The Witcher 3: Wild Hunt

Some Twitch streamers have early access to the upgrade and are streaming now.

Think I'll wait to see it with my own eyes with my own settings tomorrow.
 
Exactly RT washes out most game graphics for me, like to high a gamma/brightness thing, same with metro exodus, rt in that game takes all the atmosphere out of the original game for me.

Ray Tracing categorically does not wash out game graphics. You're doing something wrong or have some erroneous settings going on somewhere bud.

Anyway, in the spirit of an early Christmas present for you - here's my notes for fixing Metro Exodus Enhanced edition - they added a stupid 'filter' and the washed out look was nothing to do with ray tracing....

GREY BLACKS ISSUE!​

By default the game has a 'white filter' added, which is basically appalling and makes black levels grey and washed out. A fix was released with version 2.0.0.1 that involves adding a simple command line - In the Steam version just go to the game in the Steam library, go to properties and add the following to the LAUNCH OPTIONS:​


-deependark​

This completely fixes it and makes blacks black in SDR and HDR! It's better in HDR vs SDR as HDR has a good range now and no crushed blacks, however in SDR blacks can look a bit crushed. Tweaking the in game gamma setting up a bit helps somewhat for SDR, so experiment with default half way gamma for HDR, and higher than this for SDR.​

 
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Ray Tracing categorically does not wash out game graphics. You're doing something wrong or have some erroneous settings going on somewhere bud.

Anyway, in the spirit of an early Christmas present for you - here's my notes for fixing Metro Exodus Enhanced edition - they added a stupid 'filter' and the washed out look was nothing to do with ray tracing....

GREY BLACKS ISSUE!​

By default the game has a 'white filter' added, which is basically appalling and makes black levels grey and washed out. A fix was released with version 2.0.0.1 that involves adding a simple command line - In the Steam version just go to the game in the Steam library, go to properties and add the following to the LAUNCH OPTIONS:​


-deependark​

This completely fixes it and makes blacks black in SDR and HDR! It's actually better in HDR vs SDR as HDR has a good range now and no crushed blacks, however in SDR blacks can look a bit crushed. Tweaking the in game gamma setting up a bit helps somewhat for SDR, so experiment with default half way gamma for HDR, and higher than this for SDR.​

Thankyou for that, but RT especially in shadow areas, deffo make it look brighter/greyer to me in games.
 
Thankyou for that, but RT especially in shadow areas, deffo make it look brighter/greyer to me in games.
That's what it's supposed to do.


RTXOFF_RTXGI.jpg
RTXON_RTXGI.jpg
 
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That's what it's supposed to do.

Yeh i know, and thats what i dont like myself, it might be realistic, but i guess after 30 years of gaming, i got to adjust i guess, i also like all my games on the darker side, it makes the colours so much better and a 3d like look(contrast), thats also why my oled screen is a dream.
 
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Mind you, thouse screens you just posted, are ok and look great, but still on the brighter side for me, in some games rt does take the original atmosphere out of the game, loads of posts all over the internet about it anyway, i guess games made with RT in mind from the start might be better for me.
 
Its very different from game to game, in some games I much prefer the RT look in others I prefer the non-RT look. For example, in the two images posted above, I much prefer the one on the left, the additional darkness, for a fantasy game like Witcher, adds to the mystery and aesthetic to me compared to the "lighter" scene on the right...but there are other titles where I actually prefer the RT. Swings and roundabouts I guess
 
Its very different from game to game, in some games I much prefer the RT look in others I prefer the non-RT look. For example, in the two images posted above, I much prefer the one on the left, the additional darkness, for a fantasy game like Witcher, adds to the mystery and aesthetic to me compared to the "lighter" scene on the right...but there are other titles where I actually prefer the RT. Swings and roundabouts I guess
Exactly, like in metro exodus, original was great, but the RT aint as good.
 
So just loaded up GOG as I have not played W3 in a few years and I had the game plus all the DLC seperate - I now seem to own GoTY edition aswell.

Does the GoTY edition include all the DLC or will I be better off doing what I did all those years back and downloading the version I bought and the DLC seperate?
 
I just reinstalled the original game for laughs and loaded a few old saves.... holy crap I had forgotten how utterly mesmerising this game is. And it's about to get even more mesmerising in about 20 mins lol.

I just kept thinking "how the hell did the same people that made this end up making Cyberpunk....?"
 
Next-gen update list of changes

The free next-gen update will go live on December 14 at 1 AM CET. It will include various visual, performance, and technical enhancements, as well as fixes and additional content.

After the update your game version will be 4.0. Below you'll find the list of changes:

  • Added ray traced global illumination and ambient occlusion.
  • Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
  • Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
  • Community-made and community-inspired mods include:
    • The Witcher 3 HD Reworked Project
      by HalkHogan
    • HD Monsters Reworked
      by Denroth
    • Immersive Real-time Cutscenes
      by teiji25
    • Nitpicker's Patch
      by chuckcash
    • World Map Fixes
      by Terg500
  • Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
  • All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
  • Environmental improvements:
    • Added a new weather type – ""Gray Sky""
    • Updated sky textures
    • Vegetation and water improvements
    • Various mesh improvements
    • Improved some select VFX
    • Updated global environmental lighting
  • Added AMD FidelityFX™ Super Resolution (FSR) 2.1
  • Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
  • Added the option to pause the game during cutscenes.
  • Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.
  • Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:
    • Number of background characters
    • Shadow quality
    • Grass density
    • Texture quality
    • Foliage visibility range
    • Terrain quality
    • Water quality
    • Detail level
  • Added DLSS 3 support. Available only on compatible hardware.


Online Features
  • Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into account.
  • By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:
    • Swords of the Nine-Tailed Vixen
    • White Tiger of the West Armor
    • Dol Blathanna Armor Set
    • Roach Card
  • Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.


Additional Content
  • Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.
  • Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added Chinese and Korean voice-over. Availability on consoles varies by region.


Quality of Life Changes
  • Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
  • Added a new default map filter. The new filter hides some icons such as ""?"" and boat icons in order to reduce icon clutter on the map. These icons can be turned back on with the “All” map mode toggle.
  • Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
  • Herbs can now be instantly looted with a single interaction – without the additional loot window.
  • Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
  • Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
  • Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.
  • Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.
  • Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.
  • Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.
  • Added various other small fixes, tweaks, and quality of life changes, including a few secrets to be discovered by players.


Gameplay
  • Added the mod
    Full Combat Rebalance 3
    by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
  • Scavenger Hunt: Wolf School Gear
    - Fixed an issue where the chest at the Signal Tower couldn't be opened.
  • From Ofier's Distant Shores
    - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.
  • Hard Times
    - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.
  • Swift as the Western Winds
    - Fixed an issue where the quest could sometimes fail despite winning the horse race.
  • Echoes of the Past
    - Fixed an issue where, after defeating the Foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.
  • Wine Wars
    - Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • Fixed an issue where clearing the Ruined Inn Abandoned Site situated on the southern shore of Ard Skellig was not possible in certain scenarios.
  • Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.
  • Various small fixes to quests and cutscenes.


Remember – these are just the highlights! There are lots of changes in this update, so check them out for yourself in the game!
 
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I almost cried when I couldn't get past 40fps with all the ray tracing effects on and then realised vsync was on - for some reason it was halving my framerate, no idea why.

Anyway got a locked 60 with everything maxed out so happy with that :D
 
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