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RainStyle Games has released a new Ray Tracing trailer for its upcoming sci-fi survival horror game, On Air. According to NVIDIA, On Air will feature ray-traced reflections and shadows, and will also support the DLSS tech.
In On Air, you will explore every corner of a gloomy old hotel Algol, alive with ominous creatures. Moreover, you’ll need to unravel all the puzzles of this hotel and its inhabitants.
On Air’s gameplay includes the search for the necessary items, as well as solving story tasks that help to reach new levels. Some items found in the game have unique properties. In addition to the main story at each level there are additional quests, allowing to reveal parallel storylines. During the game an atmosphere of 60s gradually transforms into an environment with Sci-Fi elements, which entails the appearance of many strange mechanisms and devices.
RainStyle Games aims to release On Air on December 27th.
Looks good. But probably something I would pick up 6-12 months after release.On Air - Official Teaser #3 RTX
https://www.dsogaming.com/videotrai...r-game-on-air-gets-a-new-ray-tracing-trailer/
Boundary due out later this month.
https://www.dsogaming.com/news/mult...will-get-a-demo-on-february-21st/#more-161689
Not the best trailer.
Looks fun and most importantly, something different!
Hahahaha that's an understatement. That looked like utter trash gameplay wise. I am not sure what they were even trying to show off.
That was all over the place and i seen nothing that made me want to buy it. Floating about in space making myself an easy target against more easy targets. Lets get it bought due to a few effects.
At one point you could download the benchmark, not sure if you still can.
Looks fun and most importantly, something different!
Did you ever play shattered horizon? It looks very similar but that never really caught on so I don't hold out much hope.
Haters gonna hate
There has been quite a bit of footage showing gameplay, beats having the same old military on the ground fps....
I disagree that dlss looks better than native, but politely agree that your opinion is valid
A good example on reddit showing not just why DLSS out performs FSR, but also can behave better than native.
https://www.reddit.com/r/nvidia/comments/svpvg9/dlss_in_cyberpunk_15_fixes_flickering_metal_fence/
This also proves that those who buy Nvidia have a more defined member