Don't you find the character faces blurry when using performance DLSS?This remains the only game that I have played where DLSS Performance seems to have zero visual difference vs DLSS Quality, whilst the fps is increased as a result.
Even in dense forests? Kinda doubt. Unless that RT optimization mod really does miracles.DLSS 3440x1440 and Ultra+ I'm constantly 60fps (capped) and 16ms latency outside of Novigrad and an almost flat frametime graph
Even in dense forests? Kinda doubt. Unless that RT optimization mod really does miracles.
60fps even in dense forests.Even in dense forests? Kinda doubt. Unless that RT optimization mod really does miracles.
Those having crashing issues with MSI Afterburner, delete that DX12onnDX11 dll file, RTSS/MSIAB can't hook onto the API properly when playing in DX12 due to the way the API is wrapped over DX11 - CDPR supposedly fixed it in the last hotfix but seems some still have issues. Unless you are on an old version of Afterburner of course which doesn't report some CPU metrics correctly, install the latest beta for best compatibility.
It's actually become considerably better experience for me on a 3080 Ti since the last patch and now of course that RT optimised file (Quality version). DLSS 3440x1440 and Ultra+ I'm constantly 60fps (capped) and 16ms latency outside of Novigrad and an almost flat frametime graph. It actually feels and plays like a polished game aside from the actual game bugs like "ghost" fisherman boats like shown above. It's come to a point where I have zero issue with performance really, still wish for them to patch multithreaded optimisation for the CPU, but for now relying on single core12th gen performance is carrying me along fine which allows a stable 60fps.
This remains the only game that I have played where DLSS Performance seems to have zero visual difference vs DLSS Quality, whilst the fps is increased as a result.
My only issue is that the amount of things to do on the map can be overwhelming, so many question marks, and more appear the more you explore and find notes and contracts or map hints to explore locations etc.
Thank you that has solved my crashing. Turned off gog game overlay and now plays great using frame generation.I had issues 2 issues with frame gen. Screen tearing with vsync and Gsync + crashes within 5 mins.
I fixed the tearing by turning off in game Gsync, and enabled it in the nvidia game profile.
I fixed the crashes by turning off GOG game overlay. 30hrs later 0 crashes.
60fps even in dense forests.
I will record some gameplay as proof after Netflix. There are no screen text issues as my screenshots to date have shown.
Edit*
ok so in that session a few minor dips but nominal fps is in the 50-60 range easily. you get the idea.
People are reporting more stuttering/frame rate drops with the latest NVIDIA GeForce 528.02 drivers, so I'm going back to the previous set.
NVIDIA GeForce 528.02 WHQL driver download & Discussion
Ok I returned to my old go to Destiny2 driver 517.48 hotfix and that window reflection flicker still happening. So now it looks like it's Bungie new...forums.guru3d.comNVIDIA GeForce 528.02 WHQL driver download & Discussion
Ok I returned to my old go to Destiny2 driver 517.48 hotfix and that window reflection flicker still happening. So now it looks like it's Bungie new...forums.guru3d.com
Missing In Action
I was getting black flickering even on the desktop with those drivers. Reverted to 527.56 which is fine.Yeah, these introduced some stuttering for me (using DLSS3 with a 4090), so I’ve gone back to the December drivers which were running fine.