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Stop slacking @Nexus18, this should have been posted already!
Ghostwire: Tokyo will support DLSS, FSR, Ray Tracing Shadows & Reflections on PC
On another note, sadly GTA 5 RT is extremely limited
GTAV from a graphics perspective had so much potential for various RT effects to be implemented, RTGI, RT reflections, RT shadows etc... and Rockstar went for the easiest to implement, Shadows, Very disappointing.
I really hope CDPR's "next gen" update for The Witcher 3 isn't some lazy sloppy implementation of RT doing the absolute bare minimum.
Gotta say the RT reflections in Guardians of the Galaxy are very nice eye candy, Mix in DLSS2 and it's yumm
Send this to the developers of the new hogwarts game it desperately needs RTX
Performance-wise, an NVIDIA RTX3080 can only handle these Ray Tracing effects at native 1080p. Native 1440p and 4K are below 60fps. Thus, you’ll have to either use NVIDIA DLSS Quality or AMD FSR Ultra Quality. By using these upscaling techniques, you can run the game with smooth framerates at 2560×1440. As for 4K, you’ll probably need a next-gen 4xxx series GPU for Max settings. In order to gain better performance, you can reduce the quality of these RT effects, or drop DLSS to Performance/Ultra Performance.
Moreover, there are some specular aliasing issues on some surfaces with DLSS Quality. You can easily spot these issues on some metal surfaces. Apart from these two issues, NVIDIA DLSS looks on par (and a bit sharper) than native 4K. It’s also worth noting that NVIDIA DLSS is noticeably faster than AMD FSR. Speaking of AMD FSR, it looks worse than NVIDIA DLSS and native 4K, though it does not suffer from the raindrop ghosting or the specular aliasing issues that are present on NVIDIA DLSS.