Sadly it's at best a half-baked release. Many graphical problems, performance issues and even fps decay. The weird utilization issues in cities also make me think the way they're implementing RT is broken probably with how BVH building is done.
Sigh. It's probably going to be months before they properly patch it up, if at all.
Performance is good for me on Ultra+ but then again I'm not playing with raytracing on.
Everything on max including Ray Tracing. Dlss on balanced and you'll get 60fps. I'm doing same on 3090 at same resolution.What can I expect with a 3080 at 1440p UW?
Turn off vsync , it was destroying my FPS for some reasonWow. RT is MORE demanding in Witcher 3 than it is in Cyberpunk! If I enable RT, it is basically impossible to get 60fps stable in 1440p, even with DLSS, whereas I can play Cyberpunk with RT Ultra in 1620p and keep 60fps.
It seems like hacking DX12 and RT support into this old version of the engine wasn't exactly easy.
But I gotta say, RTGI does make lighting looks a lot better in those places that are affected by it, e.g.
(non RT):
(RTGI and RT reflections enabled, RTAO and RT Shadows disabled):
47.64GB on GOG for me.Can't wait to try it tonight. How big is the patch?
Yeah you can forget about that.I’ll be d’loading this as soon as I get in from work! Hope my 3080 will get 60+ with all the bells and whistles on at 1440p with DLSS
Might be a dumb question but I've got a GTX 1070 which I know is old now, but should it be able to use RTX in Witcher 3 without any issues? Because I get unplayable lag with it enabled