Depends on your resolution. At 4K it is very good. Decent at 1440p too actually.
It's certainly better than FSR Performance anyways
It obviously comes a lot down to the texture quality too i.e. if textures aren't the best in terms of detail and sharpness then lower presets of upscaling are much more useful and in some cases, there is very little difference between say dlss quality and balanced like in DL 2 for example. The main thing though is temporal stability in motion, dlss is in a league of its own here. This is where I rather amd focus on improving their upscaler than fake frames.
Lol comparing spiderman 2 to alan wake 2. What? Spooderman2 only has RT reflections, that’s it. AW2 is fully pathtraced, looks miles ahead visually, it’s gonna blow some minds, just like cp2077 did in 2.0. If ps5 had a 4090 in it and sm2 was pathtraced we could be having this conversation.
Sm2 barely looks better than sm1. Not even gonna go into gameplay cause we’re talking graphics only.
Ps: RT only in sm2 means it forces Rt reflections in all modes, not that it has any other RT effects except reflections.
I imagine when spiderman 2 comes to pc, it will have RT AO, shadows too and if we're lucky, maybe even GI
Disagree on sm 2 barely looking any better than sm 1 though, it is a pretty big leap especially with draw distance and density of the city, which was the main thing that let SM 1 down:
Very excited that we are seeing the first title where RT can't be disabled though, the future is here, time to start nailing the coffin for raster