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I'll get that Tokyo on the PS5 then, my 3080 obviously needs more than 10gb
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I'll get that Tokyo on the PS5 then, my 3080 obviously needs more than 10gb
Very nice.
Guess dlss won't be dying anytime soon then
https://www.dsogaming.com/pc-perfor...o-nvidia-dlss-amd-fsr-ray-tracing-benchmarks/
Yikes! 40xx series can't come soon enough
On the whole, looks like dlss still has the edge.
I think that will always be the case to be honest as Nvidia have actual hardware backing up their solution while AMD's, While still really good, Is entirely based on software, Unless AMD add dedicated hardware for it going forward that is also compatible with their existing like their own version of Tensor cores.
Thanks. Shame he didn't have any rdna 2 cards to compare perf.
Interesting comments on DLSS VS TSR. Essentially he finds TSR much better than TAAU. What's amds FSR 2.0 based on? On the whole, looks like dlss still has the edge.
On another note, obviously 3090 needs more vram to fix those stutters........
Can't see the difference....
Just a gimmick init
Oi. Leave Matt aloneCan't see the difference....
Oi. Leave Matt alone
I agree, I mean just look at this.Developers obviously put no effort into the rasterization way
Speaking about the DLSS image quality and performance, compared to native resolution, the performance uplift at 4K and 1440p is an impressive improvement to the game, and image quality is more detailed and stable than with the TAA, TSR, or FSR solutions. DLSS 2.4 provides further improvements to ghosting issues and image stability, especially at lower internal resolutions, and an overall less blurry image. It's good to see that with each new DLSS 2.x version, the technology is evolving in terms of image quality.
Speaking about TSR, the result is the most surprisingly impressive out of the three available upscaling solutions. The developers of Ghostwire Tokyo have managed to implement TSR into their Unreal Engine 4 game, and it runs really well overall. Surprisingly, the image quality with TSR enabled is even better than their own TAA solution at a lower internal resolution. Just like DLSS, TSR deals better with thin wires or small objects by adding more detail to such objects at even 1080p resolution, and just like DLSS, it runs really well at low internal resolutions. For example, take a look at 1080p/1440p performance: DLSS and TSR are producing similar image quality. TSR is very close to DLSS, but the difference between TSR and FSR is just night and day in favor of TSR. Yes, temporal elements in the TSR pipeline make the key difference in image quality, but what's also key between TSR and FSR is that both of these upscaling solutions are available for any GPU. In order to play this game at maximum graphics settings and reasonable framerates, you just have to enable DLSS or TSR to achieve more comfortable framerates, especially if you want to play at 4K resolution. And by looking at these results, we highly recommend using TSR in this game if you don't own an RTX GPU.