The Witcher 3: Wild Hunt

Game of the year for me, unless Fallout 4 can blow my mind.

The stories are epic, the quests are fun and interesting. Good graphics and a steady port. Oh, and the music is excellent.

My criticisms would be the talent points and armor/weapon upgrades. The talent points never really seem that exciting, and the crafting system is a little bland.

I was hoping it would be worked on for Hearts of Stone, but I would say it Runesmith has made it worse. By the time I had enough money to buy him some advanced tools and pay for the runes, I had completed the game. Note, I don't just go for the main quest line, I take my time and go through the side quests. What I don't do is grind. I stopped that with WoW. I would have liked to do a good quest line for the Runesmith, dropping 5k, then 10k, then 15k plus the very high cost of the runes was too much.

All that said, a excellent game overall. 9/10, would give it 10/10 if the crafting system and talent points felt a bit more interesting.
 
My problem with Witcher 3 came when I hit about level 27ish, and levelling up basically became pointless; all of the abilities I can buy into just don't add anything to my character or cause me to lose something important about how he plays.

Also the high level armour just seems poor.

The viper weapons are fine, but the viper armour is poor.
I didn't find any good (or even average) light armour in the DLC.

Levelling in Witcher is not that important, the game has such a good writing and design that some loot game and stats and numbers is just irrelevant BS compared to that. The whole game could be levelling-free and I would still love the **** out of it.
 
Hoping Fallout 4 is way better than this, far too flawed and boring after a while. :)

God, no idea how you can say that.

Fair enough everyone's experience is different, but the engaging storyline, the in depth characters and awesome looking world.

Hands down best game I've played in as long as I can remember.

Truly good. (however first 6 hours I was thinking it sucked a little cause I hated combat, once I got used to it I loved the combat system).
 
Caretaker was awesome! I remember thinking to myself, what the **** is that?! then a split second later Geralt says exactly the same thing :D
 
I don't think I have ever, in any game, come across anything as op as alternate cast Yrden!

As for GOTY, it is for me too, but I would have it tied with Pillars of Eternity.
 
Really enjoyed the expansion pack, some great boss fights - good story & a nice bump in the difficulty. On blood & bones some of the bosses caused me to abuse alternative Quen for infinite health regen.
 
God, no idea how you can say that.

Fair enough everyone's experience is different, but the engaging storyline, the in depth characters and awesome looking world.

Hands down best game I've played in as long as I can remember.

Truly good. (however first 6 hours I was thinking it sucked a little cause I hated combat, once I got used to it I loved the combat system).

Pretty easy. Combat is fairly pants, quests are a bit meh after a while, loot itemisation is absolutely woeful and once you craft decent armour/weapons all the loot becomes pointless. There are no dungeons of note. First 20 or so hours were great, then it just got tedious. Ooo lets explore a mysterious question mark, yay a level 4 sword. Crafting interface woeful.

Story, graphics, characters fairly good, rest(for an RPG) bit meh.

Usually feel at the end of a good rpg sad that its over, this is one I have yet to finish. Enjoyed while it lasted but annoyances soon outweighed the good bits.
 
As I go through the game, I am being reminded of why I found the level scaling so poor. I am way over-levelled for the main quest now!

The main quests(and most side quests tbh) really should be scaled to around your level. I feel like I am being punished for not doing things in the specific order they want me to. Contracts are much better not levelled, so you can still have really tough challenges, and random enemies too, but everything else becomes unbalanced sooner or later. I just picked up a quest that seemed like it might be quite fun... If it wasn't so easy and offered such small rewards.
 
As I go through the game, I am being reminded of why I found the level scaling so poor. I am way over-levelled for the main quest now!

The main quests(and most side quests tbh) really should be scaled to around your level. I feel like I am being punished for not doing things in the specific order they want me to. Contracts are much better not levelled, so you can still have really tough challenges, and random enemies too, but everything else becomes unbalanced sooner or later. I just picked up a quest that seemed like it might be quite fun... If it wasn't so easy and offered such small rewards.

I did find it annoying that I out levelled stuff, but at the same time I don't really like games that scale quests/enemies. Wish they'd just lowered the XP gain a bit, there were so many side quests I didn't do because of it, obviously you don't want to have a situation where you need to grind but they'd included more than enough content.
 
I quite liked the way Kingdoms Of Amalur dealt with scaling. When you entered one of the new major areas, that whole area was scaled to your current level. You could outscale that area, but then the next area was re-scaled when you moved on.

You had a challenge, but you also got to feel the benefit of becoming more bad-ass than everything else in the area.
 
I did find it annoying that I out levelled stuff, but at the same time I don't really like games that scale quests/enemies. Wish they'd just lowered the XP gain a bit, there were so many side quests I didn't do because of it, obviously you don't want to have a situation where you need to grind but they'd included more than enough content.

This mod might be for you then, I have not tried it myself though so part from what says in the description I don't know anything about it.

Better Experience Curve
A quick overview of the different experience curves he done.
FEATURES:

Feline: You will most likely be around late 60s by the end of the game. The goal of this setting is to let you use higher leveled items and have much more perk points and therefore you will be able to focus two skill trees at once(e.g. Combat-Alchemy combination) rather than being force to play in a single style throughout the game.


Griffin: This setup is pretty close to default settings, so why does it exist? It basically offers a smoother curve and slightly reduces the XP needed for each level, so you will have slightly easier progression while leveling and also be able to get slightly more levels. You can think of this as an enhanced default settings.


Ursine: Leveling is slightly slower than before, this is usually for those people thinking that they are leveling too fast early on in the game and therefore outleveling main quest line in the end. I believe this setting slightly eliminates that problem although it still depends on how you play the game.


Wolf: This setting fits well if you are a completionist type of player. Searching for an ultimate challenge at the highest difficulty? You like to finish every possible quest and don't enjoy rushing main questline but still want to enjoy it without being too overpowered just because you leveled too much by doing side quests? Well, I can honestly say, Wolf is for you. You most likely won't even reach LVL35, even if you finish every possible quest.

Probably several other mods that do the same but that's what come up after a quick search. :)
 
As I go through the game, I am being reminded of why I found the level scaling so poor. I am way over-levelled for the main quest now!

The main quests(and most side quests tbh) really should be scaled to around your level. I feel like I am being punished for not doing things in the specific order they want me to. Contracts are much better not levelled, so you can still have really tough challenges, and random enemies too, but everything else becomes unbalanced sooner or later. I just picked up a quest that seemed like it might be quite fun... If it wasn't so easy and offered such small rewards.

Look into mods on nexus mods, they help with the scaling I think.
 
Caretaker was awesome...but Iris's Greatest fear....what a pain that boss was...found that the hardest boss I have come across in W3.


Have you tried using his spade from the inventory ? :p it's the best weapon for an instant wipeout of a group attack of wolves or anything :cool:
 
Look into mods on nexus mods, they help with the scaling I think.

XP Gain Multiplier works awesome.
http://www.nexusmods.com/witcher3/mods/17/?

I currently run this at 50% Quest XP, but can easily change it via the config file. Thanks to this mod I'm at level 14 with plenty of side quests to do in Novagrad before going to skellige at 16. Working out really well and works on existing saves, which some similar mods do not. I dread to think what level I would be by now without this mod.
 
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