The Witcher 3: Wild Hunt

I have seen people with 4090s etc saying they have issues, some screenshots showing 39fps but no idea on the rest of their systems or state of OS/drives etc so it could be a mixed bag. It is clear that some people are having issues though, but it isn't as widespread as it is being made out it would seem.

Cyberpunk gets a 40fps hit at least when RT is turned on, so I didn't really expect much less with this, we've traded the city ambience for foliage and lots of shadows cast by all of that greenery.
 
I have seen people with 4090s etc saying they have issues, some screenshots showing 39fps but no idea on the rest of their systems or state of OS/drives etc so it could be a mixed bag. It is clear that some people are having issues though, but it isn't as widespread as it is being made out it would seem.

Cyberpunk gets a 40fps hit at least when RT is turned on, so I didn't really expect much less with this, we've traded the city ambience for foliage and lots of shadows cast by all of that greenery.
Friend of mine:

 
As mrk has shown it runs fine with ultra+, full RT and ultrawide getting a good 60fps. Along with other people. Your problem seems to fall into the "hardware not up to the task" category. :D
I'm getting approximately a 45FPS average at 4K DLSS Ultra Performance with full raytracing on a 3080 and 3900X. It even drops to 20 FPS in some scenes.

To emphasise the point DX12 without raytracing performs significantly worse than DX11 at the same settings.
 
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I'm getting 45FPS average at 4K DLSS Ultra Performance with full raytracing on a 3080 and 3900X. It even drops to 20 FPS in some scenes.

Your cpu will be bottlenecking you a fair bit, especially since you are technically running at a much lower res. than 4k with dlss.
 
Your cpu will be bottlenecking you a fair bit, especially since you are technically running at a much lower res. than 4k with dlss.
I know, but if I use the GPU usage percentages in Afterburner and work out what my FPS would be if the bottleneck were removed it would still be below 60FPS most of the time. This bottleneck does not occur in DX11 with the same settings and it runs faster on the GPU.
 
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Had a bit of a play this morning and have to say I'm impressed. There are some frametime stutters shown on the graph when some things load but it's not reflected in the motion on the screen which is strange, anyways, I'm getting ~60fps everywhere at 3440x1440, Ultra+ settings with all raytracing enabled. Hairworks is off, didn't make much difference to fps but I thought Hairworks off actually looks better?? Not seen any framerate drops anywhere either so reckon I am in the minority crowd that have no performance issues on this, at least on GOG anyway.

I have Reflex set to Ultra+Boost and that's made the mouse movement instant which actually makes a nice difference in how movement and camera respond.

DLSS is set to Balanced with sharpness set to high, resulting in:

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Game feels like it is gigantic, definitely one to keep installed and slowly work through the quest and side missions over a long period of time lol. The cat in the tavern hissed at me, I think it has issues.

If only Callisto Protocol ran like this with RT enabled...

Good to know as we have same monitor and GPU. I still won't get around to installing this for a few months yet, so if anything performance will get better :D
 
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I forgot to add, my GPU is at 85% power limit in those above screenshots, so the fps would be 5 or so higher I guess if it was at stock :p Meh.

Do you in addition to this undervolt? I have a profile in afterburner which I tend to use where voltage is quite low and set clock to 1840MHz or there abouts as I recall and it stays there rock solid and saves on quite a bit of power.


Hmmm I have not tried it yet but I am worried for my 3080/5600x combo...

Why worry? Just play with RT off and tweak your monitors contrast level to get the same image quality without the performance hit. Or at least so some say. That said this trick may only work on AMD cards? :p
 
I just played and recorded my gameplay for some 20 minutes, just walking around, with locked 30fps via NVCP (it actually provides good framepacing), with all maxed except RT shadows (because they are borked, lot of pop-in and artifacting).

Gotta say, it is just insane how nice it looks thanks to RTGI. I will never want to play it without it!

Which means my playthrough is going to be postponed until CDP either magically optimize it (unlikely) or I get one of those fancy 40 series GPU that allow frame generation.
 
just tried it with a 4090 and 3840x1600 monitor. It runs pretty smooth maxed out on dlss performance. Feels like there's movement hitching going on that's not an FPS issue, dunno general movement just feels so janky in this game
 
Do you in addition to this undervolt? I have a profile in afterburner which I tend to use where voltage is quite low and set clock to 1840MHz or there abouts as I recall and it stays there rock solid and saves on quite a bit of power.




Why worry? Just play with RT off and tweak your monitors contrast level to get the same image quality without the performance hit. Or at least so some say. That said this trick may only work on AMD cards? :p


My undervolt is now disabled and I am just using power limit at 85% which does the throttling and voltage stuff anyway.
 
I just played and recorded my gameplay for some 20 minutes, just walking around, with locked 30fps via NVCP (it actually provides good framepacing), with all maxed except RT shadows (because they are borked, lot of pop-in and artifacting).

Gotta say, it is just insane how nice it looks thanks to RTGI. I will never want to play it without it!

Which means my playthrough is going to be postponed until CDP either magically optimize it (unlikely) or I get one of those fancy 40 series GPU that allow frame generation.
It does look amazing, the lighting in particular. Screenshots don't do it justice.
 
Anyone else notice that the grass textures are wrecked?
That happens due to mod collision. Updating modded game and expecting it to work is uniquely boneheaded.

What I did, just before the update came out?

Uninstalled the game, deleted the game folder, deleted the appdata and documents folders.

Then downloaded fresh installation with the update already included once it was out.

And I have had zero issues, apart from the well documented crash caused by changing RT on the fly, which as far as I know happens to everyone.
 
Found a setting that gives me 60fps everywhere except Novigrad (that still drops to 45 on average due to CPU hammering) while keeping RT enabled and with perfect framepacing to boot, yay. And it looks great on my 1080p plasma.


Spec: 5800X3D, RTX 3080Ti both default


First, disable vsync ingame and enable it in nvidia control panel, also enable 60fps limit there.

Then, start game, in the menu disable hairworks and RT shadows (they flicker and pop-in), leave RTGI, RTAO and RT Reflections enabled. Resolution 1440p, DLSS performance.

Detail settings:

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With this setting, the game is 100% smooth and well frame paced everywhere except Novigrad, at least from what I tested.
And I love how it looks.

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Runs beautifully on my 3090, 60-75 fps most of the time, with only occasional dips into the 50's, everything maxed incl. ray tracing, Ultra+, hairworks etc.

I play at 3440 x 1440p, DLSS on balanced.

I also had to set reflex to on+boost to get rid of frame pacing issues but with that it runs smooth as butter.

Astonishingly beautiful game and really enjoying diving into it again.
 
Your 3090 is the OC version so would be a bit above my 3080 Ti which when both are stock, only about 2% difference between them at 1440P. Otherwise we have similar spec (though your 12700K is OCd too :p)so that's interesting to hear. I have kept hairworks off as it made no fps difference but hairworks glitches every now and then and tbh I prefer the look of hair with it off lol.

Will play shortly again as can't sleep and see if I can get a comparison of what NOvigrad is like.
 
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