The Witcher 3: Wild Hunt

I'm loving just exploring Skellige at the moment. Can't believe I am 120 hours in and have just found such a big area to explore, it's like starting a new game :).

I only just reached Skellige as well :eek: I'm not sure of my hours played, but I've had it since release, and done lots of side quests along with the main story. I was desperate to see Skellige, so I did pop over there early, but quickly quit it and deleted the save, as I felt I was spoiling it by going too early.

It really does feel like getting new game... and I'll be sorry to see it finished; but at the pace I'm going it'll be a while.

How does the HOS expansion work?... does it follow on after the main game, or can you jump in any time?... any level requirement?
 
Anyone tried this- http://www.nexusmods.com/witcher3/mods/1349/?

Looks prefect and makes way more sense!
Ah man, that sounds really well thought out, reading through all the changes.

I stopped my playthrough of the main game at about 60-70% of the way through as I wanted to wait for both DLC to release and start fresh. Hopefully he'll have this mod updated for the big expansion coming up at some point and then I'll start over with this mod.
 
Just got to Skellige and the beautiful scenery coupled with the awesome chilled out music is a really nice experience. Kind of reminds me of Skyrim.

Just wondering what quests to do now. I'm lv20 and the main quest is lv17, but I have loads of secondary quests and contracts to do. Some of which are getting quite low in level and turning grey.

Should I be focusing on the main story so it catches up with my level or trying to get some of the lower level secondary quests done before they turn grey?

I have been avoiding most of the question marks on the map as someone recommended earlier in the thread so I dont get too over levelled, but seems to have happened anyway.

Just ignore the quest levels. Whether they are grey or green is irellevant, this game is about the stories. And you cannot really get overlevelled since you will get very little XP for lower level quests.

I only just reached Skellige as well :eek: I'm not sure of my hours played, but I've had it since release, and done lots of side quests along with the main story. I was desperate to see Skellige, so I did pop over there early, but quickly quit it and deleted the save, as I felt I was spoiling it by going too early.

It really does feel like getting new game... and I'll be sorry to see it finished; but at the pace I'm going it'll be a while.

How does the HOS expansion work?... does it follow on after the main game, or can you jump in any time?... any level requirement?

HoS can be played during the main game or after, both work, depends on you. I feel it works better after the main game, as another one of Geralt's adventures. It requires high level.
 
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Just ignore the quest levels. Whether they are grey or green is irellevant, this game is about the stories. And you cannot really get overlevelled since you will get very little XP for lower level quests.
I would say try and not get too overlevelled for the main quests, because they give the most XP. Just sucks getting 1xp when you could be getting 1000+
 
The worst thing about the quest levelling system is coming across say, a level 8 quest at level 30, steamrolling all of your enemies and thinking 'yeah, that might have been fun if I found it earlier!'
 
Thanks, I'm just worried about the main quest becoming too underleveled and losing out on the xp.

I'm loving just exploring Skellige at the moment. Can't believe I am 120 hours in and have just found such a big area to explore, it's like starting a new game :).

It's hard to avoid really, but a lot of the side quests are great so avoiding them is a shame, but don't necessarily grab ever one you come across. Oh and crank the difficulty up to max if you haven't already.
 
HoS can be played during the main game or after, both work, depends on you. I feel it works better after the main game, as another one of Geralt's adventures. It requires high level.


I agree. Makes no sense to play it before finishing the main campaign. There is too much distraction as it is!

I thought that would likely be the case, cheers.

At the rate I'm going I may never see the end, let alone further adventures... even when I have the odd binge day I don't seem to get much deeper in... there is just too much content :p
 
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I would say try and not get too overlevelled for the main quests, because they give the most XP. Just sucks getting 1xp when you could be getting 1000+

It really is irellevant though if you get XP from main quest or sidequests. The game is balanced so that everyone ends up around level 30-35 anyway. And all the quests are worth doing for the quests themselves, not for imaginary numbers or stupid loot...and that's great. If only all games/RPGs had quests like this.

The worst thing about the quest levelling system is coming across say, a level 8 quest at level 30, steamrolling all of your enemies and thinking 'yeah, that might have been fun if I found it earlier!'

Maybe I am weird but I enjoy both fights that are very challenging (I killed some enemies that were 10+ levels higher than me) and fights that are total Geralt bad azz steamroll. Why not ?
 
I agree about XP from quests, I don't think it was even relevant to me, I never looked at how much I was earning or cared when I did a quest for no reward. My only concern with doing low level quests was the lack of challenge.
 
Maybe I am weird but I enjoy both fights that are very challenging (I killed some enemies that were 10+ levels higher than me) and fights that are total Geralt bad azz steamroll. Why not ?

I like consistency. Being able to kill a Wyvern in a few hits, but then being killed with one hit by a peasant with a rusty sword as you hack away at him 10 times just kills it for me. Things like that just completely mess with immersion for me, which in turn kind of spoils the whole experience. With the quest level system as it is, there is such a massive inconsistency between enemies it messes with every area of the game imo, from challenge to loot, even the narrative suffers imo.


PS. I've left my game just after completing Hearts of Stone(which was excellent) with Skellige barely touched and a fair few quest left in Novigraqd. My plan is to just pick up the new dlc as it comes out and treat it as another of Geralt's adventures. I find the game really flows well like this. It is just a shame they removed a load of NPCs and quests post-campaign for no reason, as I wanted to leave more to do to make the world feel a bit more alive.

PPS. A feature that would have been really cool would be some kind of thing where random monsters spawn at intervals in the world and then contracts on them appear on notice boards(similar to the radiant quests in Skyrim). It would make all of the non-descript villages all over Velen seem more interesting for a start, and would actually fit in really well with the whole game world imo.
 
PPS. A feature that would have been really cool would be some kind of thing where random monsters spawn at intervals in the world and then contracts on them appear on notice boards(similar to the radiant quests in Skyrim). It would make all of the non-descript villages all over Velen seem more interesting for a start, and would actually fit in really well with the whole game world imo.

I liked that they didn't do this, every side quest felt like a proper well designed quest, and there were plenty of them. Chucking in radiant quests just seems like a lazy way to pad out a game, that's certainly how I felt playing Fallout 4 after this.
 
I liked that they didn't do this, every side quest felt like a proper well designed quest, and there were plenty of them.

You can't create content like that forever. In my game I have completed all of the quests worth doing and am waiting for the next dlc. Something like that would be perfect imo. It would bridge the gap between content well and would encourage exploration...And anyway, it would be in addition to the quests already there, not replacing them! There are notice boards all over the world, it is Geralt's job. Seem tailor made for it.
 
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Hmm, maybe as an addition and once I'd done everything else. Although as much as I loved the game I think it had enough content for me. I wouldn't have liked it if these were chucked in amongst other quests while I was playing through.
 
Yeah I am not a fan of any kind of procedurally generated quests. I am glad CDP went full on "everything handcrafted" mode. If only Bethesda could follow instead of doing everything generic.
 
Majority of quests in Bethesda games are also handcrafted. :/

I don't know if I should laugh or cry.

Even if that's true, they are still terrible. And it is undeniable that the amount of "radiant quest" BS is much higher in FO4 than in Skyrim, which is insane. And in NV/TW3, there is zero of it, thankfully.
 
Majority of quests in Bethesda games are also handcrafted. :/

If thats the case, its done poorly imo. Not one quest from those games is memorable to me, but that could be due to the terrible game play. I never understand the love for skyrim, sire its a great world/setting but i dunno, never clicked with me
 
I can remember two quests from Fallout 4 in good detail - silver shroud and the pirate robot ship. But even those two, which indeed displayed a modicum of creativity, devolved into fetch/kill quests and nothing else.
 
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