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The RT Related Games, Benchmarks, Software, Etc Thread.

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Depends on your resolution. At 4K it is very good. Decent at 1440p too actually.

It's certainly better than FSR Performance anyways :cry:

It obviously comes a lot down to the texture quality too i.e. if textures aren't the best in terms of detail and sharpness then lower presets of upscaling are much more useful and in some cases, there is very little difference between say dlss quality and balanced like in DL 2 for example. The main thing though is temporal stability in motion, dlss is in a league of its own here. This is where I rather amd focus on improving their upscaler than fake frames.

Lol comparing spiderman 2 to alan wake 2. What? Spooderman2 only has RT reflections, that’s it. AW2 is fully pathtraced, looks miles ahead visually, it’s gonna blow some minds, just like cp2077 did in 2.0. If ps5 had a 4090 in it and sm2 was pathtraced we could be having this conversation.

Sm2 barely looks better than sm1. Not even gonna go into gameplay cause we’re talking graphics only.

Ps: RT only in sm2 means it forces Rt reflections in all modes, not that it has any other RT effects except reflections.

I imagine when spiderman 2 comes to pc, it will have RT AO, shadows too and if we're lucky, maybe even GI :cool:

Disagree on sm 2 barely looking any better than sm 1 though, it is a pretty big leap especially with draw distance and density of the city, which was the main thing that let SM 1 down:


Very excited that we are seeing the first title where RT can't be disabled though, the future is here, time to start nailing the coffin for raster :D :p
 
Very excited that we are seeing the first title where RT can't be disabled though, the future is here, time to start nailing the coffin for raster :D :p

Or people can choose not to buy the games with RT, like I do, it’s funny I have had 2 raytracing capable cards but I have never played any game with raytracing in it. ( except the quake 2 demo ) and that was enough to put me off.

You would basically need a £500 card to run at 60+ Fps, I played quake 2 with 100 fps 20 years ago thanks.

Unfortunately raytracing is only for the niche few that have to have the latest expensive cards.
 
Or people can choose not to buy the games with RT, like I do, it’s funny I have had 2 raytracing capable cards but I have never played any game with raytracing in it. ( except the quake 2 demo ) and that was enough to put me off.

You would basically need a £500 card to run at 60+ Fps, I played quake 2 with 100 fps 20 years ago thanks.

Unfortunately raytracing is only for the niche few that have to have the latest expensive cards.

Why wouldn't you buy a game because it has RT? :confused:

I can't remember the last game I played which didn't have RT in it now tbh (only thing would be old games from years ago)

I get the argument about it being only for the folks with good hardware (although, that's more down to downright **** optimisation by the devs more often than not as proven by 4as enhanced metro and the fact that even games without any RT these days are running just as bad, if not worse than games with RT......) but what I find downright bizarre is how people seem to be against progression in visuals, is it just because nvidia are leading here? Or/and that nvidia have done a good job with their marketing to make people think that RT is a nvidia only thing really?

Yes both nvidia and amd need to be providing better RT performance at the lower to med end but devs also need to be doing a better job of implementing it and a large part of this is that devs need to change up their workflows to focus more on RT from the start rather than nailing it on at the end on top of raster otherwise results will never be as good as what 4a enhanced achieved with metro ee. CDPR have done an incredible job with path tracing in cp 2077 given the scale of the game compared to things like portal rtx and so on.
 
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Yeah, never understood the anti-RT people. They just want the same graphics forever just at a higher fps and ‘native’ res. No one is stopping them from playing halflife 2 at 16k.

I remember how excited everyone was with 3dfx Glide vs software rendering. Even though it was so expensive. The first time i booted need for speed ( cant even recall what it was, 3 i think? ) on my voodoo with glide and seeing those smooth textures, light fx, fog etc. just wow. Same with proper RT nowadays. What changed?
 
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Yeah, never understood the anti-RT people. They just want the same graphics forever just at a higher fps and ‘native’ res. No one is stopping them from playing halflife 2 at 16k.

I remember how excited everyone was with 3dfx Glide vs software rendering. Even though it was so expensive. The first time i booted need for speed ( cant even recall what it was, 3 i think? ) on my voodoo with glide and seeing those smooth textures, light fx, fog etc. just wow. Same with proper RT nowadays. What changed?

It's such a pointless stance anyway as it's clear now that RT/PT isn't going anywhere and as proven, is only being embraced more and more as the industry moves forward. It's inevitable the death of raster. The next gen consoles will hopefully speed up this process as the sooner, the better imo.

Alex getting the heat on twitter:


:cry:
 
Yeah, never understood the anti-RT people.
Who is Anti-RT? Some people just don't care about it mostly because developers don't care enough about it or about the state of their games to do any kind of optimizations and the hardware is expensive. You and a few others make everything about AMD vs nvidia battle when the reality is most of the Ampere and Turing gpus and ADA can't do decent levels of RT/PT either.
Even @Nexus18 has to resort to a cloud gaming subscription to play these games with RT.
 
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Who is Anti-RT? Some people just don't care about it mostly because developers don't care enough about it or about the state of their games to do any kind of optimizations and the hardware is expensive. You and a few others make everything about AMD vs nvidia battle when the reality is most of the Ampere and Turing gpus and ADA can't do decent levels of RT/PT either.
Even @Nexus18 has to resort to a cloud gaming subscription to play these games with RT.

Let me fix this for you:

"Even @Nexus18 has to resort to a cloud gaming subscription to play these games with max path tracing @ 90+ fps"

3080 can play just fine with psycho ray tracing and dlss in cp 2077, no need for geforce now here (although ultimate tier will provide better performance due to the 4080 gpu) and all other ray tracing games are pretty decent performance too. I will only be using geforce now ultimate because there is only 1-3 titles where a 3080 can't provide a good experience and those are all path tracing titles (well I played portal rtx just fine on the 3080 so the second title where geforce now ultimate will be used will be for another path traced title i.e. alan wake 2) thus spending £1000+ is not a logical move for 1-3 games...

Reality on this anti rt thing is that amd are behind therefore said vocal ones "don't care about RT or don't see it being worthwhile", same way upscaling was a crutch until amd came with theirs and it was then great, same way with fake frames, then amd came with theirs and it's the next best thing. This is just the way things are when it comes to either amd or nvidia being in the lead for something.
 
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Let me fix this for you:

"Even @Nexus18 has to resort to a cloud gaming subscription to play these games with max path tracing @ 90+ fps"

3080 can play just fine with psycho ray tracing and dlss in cp 2077, no need for geforce now here (although ultimate tier will provide better performance due to the 4080 gpu) and all other ray tracing games are pretty decent performance too. I will only be using geforce now ultimate because there is only 1-3 titles where a 3080 can't provide a good experience and those are all path tracing titles (well I played portal rtx just fine on the 3080 so the second title where geforce now ultimate will be used will be for another path traced title i.e. alan wake 2) thus spending £1000+ is not a logical move for 1-3 games...

Reality on this anti rt thing is that amd are behind therefore said vocal ones "don't care about RT or don't see it being worthwhile", same way upscaling was a crutch until amd came with theirs and it was then great, same way with fake frames, then amd came with theirs and it's the next best thing. This is just the way things are when it comes to either amd or nvidia being in the lead for something.

Yep. Played Cyberpunk 2077 DLC with RT just fine with my 3080 Ti.

PT is the problem. Need minimum 4080 for that and really you need a 4090.
 
Aye fsr quality is just about usable. Would never dream if using performance on any of them.

It's the main reason I won't go back to amd, any game where there is only FSR, I simply won't use it because of how bad it is so essentially I have to sacrifice graphical settings and get an even worse experience :o Only res it is usable at is 4k and only with quality preset unless I use DLDSR but alas this doesn't fix the temporal stability issues.

It's only £18. I mean £20.

Will set a reminder to come edit this thread to say I mean £30 in 12 months time :cry:

Still be better value than any of the current gpu prices :p

Funny thing is you know if amd had a good solution here, it would be the next big thing ;) :p

Yep. Played Cyberpunk 2077 DLC with RT just fine with my 3080 Ti.

PT is the problem. Need minimum 4080 for that and really you need a 4090.

Hopefully ray reconstruction comes to normal ray tracing sooner than later (an official implementation that is) as that provides a substantial boost to IQ "overall"
 
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Still be better value than any of the current gpu prices :p

Funny thing is you know if amd had a good solution here, it would be the next big thing ;) :p

Haha. So true.

Hopefully ray reconstruction comes to normal ray tracing sooner than later (an official implementation that is) as that provides a substantial boost to IQ "overall"

Too late. Completed it. Nothing left to do apart from explore and kill random NPCs.

Will be doing a full playthrough in a couple of years time using PT when I have a GPU that can handle it. By then they will have fixed the issues with PT also hopefully.
 
Let me fix this for you:

"Even @Nexus18 has to resort to a cloud gaming subscription to play these games with max path tracing @ 90+ fps"

3080 can play just fine with psycho ray tracing and dlss in cp 2077, no need for geforce now here (although ultimate tier will provide better performance due to the 4080 gpu) and all other ray tracing games are pretty decent performance too. I will only be using geforce now ultimate because there is only 1-3 titles where a 3080 can't provide a good experience and those are all path tracing titles (well I played portal rtx just fine on the 3080 so the second title where geforce now ultimate will be used will be for another path traced title i.e. alan wake 2) thus spending £1000+ is not a logical move for 1-3 games...

Reality on this anti rt thing is that amd are behind therefore said vocal ones "don't care about RT or don't see it being worthwhile", same way upscaling was a crutch until amd came with theirs and it was then great, same way with fake frames, then amd came with theirs and it's the next best thing. This is just the way things are when it comes to either amd or nvidia being in the lead for something.
So you agree then?
Majority of NVIDIA GPUs can't max out those games anyway? So it's not an AMD thing?
Also can't believe NVIDIA increased your subscription costs.
Paying over the odds for a couple RT/PT games just isn't worth it?
Maybe next year, or get a PS5 for some RT only games like Spiderman 2.
 
You on 4K? :)
1440p 240hz goodness on Samsung G7 Odyssey. 30hz/fps goodness with RT hahaha. The games i play on PC are better played at high fps. Ie Rocket league, F123, Forza and Payday 3 so RT is a no go. Even in F1 with RT on i get more than playable frames but with it off i get close enough to 200fps. I guess RT would be more important to me if i was doing some SP gaming on the few big titles that PC has that stand out.
 
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