The Witcher 3: Wild Hunt

The very point people are making when they say the crafting system is crap is the witcher armour makes everything above level 8(which I think is the level of the first witcher armour) is worthless.

I didn't think so, in fact I used loot armour and non witcher armour for the majority of the game. Witcher armour you could only wear at certain levels for each upgrade so you had to make do with other gear whilst transitioning. Not to mention witcher gear was locked by unlocking different armourers / blacksmiths depending on level. Nilfgard aremour was awesome too.

You have literally hundreds of crafting ingredients, dozens/hundreds of recipes spread out all over, some buy some found as rewards. But you do the treasure hunt quests which are absolutely spoon fed trivial difficulty stupidly easy to do and you get your armour set for the game. Not sure what the need is to make all three sets either as you pretty much stick with one play style or most people would.

As above between levels you need other gear.

All Witcher sets have different characteristics for different styles, which I like to change up every now and again so doesn't go stale. Not to mention all of them look badass in different ways and are incredibly detailed. I like to change up, and I had different gems in each set focussing on different abilities. To beat final boss on hardest difficulty I had to tinker with my armour and abilities as was struggling badly with him.
 
Does anyone know by how much Light Armour increases Stamina Regeneration? I'm currently rolling only with Light Armour (using mostly upgraded Assassin armour) as my build is very Sign-centred (lots of points in Quen and Igni) but I was wondering if it's better to use Medium armour and unlock the Griffin School Technique skill which gives +5% stamina regeneration per piece of medium armour (+20% overall).

In other words, if each piece of light armour gives >5% increased stamina regen then I will stick with light otherwise medium will probably be better (as it tends to give higher armour ratings too).
 
The sign intensity of the medium armour perk, along with the bonus on the actual griffon armour & weapons makes it more than worth while.

I run with full max level Griffon armour, all blue mutagens & the med armour perk & end up with around +250% sign intensity.

You get 5% from the perk, but another 5/10% from each piece of Griffon armour on top - but the 40% from the top level blue mutagen dwarfs the rest tbh.

All Witcher sets have different characteristics for different styles, which I like to change up every now and again so doesn't go stale. Not to mention all of them look badass in different ways and are incredibly detailed. I like to change up, and I had different gems in each set focussing on different abilities. To beat final boss on hardest difficulty I had to tinker with my armour and abilities as was struggling badly with him.
I found the last boss really really easy.

Ithrelmir? (spelling wrong but can't recall off the top of my head) (that dude with the big hammer at the top of the mountain).

I found his phase 2 much more difficult than the last boss, took me ages until I learned that you have to spend 90% of the time just dodging & you can't get in many hits at all.

(I was trying all the different signs to see if there was a way to 'interrupt' the onslaught
 
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The sign intensity of the medium armour perk, along with the bonus on the actual griffon armour & weapons makes it more than worth while.

I run with full max level Griffon armour, all blue mutagens & the med armour perk & end up with around +250% sign intensity.

You get 5% from the perk, but another 5/10% from each piece of Griffon armour on top - but the 40% from the top level blue mutagen dwarfs the rest tbh.

I found the last boss really really easy.

Ithrelmir? (spelling wrong but can't recall off the top of my head) (that dude with the big hammer at the top of the mountain).

I found his phase 2 much more difficult than the last boss, took me ages until I learned that you have to spend 90% of the time just dodging & you can't get in many hits at all.

(I was trying all the different signs to see if there was a way to 'interrupt' the onslaught

Perhaps I was just fighting him wrong but he kept kicking and staggering me getting off a few shots doing good damage. Whilst my blows did hardily any damage at all. This was on max difficulty and I think I was about level 31 at the time.

2nd to last boss was fun, one of my favourites.

Yea his 2nd form was a pain in the butt but once you figure out you have to roll instead of side stepping it was easier.
 
Just booted this up today and the screen is red. Thought it was a problem with my Gpu, but all other games are fine. Even tried deleting user settings files, restarted and same issue. Playing on Windows 10(10134) and using the Nvidia driver for pre-release W10.
Anyone have any idea what is going on?

Howare you finding this on win 10? FPS good as 7? I will be upgrading soon but not sure if I should hold off.
 
I cant decide between downsampling with settings on optimal in Geforce experience or the settings higher at default resolution on my gtx 780. I'm getting roughly similar frame rates 40 fps with both situations, the controls are laggy enough 60 fps doesnt make much of a difference.

edit: I've decided 60fps is better than 30. The camera is slow and stuttery and so is Geralt at lower framerates. Plus the in game AA isnt that bad.
 
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Finally completed the game after 53 hours.
I played it on easy and didn't do too many side quests.

Great game can't wait till the expansions.

I got a decentish ending and there are a couple of choices I do regret making but that's the great thing I loved about this game. The choices you make actually make an impact.

I remember mass effect and the choices in that game didn't really affect much especially the ending of number 3
 
Well.....after spending many hours exploring Velen I finally decided to carry on with the story..................

Well.....totally getting cluster****ed!! I'm level 10 and doing the Red Baron quest called Family Matters (Life for a Lubberkin).

Anyways, managed to kill the 1st wave of Wraiths, but the 2nd wave just keeps coming. Even using Spectre Oil, Thunderbolt and Swallow and with a good set of armour and a kick ass silver sword, these wraiths are harder to kill than the normal ones I am encountering. Managing to kill 3-4 of them but then more come and its like suddenly there are 2-3 on me attacking at once and I can't move, I can't react I'm just getting hit and then die...... :(

Also, you cannot save. So if you die you have to do the entire quest line from the start! :(

Tried 6 times last night and still couldn't do it. I must be doing something wrong (this is a suggested level 6 quest and I am level 10 - I shouldn't be struggling this much surely? I dread to think of what would happen if I tried doing this quest at level 6! :eek: )

Ah well, got a few beers in the fridge and a free evening tonight to try and do it some more :D
 
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^Keep rolling around like crazy and trying to take them on individually. I admit I struggled like hell with them and using that magic trap sign (Yrden?) made things a lot easier since once they were trapped, I could go in full melee onto them until they died. I hated fighting Wraiths until I realised how useful that sign is.
 
Well.....after spending many hours exploring Velen I finally decided to carry on with the story..................

Oh gaaaawd!¬

I hated that part of the quest so damn much. Must have easily taken me 20 tries. Nearly rage quit.

Yrden, oils, and potions are vital, plus dodging. Once they hit you they do that spinning blades of death. :(

Best of luck mate!
 
The sign intensity of the medium armour perk, along with the bonus on the actual griffon armour & weapons makes it more than worth while.

I run with full max level Griffon armour, all blue mutagens & the med armour perk & end up with around +250% sign intensity.

You get 5% from the perk, but another 5/10% from each piece of Griffon armour on top - but the 40% from the top level blue mutagen dwarfs the rest tbh.

I found the last boss really really easy.

Ithrelmir? (spelling wrong but can't recall off the top of my head) (that dude with the big hammer at the top of the mountain).

I found his phase 2 much more difficult than the last boss, took me ages until I learned that you have to spend 90% of the time just dodging & you can't get in many hits at all.

(I was trying all the different signs to see if there was a way to 'interrupt' the onslaught

Agreed with most of that.

I think the griffon armour and a sign build may be the most overpowered. If you start and go down the sign ability tree and mutagens to boost them, then outside of the griffon armour there is absolutely nothing remotely close to it in armour.

Pretty much the level 8 griffon armour trumps all other armour in the game in terms of a sign intensity build, each tier of the griffon armour just makes other armours even more pointless.

I've said before that the various other builds may not be as powerful. Signs seem entirely ridiculously, insanely overpowered, they utterly break the game. Levelling in the game, scaling, difficulty is flat out broken but it's exaggerated by the insane overpowered nature of the scaling of signs.

The medium armour perk(the only non sign ability I slotted) is entirely broken as well. The information says it gives 5% sign intensity and 5% stamina regen boost. instead it gives an actual 5/s stamina regen boost. Given all the slotted skills I had 33/s stamina regen without any armour on, 53/s with 4 pieces of medium armour. The regen along with everything else to do with signs is fundamentally flawed though in reality the stamina regen doesn't matter. One sign every 3 seconds instead of every 2 seconds. Considering you can cast Quen/yrden before you even enter battle if you want, one lot of igni well timed/aimed can cause an entire mob to stand their burning and unable to attack you.

Alt yrden is ridiculous, it does more damage than Igni with a fast firing rate and does damage across almost every enemy type almost equally. Not many things don't take big damage from igni but the few that don't will take damage from yrden.

I suspect but have no experience of the other armour sets being as important. Going sword ability build, take the appropriate armour skill, slot the appropriate witcher armour set and sword and max out attack power in the same way as sign intensity. Combat is easy, avoiding being hit is easy, the only thing that matters is damage which means stacking + attack power or sign intensity.

All the boss fights are the same unfortunately, they all follow essentially the same pattern, they all attack in the same way, they are all defeated the same way. The utter lack of deviation in the basic design of the fights is incredibly disappointing.

teleport, dodge, dodge, teleport, dodge, dodge... teleport then stops attacking for some reason and you hit them a bit. yeah they do slightly different things in between the teleporting but none difficult. The same fundamental mechanics really made it irritatingly boring. Not least with the end game fight being worse than the fight 10 minutes before it. The stupidity that in that fight was bringing in an elemental... if you stood keeping the elemental between you and the mage type guy the mage would shoot and kill the elemental for you.
 
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I though that is just how alchemy worked (ie you can only have one of something till you drop it). I am sure it has been like that since day one.

The mutagen thing sounds odd though.

The mutagen thing is new and bad. You have 4 slots for them later on, but can only craft 1 of each now.
Which means you can't make 3, to upgrade to a better one until you get a greater Mutagen.

Kinda broken now.
 
You can drop the ones you have and craft new ones, then pick them all up for further combines etc.
Annoying yes, but at least you can make more.
 
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