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The RT Related Games, Benchmarks, Software, Etc Thread.

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Played ghostwire toyko there and it's a pretty good game. Something different, reminds me of control.

Not tried 4k but at 3440x1440 with max settings and dlss quality, performance is very good, outside areas are 70/75+ fps with dips to 65/66 and indoor areas are 90+ fps. Allocated vram usage depending on area is about 7-9GB, appears that it is being properly managed i.e. it drops and goes up depending on the area ;)

In HDR it does look rather nice, textures are a bit meh but overall look is great.
 

Thanks. Shame he didn't have any rdna 2 cards to compare perf.

Interesting comments on DLSS VS TSR. Essentially he finds TSR much better than TAAU. What's amds FSR 2.0 based on? On the whole, looks like dlss still has the edge.


On another note, obviously 3090 needs more vram to fix those stutters........ :D :p ;)
 
On the whole, looks like dlss still has the edge.

I think that will always be the case to be honest as Nvidia have actual hardware backing up their solution while AMD's, While still really good, Is entirely based on software, Unless AMD add dedicated hardware for it going forward that is also compatible with their existing like their own version of Tensor cores.
 
I think that will always be the case to be honest as Nvidia have actual hardware backing up their solution while AMD's, While still really good, Is entirely based on software, Unless AMD add dedicated hardware for it going forward that is also compatible with their existing like their own version of Tensor cores.

Perhaps, do think a lot of software tuning can improve things though, maybe not get it quite as close to dedicated hardware though. Either way, will be interesting to see if AMDs FSR 2 has it's own improvements over TAAU or TSR or if it will just be a direct copy with a rebrand :p
 
Thanks. Shame he didn't have any rdna 2 cards to compare perf.

Interesting comments on DLSS VS TSR. Essentially he finds TSR much better than TAAU. What's amds FSR 2.0 based on? On the whole, looks like dlss still has the edge.


On another note, obviously 3090 needs more vram to fix those stutters........ :D :p ;)


Digital foundry has consistently stated their displeasure with FSR
 
Urghhh big mistake getting ghostwire tokyo on the ps5 should have stuck with the pc, the fsr implementation is a vaseline smeary mess compared to other recent releases its a bag of poop, funnily enough just like the game time to finish it quick and cex it.
 
Did some testing with DLSS 2.40 in Crysis Remastered and the results are pretty good at Quality, Performance and Ultra Performance as expected do introduce visual anomalies though.

3840x1600 max settings.

51968385520_f31308fca2_o.jpg
 
https://www.techpowerup.com/review/ghostwire-tokyo-dlss-vs-tsr-vs-fsr-comparison/

Speaking about the DLSS image quality and performance, compared to native resolution, the performance uplift at 4K and 1440p is an impressive improvement to the game, and image quality is more detailed and stable than with the TAA, TSR, or FSR solutions. DLSS 2.4 provides further improvements to ghosting issues and image stability, especially at lower internal resolutions, and an overall less blurry image. It's good to see that with each new DLSS 2.x version, the technology is evolving in terms of image quality.

Speaking about TSR, the result is the most surprisingly impressive out of the three available upscaling solutions. The developers of Ghostwire Tokyo have managed to implement TSR into their Unreal Engine 4 game, and it runs really well overall. Surprisingly, the image quality with TSR enabled is even better than their own TAA solution at a lower internal resolution. Just like DLSS, TSR deals better with thin wires or small objects by adding more detail to such objects at even 1080p resolution, and just like DLSS, it runs really well at low internal resolutions. For example, take a look at 1080p/1440p performance: DLSS and TSR are producing similar image quality. TSR is very close to DLSS, but the difference between TSR and FSR is just night and day in favor of TSR. Yes, temporal elements in the TSR pipeline make the key difference in image quality, but what's also key between TSR and FSR is that both of these upscaling solutions are available for any GPU. In order to play this game at maximum graphics settings and reasonable framerates, you just have to enable DLSS or TSR to achieve more comfortable framerates, especially if you want to play at 4K resolution. And by looking at these results, we highly recommend using TSR in this game if you don't own an RTX GPU.
 
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