I stuttered getting into the first, not long after getting into the Trade Quarter in Vizima I went for a while without playing it and when I came back to it couldn't remember the controls or the potions and their effects, but eventually I did get back into it and I very much enjoyed it. Throughout the Witcher I felt comfortable with my answers, sure as with any game you could only choose the options you were given but for the most part I thought they did a good job of saying what I would have expected, but I'm finding the text options in 2 really quite annoying, I'm not sure what it is they are supposed to represent, the sentiment? Like when you reason with the prince at the beginning, a rather insulting and undiplomatic "Drop your weapon, fool" translates to the effort of reasoning with "Don't be a fool, this is no game... your men don't need to die." or when Vernon offers to shake your hand while you are shackled, the quite benign response of "Funny..." translates to Geralt telling him "**** you!". I mean given that these sort of interactions played a big part in shaping the story in the Witcher, I feel I have no idea of what I'm about to blurt out as a response from one conversation to the next.
Early on there is that stealth section in the dungeon which I found to be clunky and terrible, thankfully made bearable by the guard AI being completely naff. When you do get into combat I found the invisible walls that block you into a makeshift arenas quite annoying. And what's with only being able to drink potions while meditating? Are you supposed walk around permanently tanked up? I read that your potions will tick down even through lengthy cutscenes, not sure if that is still the case, but pretty dumb if they are going to place such limitations on potion taking, it's not as if you could spam heal potions in the first and I think a better toxicity mechanic could have been used to stop repeated use of White Honey if that was the issue.
I found the timed answers annoying, Jesus, I must be a slower reader than I thought, I find the indicator quite subtle and a good deal of screenspace away from the answers that it takes me a moment to realize a particular question is being timed. I don't think I'll ever like these but at least I could live with it if I felt it was actually applied to something that might require you to think quickly.
I Thought the writing to have Geralt move away from King Foltest as not to "scare the children" or some crap, so he can be subsequently killed with ease was appallingly low brow, it gave me flashbacks to Star Wars Episode I and "Stay in that cockpit", it was that lazy.
The uber gear from the first game carrying over was a nice touch but all of a sudden it's crap? Would it have been so bad to play the early part of the prologue through with it being decent, which is a memory sequence after all, then strip the character of them through the story, reuniting him with them at the appropriate level. It already looked like the dragon flew off with Aerondight stuck in his gob as it was, but apparently not. I mean really, if you sit down as a design team and ask the question "How do we handle the player starting with Raven's Armour, D'yaebl and Aerondight" how does "Let's make them crap!" possibly come out on top?
I've played some dice, but two or three times I lost because I couldn't move the ****ing dice at all and had to drop them outside the play area, just a bug, fair enough but it just compounds my lack of enjoyment so far.
I don't like that the result of choices is random, like intimidate, you don't judge it based on the character, it's basically a flip of the coin. also, questions seem to disappear from the ask list without any obvious either/or relationship to the one just asked. I had some folk thank me for saving their family, one said "take this" but it didn't tell me what "this" was that I could refuse. It may sound trivial but getting into character I'd take grandma's old pick-me-up tonic recipe but I wouldn't take a few coins off some poor old sod. Even when I did reload it and say yes the message flashed on the screen for about half a second before being bumped off buy the quest text so that I still don't know what the **** I was given.
When I'm buying from a trader, is there anyway to stop the damn description of a potion and effects constantly scrolling by, and if you're buying a weapon is there a way to compare it to something you already have equipped?
Disappointment is always likely to be heightened when you've just come off the back of playing the first in a series and really enjoyed it, but really, it's not the combat changes or menu changes that bother me, more that this version seems to have been handed off to a fourteen-year-old who played too much Gears of War and Assassin's Creed. Can't help thinking of the oft alluded to bald space marine in the ol' days of Digitizer/Game Central as the antagonist (thus far) of the game.
So far what I have enjoyed is some of the dialogue, such as where Vernon carries Triss while she maintains the barrier and he talks about at least dying hold a great arse or something like that, and also when Geralt asks her about being shacked up with the soldiers it's quite amusing.
But in general, playing The Witcher 2 has been such a jarring transition, I'm just wondering if there is any point in my playing it any further. It's obvious that there are people who this sort thing doesn't phase them at all, but is there anyone who felt even remotely the same and stuck with it? Was it worth doing so? Because at the moment it seems that The Witcher 2 just isnt' for me, and likely that will go for the Witcher 3 as well. I'm not one to usually watch any of a gameplay trailer before playing a game, but does what has been released for The Witcher 3 give any insight into these things?
If you made it past the wall of text, any thoughts appreciated.