The Witcher 3: Wild Hunt

Objects have slightly better detail too because of the indirect bounce from light that creates shadows across the textured surfacing - Subtle but it makes a difference. 100+fps difference though? Hmmm
 
Mine keeps crashing after I click continue on the main menu. Updated the drivers last night aswell :/ I hope CD Projeckt find a fix as I really want to get into this over the hols.

I got to play it once for the first time I started it and it looked AMAZING! was averaging 60 fps on the rig in my signature
 
Mine keeps crashing after I click continue on the main menu. Updated the drivers last night aswell :/ I hope CD Projeckt find a fix as I really want to get into this over the hols.

I got to play it once for the first time I started it and it looked AMAZING! was averaging 60 fps on the rig in my signature
Validate the patch and game in GOG and it should be OK, mine did that at first and once validated the errors were removed.
 
GoG or Steam or other? GoG (not via the galaxy app, I donwloaded the game installer files from the website) install here and not had a single crash when playing.
 
Last edited:
Hmm very strange. If you open Windows Realiability Monitor what does it say when you drill down to the app crash notes for the game? It should reference a cause of the error, maybe an nv dll or something to point to the source.

> Control Panel\All Control Panel Items\Security and Maintenance\Reliability Monitor
 
Had severe performance issues once reaching Velen, but managed to fix them. I think the real culprit has been the increases in settings past high, particularly for the CPU taxing ones like grass, shadows etc. I can lock 30 fps and with proper frametimes now even with all RT on (RX6800; 4K FSR Performance & Ultra Performance). For the most part whacking them all down to 'high' does the job but the worse your CPU the more you should drop them down further (I have a 6800K so gotta be mindful). With Ultra+ the game had mad stutters and even in DX11 or 12 without RT it still had problems, I'm talking drops to teens fps and such horrendous performance like I've never seen (besides Portal RTX, which is simply broken for AMD, but that's understandable since it's Nvidia-made and doesn't appear on consoles so no hope they would ever make it work), and it's clear there's a particular bottleneck which I can't profile with just normal tools because I also see utilisation and power usage go down correspondingly for when it happened. I reckon you might not want to turn them all to ultra+ and ramp the RT unless you have a nicely tuned 13900K, or once the 7700X3D launches.

Amusingly also found out the DX11 version doesn't seem to have HDR support. Didn't try forcing it in the ini, but it didn't engage anymore when launching the game with HDR-ON in windows unlike with the DX12 version.

Should also be able to fix their console versions quite easily given this. It's clear to me that they were simply overly ambitious when choosing their settings and with a nice reduction it should also run flawlessly there now.

As for me, damn, where's my 6 Ghz V-cache CPU at AMD? Hurry up! :P
 
Hmm very strange. If you open Windows Realiability Monitor what does it say when you drill down to the app crash notes for the game? It should reference a cause of the error, maybe an nv dll or something to point to the source.

> Control Panel\All Control Panel Items\Security and Maintenance\Reliability Monitor

Seems to be nvlddmkm.sys
 
Had severe performance issues once reaching Velen, but managed to fix them. I think the real culprit has been the increases in settings past high, particularly for the CPU taxing ones like grass, shadows etc. I can lock 30 fps and with proper frametimes now even with all RT on (RX6800; 4K FSR Performance & Ultra Performance). For the most part whacking them all down to 'high' does the job but the worse your CPU the more you should drop them down further (I have a 6800K so gotta be mindful). With Ultra+ the game had mad stutters and even in DX11 or 12 without RT it still had problems, I'm talking drops to teens fps and such horrendous performance like I've never seen (besides Portal RTX, which is simply broken for AMD, but that's understandable since it's Nvidia-made and doesn't appear on consoles so no hope they would ever make it work), and it's clear there's a particular bottleneck which I can't profile with just normal tools because I also see utilisation and power usage go down correspondingly for when it happened. I reckon you might not want to turn them all to ultra+ and ramp the RT unless you have a nicely tuned 13900K, or once the 7700X3D launches.

Amusingly also found out the DX11 version doesn't seem to have HDR support. Didn't try forcing it in the ini, but it didn't engage anymore when launching the game with HDR-ON in windows unlike with the DX12 version.

Should also be able to fix their console versions quite easily given this. It's clear to me that they were simply overly ambitious when choosing their settings and with a nice reduction it should also run flawlessly there now.

As for me, damn, where's my 6 Ghz V-cache CPU at AMD? Hurry up! :p
Whilst a capable CPU does help even out the lows and smooth out frametime pacing, you don't need a 13900K to enjoy full RT, you need a capable GFX card that can do RT properly, so only nvidia cards 3080 and up until the whole GPU RT scene changes and Intel and AMD catch up. Even more so at 4K where the GPU comes into its own. You will see this if you run RTSS overlay and watch as the CPPU usage is not optimised for multi threading anyway in this (and most games released these days).

Seems to be nvlddmkm.sys
Is your GPU undervolted or OCd in any way? That's an nvidia driver file and usually the first to crash out when the GPU is not getting the juice it needs. It is the same file that crashed for me in many games when I was testing out my undervolt range on the GPU.

My game runs like a bag of crap with any RT on at all.

12700k
3070fe

Settings? The 3070 isn't really powerful enough for RT or high GFX settings. I was considering a 3070 ti as an upgrade from my then 2070 Super but every single review I saw at the time highlighted that it's only marginally better at 3440x1440, and that was the Ti so I can't see the non ti being able to cope in this especially turning on the higher features sadly!

I have the same CPU as you but with a 3080 Ti and am playing it fine with Ultra+ and RT.
 
Last edited:
My game runs like a bag of crap with any RT on at all.

12700k
3070fe
Turn on all RT, DLSS and all other settings on low. Use that as a baseline then start increasing settings to see how it changes performance wise. I don't think 60 fps is out of the question for you with a 12700k but the 3070 vram will require fine tuning so you stay within 8 GB.
 
Turn on all RT, DLSS and all other settings on low. Use that as a baseline then start increasing settings to see how it changes performance wise. I don't think 60 fps is out of the question for you with a 12700k but the 3070 vram will require fine tuning so you stay within 8 GB.

I turned everything to low and it always has stutters. It just a very poorly optimised update.
 
Validate the patch and game in GOG and it should be OK, mine did that at first and once validated the errors were removed.

This worked thanks!

Messed about with DLSS and found performance to be too blurry so sticking on quality although fps drops to 55 at times.

About 2 hours in and looker for an armourer who can craft me a new vest that has better stats. Then onto battle the griffen.

Done two side quests where that guy was lying about how he got jumped and the ones with the ghost wife thingy
 
Looks Great but the FPS is Terrible ! 30-55 FPS at ultra settings 4k is bad ! just feels laggy also and drops to 40 FPS when mobs come ...... Can only image how bad it must be for others who don't have a top of the range pc setup ! 3K setup here and it plays bad.
everything is ultra maxed out with DLSS Quality setting! Guess I'm going to have to stick everything on high instead for a game that was released in 2015 ! :(
 
Last edited:
Back
Top Bottom