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I think the Resident Evil ones might beBut but but why do developers keep on adding RT to all these games?! It's a gimmick.....
Are they amd sponsored titles? Just if so, sadly, they'll be limited.
I think the Resident Evil ones might be
Shame as those are the ones I am most excited about. Would love to play them again using DLSS instead of TAA as TAA blurred the hell out of RE2R as I recall.
Been a while since I have not played RE2R so look forward to that with some RT. I actually very recently played RE 2 with the HD texture pack which was fun. Big upgrade in IQ using it.
Been a while since I have not played RE2R so look forward to that with some RT. I actually very recently played RE 2 with the HD texture pack which was fun. Big upgrade in IQ using it.
But but but why do developers keep on adding RT to all these games?! It's a gimmick.....
Are they amd sponsored titles? Just if so, sadly, they'll be limited.
TBF, resident evil village RT was "decent", as in, it still made a noticeable difference to improving visuals, given the fps was already 100+, they could have easily added a lot more RT effects or/and upped the res. and amount of RT reflections.
TBF, resident evil village RT was "decent", as in, it still made a noticeable difference to improving visuals, given the fps was already 100+, they could have easily added a lot more RT effects or/and upped the res. and amount of RT reflections.
I found it hard to beleive it had RT. Lit surfaces that had no light source, pools of noise, and low resolution reflections. I remember DF being positive about the console versions, but less impressed with the PC version. As you say, FPS took priority and as a AMD sponsored title we had no options to remedy that. I put it aside after hitting the village in the hope it would be improved over time.
Part of this is because RT is not applied to everything (this is very common in AMD sponsored games)- it's annoying but we're in the stage where the developer only applies RT to some assets.
RT is dynamic by nature but what developers are doing is using bounding boxes (or bounding volumes) to tell the RT affect which assets it needs to calculate data for from the bounce - so for example you place a light in a room and turn on RT but instead of the scene looking fully dynamic, the RT data is filtered through the bounding box list (a list of assets they want RT applied to) and then the RT data is applied only to assets contained in the list - this is how you can have RT lighting but the light only affects some things in the world
https://en.m.wikipedia.org/wiki/Bounding_volume_hierarchy
As for the low resolution, every AMD RT game has that, it's cause the AMD RT guide developers got tell them to set the RT resolution to 25% otherwise the game will be unplayable on AMD GPU if it's much higher
AMD have 4? RT'ing titles, AMD should request adding a RT'ing slider to their titles so that a tiny fraction of the user market=high end Ampere can use more RT'ing?
Why don't Nv add a slider?
Because Nv adding a slider that helps their lower end RTX AND AMD user base to reduce the rt'ing performance hit is not going to happen.
If AMD add a CP RT'ing slider-like they did with tes to combat heavy tes GW titles, that'll be a riot.
AMD have 4? RT'ing titles, AMD should request adding a RT'ing slider to their titles so that a tiny fraction of the user market=high end Ampere can use more RT'ing?
Why don't Nv add a slider?
Because Nv adding a slider that helps their lower end RTX AND AMD user base to reduce the rt'ing performance hit is not going to happen.
If AMD add a CP RT'ing slider-like they did with tes to combat heavy tes GW titles, that'll be a riot.
RTX 3000 is soon to be outpaced by RTX 4000 making the high end basically mid tier...
Use your brain mate.
Did they not already release that and it was shunned a few months ago? If this is yet another version then bloody hell Rockstar loves milking that gameThe "next gen" version of GTA5 launches on March 15th with lots of improvements -
-Faster loading times.
-Increased population and traffic variety.
-Increased vegetation density.
-Improved lighting quality across shadows.
-Water reflections, and other elements.
-Improved anti-aliasing.
-Motion-blur.
-Highly detailed new explosions, fire, and much more.
-Haptic Feedback and dynamic resistance on PS5 controller.
-Tempest 3D positional audio.
Ray tracing will also be added, What type of RT is as of yet unknown but I'd hazard a guess and say reflections, Shadows and maybe RTGI, Right now it is unclear which of the above if any will be making it to PC, Maybe also DLSS and/or FSR if it does ? The Rockstar article only speaks of Xbox Series S/X and PS5 but I'm hoping PC gets this update around the same time.
https://www.rockstargames.com/newsw...months_static_learn-more&utm_content=main-img
Did they not already release that and it was shunned a few months ago? If this is yet another version then bloody hell Rockstar loves milking that game
Will be funny if on PC you need to pay for it