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The RT Related Games, Benchmarks, Software, Etc Thread.

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Makes some good points but native rendering is highly inefficient, Few more years and you give someone a native 4K image and then use state of the art upscaling AI techniques to give the same image and 99.99% of people won't know the difference but in the process you've saved yourself a massive amount of computational work which going forward with tech needing to be more efficient is going to be very important.
An old saying I like, work smarter, not harder
 
Makes some good points but native rendering is highly inefficient, Few more years and you give someone a native 4K image and then use state of the art upscaling AI techniques to give the same image and 99.99% of people won't know the difference but in the process you've saved yourself a massive amount of computational work which going forward with tech needing to be more efficient is going to be very important.

The fact that all console games since 2017 have been using upscaling and not native rendering proves that native rendering for videogames is dead.

If HUB or any other media outlet wants to disagree and whether any PC hardware enthusiast wants to disagree it doesn't matter, dozens of millions of hardware sales and hundreds of millions of videogame sales prove the average gamer does not care.
 
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The fact that all console games since 2017 have been using upscaling and not native rendering proves that native rendering for videogames is dead.

If HUB or any other media outlet wants to disagree and whether any PC hardware enthusiast wants to disagree it doesn't matter, dozens of millions of hardware sales and hundreds of millions of videogame sales prove the average gamer does not care.

None of that is untrue.

And none of that is new.

The big difference is that it used to be that PCMR used to look down on poor consoles and their upscalers, now upscaling is the best thing ever.

I know this has been pointed out again and again, but I love the irony!
 
None of that is untrue.

And none of that is new.

The big difference is that it used to be that PCMR used to look down on poor consoles and their upscalers, now upscaling is the best thing ever.

I know this has been pointed out again and again, but I love the irony!


Because its so embedded now that developers are building games for upscaling and if you want to run games on PC without it then you need a PC that's 4 to 6 times more powerful than the consoles and people don't have that, they have an RTX3060
 
I had the ps 4 pro and found sonys checkerboarding really good but as proven by DF/Alex, likes of dlss is on another level. Sadly despite FSR 2 being there to use for consoles, it is still not getting widely adopted by games and most of the time adaptive resolution is the method being used :(
 
Because its so embedded now that developers are building games for upscaling and if you want to run games on PC without it then you need a PC that's 4 to 6 times more powerful than the consoles and people don't have that, they have an RTX3060
Well people that have rtx 3060 dont need to play 4k native? Console quality native 4k is not a problem with some mid range 4070
 
Because its so embedded now that developers are building games for upscaling and if you want to run games on PC without it then you need a PC that's 4 to 6 times more powerful than the consoles and people don't have that, they have an RTX3060
On mobile ATM, but I think if I were to find the TFLOPS of PS3 / PS4 / PS5, their years and GPUs per year and chart them, then we have never had so little performance growth nearly 3 years into a console generation. Especially at mid range. Probably 3 years after the PS3 performance of GPUs was over x4.

Yes, nodes and cost per transistor have slowed down but it is the performance stagnation at most tiers which is the reason upscaling is now so important.

Working smarter is great, but it's not so great if it is masking performance stagnation.
 
"Native" is just dumb framing, it's all native. It's more about how many pixels do you need to create a certain image quality. So I think it would be smarter for them to frame it as pixel budgets rather than native/non-native, just like we talk about rendering (time -> ms) budget.
 
None of that is untrue.

And none of that is new.

The big difference is that it used to be that PCMR used to look down on poor consoles and their upscalers, now upscaling is the best thing ever.

I know this has been pointed out again and again, but I love the irony!

There’s a difference between using upscaling to mask poor game optimisations and auto enabling upscaling across all presets like starfield.

Then there is upscaling being used to push graphics and technology to a new level not seen before such as CyberPunk 2.0+

I abhor the former but endorse the later.
 
"Native" is just dumb framing, it's all native. It's more about how many pixels do you need to create a certain image quality. So I think it would be smarter for them to frame it as pixel budgets rather than native/non-native, just like we talk about rendering (time -> ms) budget.
The best way to coin it and really, the only way, is like this:

"Does it look good in use?"

if the answer is yes, then who cares if it's upscaled/frame generated or not. If the tech was auto enabled and no settings screen existed telling someone it was on or off, then I'd say 99% of the time people would be blissfully unaware that the game wasn't even running at "native" in most games purely because the quality now is so good.
 
The best way to coin it and really, the only way, is like this:

"Does it look good in use?"

if the answer is yes, then who cares if it's upscaled/frame generated or not. If the tech was auto enabled and no settings screen existed telling someone it was on or off, then I'd say 99% of the time people would be blissfully unaware that the game wasn't even running at "native" in most games purely because the quality now is so good.
Ding ding!

As Bryan said, at the end of the day "raster is just a bag of fakeness" :cry:

It really doesn't matter though as you stated and well, it's pretty obvious what the future is going to be so if people feel so strongly, the only choice there is, is to get out of the game, see what I did there :p
 
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DF have a clip where they discuss a question sent in about CDPR moving to UE5, it's allg ood, but they highlight just how good REDengine is, something I've already mentioned before and people being wary about the move to UE - I think if anyone can do it, CDPR can as the proof is in REDenegine. ANd Nvidia now focusing on UE5 as well means things will go back to what we have with UE5 - Hopefully they can solve UE5 together.

 
Too many bugs in redengine. They could not deliver the game they hyped even after almost 3 years since release. Best they move over :p:cry::D
 
DF have a clip where they discuss a question sent in about CDPR moving to UE5, it's allg ood, but they highlight just how good REDengine is, something I've already mentioned before and people being wary about the move to UE - I think if anyone can do it, CDPR can as the proof is in REDenegine. ANd Nvidia now focusing on UE5 as well means things will go back to what we have with UE5 - Hopefully they can solve UE5 together.


CDPR switching to UE5 makes sense, REDengine is ok but as we've seen over the last 3 years it takes a hell of a lot of work just to fix even "simple" things and so far it's cost them an extra £30+ Million in development costs since it originally launched to get the game up to par, I'm not sure that's counting the expansion but if it's not then financially that's terrible.

With Unreal there are millions of developers world wide ranging from hobbyists to full on pro's with the engine itself known inside and out by many, Makes much more sense to work with it than REDengine.
 
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