes down and performance goes up.
www.techpowerup.com
Better than native: because who wants to see the marble texture on the floor anyhow? Nice and blurred and soft is better?
Better than native: the reflections of those lanterns needs to do soft and blurry because that's all RR can do?
Lighting is a bit better, but that's it. Maybe all those years of testing GPUs has made W1zzard's unable to see textures?