The "next gen" version of GTA5 launches on March 15th with lots of improvements -
-Faster loading times.
-Increased population and traffic variety.
-Increased vegetation density.
-Improved lighting quality across shadows.
-Water reflections, and other elements.
-Improved anti-aliasing.
-Motion-blur.
-Highly detailed new explosions, fire, and much more.
-Haptic Feedback and dynamic resistance on PS5 controller.
-Tempest 3D positional audio.
Ray tracing will also be added, What type of RT is as of yet unknown but I'd hazard a guess and say reflections, Shadows and maybe RTGI, Right now it is unclear which of the above if any will be making it to PC, Maybe also DLSS and/or FSR if it does ? The Rockstar article only speaks of Xbox Series S/X and PS5 but I'm hoping PC gets this update around the same time.
https://www.rockstargames.com/newsw...months_static_learn-more&utm_content=main-img
This will be interesting, will non RT lighting be nerfed? How will it compare to lighting in modded GTA5?
PC GTA5 already uses MSAA, so it be interesting what their proposed improved AA is, if its TAA I will laugh.